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CRPGAddict

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,623
Shitposting is no different than trolling, except that shitposting usually consists of repeated trolling to the point the barrier between user and troll is no longer present.

Shitposters just post shit all the time.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
There's no reason for him not to use fraps as he plays each game, but I know he would ignore the request so why bother

I probably should just ignore human turds like you, but he often plays RPGs on the go or on a whim, and setting up screen recording equipment removes the "pick-up and play" nature of his RPG playing experiences. Additionally, from his POV, he probably has no compelling reason to listen to some random idiot's request. It's not like anyone other than you is questioning his authenticity.
 

Cosmic Bane

Educated
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Nov 23, 2017
Messages
412
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Buttcoin Billionaire eMansion
I probably should just ignore human turds like you,
Rich coming from you, subhuman retard.

but he often plays RPGs on the go or on a whim, and setting up screen recording equipment removes the "pick-up and play" nature of his RPG playing experiences. Additionally, from his POV, he probably has no compelling reason to listen to some random idiot's request. It's not like anyone other than you is questioning his authenticity.

He whimsically plays for 50 hours a week? Can't spend 2 seconds setting it up?

Anyways, whatever. Is he a retard with 2 second memory who hates RPGs and has shit taste and zero insight but plays them all anyway? Or fraudulent attention whore? Take your pick, really.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,930
Location
The Swamp
I don't know why he does his thing (playing every rpg ever made, usually to completion) but I'm grateful for the effort. I had great fun reading his adventures in Fate: Gates of Dawn, propably more fun that I'd had finishing it myself. And it took me just an hour or two to read these blogposts, as opposed to 200-300 hours needed to complete the beast.

Is he really playing most of them to completion though? I don't think he is. I remember reading something he posted once where he said that as long as he played a game for at least 2 hours he considered that long enough to claim he "played" it.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,786
He has an excel sheet on his site where he pretty much notes down how long he played each game and whether he really finished it
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,756
Is he really playing most of them to completion though? I don't think he is. I remember reading something he posted once where he said that as long as he played a game for at least 2 hours he considered that long enough to claim he "played" it.
Originally, he was content with playing a game for a few hours, then dropping it unless either he was having fun playing it or the game mechanics were interesting enough to see it through to completion. Eventually, he started a long stretch where he insisted on finishing every game, regardless of length or whether the game was boring him, which resulted in his progress slowing down and his posts becoming duller.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,274
Location
Terra da Garoa
Honestly, it's mind blowing that he hasn't become burnt out yet... some of these games are extremely boring.

And he plays several similar ones in a row... it's kinda scary.
 

Deuce Traveler

2012 Newfag
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Messages
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Location
Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Honestly, it's mind blowing that he hasn't become burnt out yet... some of these games are extremely boring.

And he plays several similar ones in a row... it's kinda scary.

He's burned out before. I think what really helped crpgaddict is that more people notice his website and that has lead to older developers reaching out and giving their take on design decisions from the time, plus he's been really hitting on the golden age of RPGs right now. For 1991, he got to play Death Knights of Krynn, Disciples of Steel, Eye of the Beholder, Gateway to the Savage Frontier, Pools of Darkness, Quest for Glory II, Might and Magic III, and other more obscure and just fun games. What I'm really surprised about is that he played through a lot crap from that year too, and some games that are incredible time sinks like Gates of Dawn.

1992 is coming up, and I think it will treat him well with games like Challenge of the Five Realms, Buck Rogers: Matrix Cubed, The Dark Queen of Krynn, Darklands :))), Ishar, Might and Magic IV, The Magic Candle 3, Quest for Glory III, Treasures of the Savage Frontier, Realms of Arkania, Star Control II, Wizardry: Crusaders of the Dark Savant, Treasures of the Savage Frontier, and mother effing Ultima Underworld!
 

newtmonkey

Arcane
Joined
Aug 22, 2013
Messages
1,725
Location
Goblin Lair
I think it's pretty obvious he plays these games to completion.

I just don't know where he gets the time. I know from his posts that he often is on the road for work and plays then, but, even so, the guy has got to be playing 30-40 hours a week. The only time I ever got to play that much as an adult is when I was, as they say, "between jobs" haha. When work is slow I will typically play 3-4 hours a night, but even then it feels like I am playing a TON, and (honestly) I get burnt out from playing games if I do that for 4-5 days straight.
 

octavius

Arcane
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Bjørgvin
Once he reaches 1992 the quality to quantity ratio should increase, and then there will be few games from 1994-1996. So if you're a real optimist you could say he has almost reached Fallout.
 

felipepepe

Codex's Heretic
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Terra da Garoa
Once he reaches 1992 the quality to quantity ratio should increase, and then there will be few games from 1994-1996. So if you're a real optimist you could say he has almost reached Fallout.
That will stay take like... 2-3 years! And there's a bunch of shareware titles, Mac releases, the last Amiga titles...

I wonder how he'll react to the FPS/RPG hybrids, like ShadowCaster and CyberMage.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
I just don't know where he gets the time. I know from his posts that he often is on the road for work and plays then, but, even so, the guy has got to be playing 30-40 hours a week. The only time I ever got to play that much as an adult is when I was, as they say, "between jobs" haha. When work is slow I will typically play 3-4 hours a night, but even then it feels like I am playing a TON, and (honestly) I get burnt out from playing games if I do that for 4-5 days straight.

I also think he often stays up late playing RPGs, which is kind of detrimental to his health; there's a reason why he calls himself the "CRPG Addict".
 

JarlFrank

I like Thief THIS much
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Messages
33,052
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Once he reaches 1992 the quality to quantity ratio should increase, and then there will be few games from 1994-1996. So if you're a real optimist you could say he has almost reached Fallout.
That will stay take like... 2-3 years! And there's a bunch of shareware titles, Mac releases, the last Amiga titles...

I wonder how he'll react to the FPS/RPG hybrids, like ShadowCaster and CyberMage.

I wonder how he'll react to the flood of shitty Eastern European Diablo clones in the early 00s.

Also, I really respect the guy. He might be a soft liberal with questionable views, and I don't always share his opinion on RPGs, but what he provides here is an extremely valuable project of historical research.

I'm not fucking kidding here. If you're at all interested in the history of CRPGs, this shit is golden. He's putting in massive amounts of research here, even playing extremely obscure foreign RPGs never translated to English. If he compiles all this shit into book form when he's reached the mid-2000s, this is going to be the most comprehensive work on CRPG history ever written.

As a historian, I see an inherent value in this. Other media, like novels and movies and theater plays and even comic books, are seen as culturally valuable and relevant, get archived, have entire university faculties analyzing them and writing essays about even the obscurest old examples of these media. When an old movie from the 1920s is found that has been thought lost, it's cause for celebration as an interesting historical artifact has been found.

Nobody is doing this for games yet. The games industry itself is purposefully ignorant, even obscurantist about its own past. Nobody except for a couple of dedicated hobbyists cares to preserve the games of old. Those really obscure old shareware titles that were mediocre products but did something interesting that hasn't been attempted ever since - they're lost and forgotten even though modern designers could learn from them.

What the CRPG Addict does here is a massive groundwork for future RPG historians. The importance of his work should not be underestimated. Honestly, it's a crime that he's not being paid at least some token amounts of cash for this by a university.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Says the poster with 10 years of fake forum posts.
Admit it, you didn't actually write any of your posts, Jarl; you copy-pasted them together so you can pretend on the Internet that you posted on a forum for ten years.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Sometimes i think Jarl and Felipe want to be one of those 'gaming historians'. To that i can only say... *sound of slowly closing vault door*

good luck with that
 

SausageInYourFace

Angelic Reinforcement
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
You can become anything that you want, guys!

bill-margold-pornography-historian-what-do-you-want-to-be-22599775.png
 

Deuce Traveler

2012 Newfag
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Joined
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Messages
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Okinawa, Japan
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
So crpgaddict just rated Germany's Spirit of Adventure higher than the original Bard's Tale. Would you BT series fans agree with that or not?

http://crpgaddict.blogspot.de/2017/12/spirit-of-adventure-won-with-summary.html

Every review notes its Bard's Tale ancestry, and that isn't in question. But what Spirit of Adventure does better than The Bard's Tale--what Might and Magic does a lot better--is provide a much greater sense of variety. Offer uniformly-size map after map of trash mob battles culminating in maybe one special encounter, like all Bard's Tale games do, and you've got a recipe for frustration and boredom. Spirit offers locations of different shapes and sizes, with multiple special encounters, side-quests, and low-key enemies that don't have both sides playing quick-draw on a NUKE spell every combat. Like I've said, it's not perfect. It could have used less town and more dungeon, for instance. But it was well-balanced and it didn't drag on forever.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Original BT is borderline trash with its lack of content and insane random encounter rate. It's completely degenerate compared to M&M. SoA is full of interesting and at the time ground-breaking systems like the powerful passive effects you can keep active; plus it has a pretty map and Sean Connery.
 

felipepepe

Codex's Heretic
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Joined
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Messages
17,274
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Terra da Garoa
Bard's Tale really is the worst of the "big RPGs" that were popular in the 80s... I get that the graphics were attractive to those tired of Wizardry's wireframe dungeons, but everything else about the series is just.... bleh.
 

octavius

Arcane
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Bjørgvin
I dunno...it had some nice innovations like the Bard tunes, having wandering monsters join, illusionary and summoned monsters, and dissention in the ranks. And some of the level design was very good, if you like mapping challenges, especially in BT 2.

The main problem, apart from the insane encounter rate, and 3 being severely bugged before the drifting patch, was the game balance. In BT1 you pretty much are forced to grind (as the only WRPG I know of) to be able to handle the last couple of dungeon levels, while 2 and 3 quickly becomes too easy if you fight all battles.
Should I play them again, I'd run away from most of the combats in 2 and 3, both to make the game less tedious but also more challenging.

Anyway, I'm delighted to see that CRPG Addict is almost finished with 1991, and Ultima Underworld is coming up.
 

Morkar Left

Guest
So crpgaddict just rated Germany's Spirit of Adventure higher than the original Bard's Tale. Would you BT series fans agree with that or not?

http://crpgaddict.blogspot.de/2017/12/spirit-of-adventure-won-with-summary.html

Every review notes its Bard's Tale ancestry, and that isn't in question. But what Spirit of Adventure does better than The Bard's Tale--what Might and Magic does a lot better--is provide a much greater sense of variety. Offer uniformly-size map after map of trash mob battles culminating in maybe one special encounter, like all Bard's Tale games do, and you've got a recipe for frustration and boredom. Spirit offers locations of different shapes and sizes, with multiple special encounters, side-quests, and low-key enemies that don't have both sides playing quick-draw on a NUKE spell every combat. Like I've said, it's not perfect. It could have used less town and more dungeon, for instance. But it was well-balanced and it didn't drag on forever.

He really dislikes the huge amount of combat and grinding in BT which is something I can relate to.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,871
Divinity: Original Sin
I don't disagree with him about SoA being better, but as octovius also pointed out I think he doesn't give enough credit to BT for the level design, but that's not just BT-related, he seems to not really "get" or care about it much in most games. This was obvious in how quickly he ditched BT2 and then wouldn't go back to it when he did his backtracking (even though it has some of the best level design of any game in any genre), but also in say his review of EOB1, which is ok/mediocre in most things but has stunning level design, something he never seemed to notice. It's a big thing to miss out in a blobber, especially RT blobber, since it's one of the main attractions of the subgenre (see the discussion going on about this in the LOL thread)
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
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at a Nowhere near you
He seemed to appreciate level design quite alright in e.g. DM/CSB though. Few other games too.
 

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