Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
The template for RPGs should be games like Eye of the Beholder, Lands of Lore, etc. There are no side quests in those games. You are a group of adventurers on a mission and that takes you far and wide. You might end up doing some tasks that are more minor than others, you can't get off the island unless you find something that the boatkeeper lost or whatever, so it is kind of like a side quest. But it isn't. It is part of the main quest, and that matters. It makes everything a coherent whole, it makes everything you do feel purposeful because it takes you one step further towards your goal. It also means the devs can focus on telling one good story with multiple parts, rather than one half baked main quest and 1000 smaller MMO type fetch/kill quests.
So it should be 100% main quest. In a huge MMO, side quests can be justifiable. But I don't think any single player games have a big enough budget and a talented enough team, to make side quests that are worth doing. I more or less think that "Open World" gaming is kind of a joke, and it arrived before its time. Some are better than others, I probably would have enjoyed side quests in Witcher 3 if the combat was better, but still, walk in house, right click witcher senses, follow the footprints, repeated 500 times with slightly different circumstances, really outstays its welcome. I think it would be much better for them to focus on one main story and the time they save making 1000 extra side quests, could be spent making the main quest better. I can think of some examples that proved this too.
In almost every game I can think of, the side quests are significantly more interesting than the main quest. This is especially true for more recent RPGs.