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markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
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Thane Solus

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If only there was a way to sell games outside of Steam !

There are ways to offer games outside of Steam, just not to sell them.

Lots of indie made good money on their sites and GoG.com, and only after they have received that boost in popularity, they had big sales on steam the google play II. Rimworld i think it sold over 30k or more before even got to Steam.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


As Peterson and Klein explored the Minecraft economy, interviewing server hosts and reviewing financial records, they came to realize how amazingly financially successful a well-run, popular Minecraft server could be. “I went into my boss’s office and said, ‘Am I crazy? It looks like people are making a ton of money,’” he recalls. “These people at the peak of summer were making $100,000 a month.”

The huge income from successful servers had also spawned a mini cottage industry of launching DDoS attacks on competitors’ servers, in an attempt to woo away players frustrated at a slow connection. (There are even YouTube tutorials specifically aimed at teaching Minecraft DDoS, and free DDoS tools available at Github.) Similarly, MinecraftDDoS-mitigation services have sprung up as a way to protect a host’s server investment.

The digital arms race in DDoS is inexorably linked to Minecraft, Klein says.

“From the initial attacks, we realized this was something very different from your normal DDoS,” says Doug Klein, Peterson's partner on the case.

The new malware scanned the internet for dozens of different IoT devices that still used the manufacturers’ default security setting. Since most users rarely change default usernames or passwords, it quickly grew into a powerful assembly of weaponized electronics, almost all of which had been hijacked without their owners’ knowledge.

“The security industry was really not aware of this threat until about mid-September. Everyone was playing catch-up,” Peterson says. “It’s really powerful—they figured out how to stitch together multiple exploits with multiple processors. They crossed the artificial threshold of 100,000 bots that others had really struggled with.”

It didn’t take long for the incident to go from vague rumblings to global red alert.

Mirai shocked the internet—and its own creators, according to the FBI—with its power as it grew. Researchers later determined that it infected nearly 65,000 devices in its first 20 hours, doubling in size every 76 minutes, and ultimately built a sustained strength of between 200,000 and 300,000 infections.

“These kids are super smart, but they didn’t do anything high level—they just had a good idea,” the FBI’s Walton says. “It’s the most successful IoT botnet we’ve ever seen—and a sign that computer crime isn’t just about desktops anymore.”

Targeting cheap electronics with poor security, Mirai amassed much of its strength by infecting devices in Southeast Asia and South America; the four main countries with Mirai infections were Brazil, Colombia, Vietnam, and China, according to researchers. As a team of security professionals later concluded, dryly, “Some of the world’s top manufacturers of consumer electronics lacked sufficient security practices to mitigate threats like Mirai.”

At its peak, the self-replicating computer worm had enslaved some 600,000 devices around the world—which, combined with today’s high-speed broadband connections, allowed it to harness an unprecedented flood of network-clogging traffic against target websites. It proved particularly tough for companies to fight against and remediate, too, as the botnet used a variety of different nefarious traffic to overwhelm its target, attacking both servers and applications that ran on the servers, as well as even older techniques almost forgotten in modern DDoS attacks.
 

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