There's no reason for him not to use fraps as he plays each game, but I know he would ignore the request so why bother
Rich coming from you, subhuman retard.I probably should just ignore human turds like you,
but he often plays RPGs on the go or on a whim, and setting up screen recording equipment removes the "pick-up and play" nature of his RPG playing experiences. Additionally, from his POV, he probably has no compelling reason to listen to some random idiot's request. It's not like anyone other than you is questioning his authenticity.
I don't know why he does his thing (playing every rpg ever made, usually to completion) but I'm grateful for the effort. I had great fun reading his adventures in Fate: Gates of Dawn, propably more fun that I'd had finishing it myself. And it took me just an hour or two to read these blogposts, as opposed to 200-300 hours needed to complete the beast.
Originally, he was content with playing a game for a few hours, then dropping it unless either he was having fun playing it or the game mechanics were interesting enough to see it through to completion. Eventually, he started a long stretch where he insisted on finishing every game, regardless of length or whether the game was boring him, which resulted in his progress slowing down and his posts becoming duller.Is he really playing most of them to completion though? I don't think he is. I remember reading something he posted once where he said that as long as he played a game for at least 2 hours he considered that long enough to claim he "played" it.
Honestly, it's mind blowing that he hasn't become burnt out yet... some of these games are extremely boring.
And he plays several similar ones in a row... it's kinda scary.
Honestly, it's mind blowing that he hasn't become burnt out yet... some of these games are extremely boring.
And he plays several similar ones in a row... it's kinda scary.
That will stay take like... 2-3 years! And there's a bunch of shareware titles, Mac releases, the last Amiga titles...Once he reaches 1992 the quality to quantity ratio should increase, and then there will be few games from 1994-1996. So if you're a real optimist you could say he has almost reached Fallout.
I just don't know where he gets the time. I know from his posts that he often is on the road for work and plays then, but, even so, the guy has got to be playing 30-40 hours a week. The only time I ever got to play that much as an adult is when I was, as they say, "between jobs" haha. When work is slow I will typically play 3-4 hours a night, but even then it feels like I am playing a TON, and (honestly) I get burnt out from playing games if I do that for 4-5 days straight.
That will stay take like... 2-3 years! And there's a bunch of shareware titles, Mac releases, the last Amiga titles...Once he reaches 1992 the quality to quantity ratio should increase, and then there will be few games from 1994-1996. So if you're a real optimist you could say he has almost reached Fallout.
I wonder how he'll react to the FPS/RPG hybrids, like ShadowCaster and CyberMage.
Every review notes its Bard's Tale ancestry, and that isn't in question. But what Spirit of Adventure does better than The Bard's Tale--what Might and Magic does a lot better--is provide a much greater sense of variety. Offer uniformly-size map after map of trash mob battles culminating in maybe one special encounter, like all Bard's Tale games do, and you've got a recipe for frustration and boredom. Spirit offers locations of different shapes and sizes, with multiple special encounters, side-quests, and low-key enemies that don't have both sides playing quick-draw on a NUKE spell every combat. Like I've said, it's not perfect. It could have used less town and more dungeon, for instance. But it was well-balanced and it didn't drag on forever.
So crpgaddict just rated Germany's Spirit of Adventure higher than the original Bard's Tale. Would you BT series fans agree with that or not?
http://crpgaddict.blogspot.de/2017/12/spirit-of-adventure-won-with-summary.html
Every review notes its Bard's Tale ancestry, and that isn't in question. But what Spirit of Adventure does better than The Bard's Tale--what Might and Magic does a lot better--is provide a much greater sense of variety. Offer uniformly-size map after map of trash mob battles culminating in maybe one special encounter, like all Bard's Tale games do, and you've got a recipe for frustration and boredom. Spirit offers locations of different shapes and sizes, with multiple special encounters, side-quests, and low-key enemies that don't have both sides playing quick-draw on a NUKE spell every combat. Like I've said, it's not perfect. It could have used less town and more dungeon, for instance. But it was well-balanced and it didn't drag on forever.