flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 2,957
Got you covered:Sigourn suckled the Dark Souls teat for a year, praising its gameplay, art direction, and narrative choice before even playing it. When he finally did get to playing it, he rage quit before killing the Gargoyles, cursed the game's existence and swore not to pick it up again. I'm too lazy to find the post in the Dark Souls thread, but I'm fairly certain there's very little embellishment in my anecdote.
Tl;dr - Sigourn likes edgy graphics, but sucks at games
"
I used to think I found my new favorite game, but now I'm questioning this game more and more. Most important of all: enemy respawning, and bonfire placement. The respawning gets tiring very, very fast. And the bonfire placement which forces you to walk long stretches every time you die doesn't help at all. I know what difficult and what tedious are. Dark Souls is both difficult (IMO), but also extremely tedious.
I just returned to the Undead Asylum and fell through the floor... I'm not calling you morons, FromSoftware, but this is a retarded design decision if I've ever seen one. For what purpose, other than annoy the player?
The more I play Dark Souls, the more convinced I am it's not so much "difficult" as it is retardedly designed. Any game can be made difficult with retarded design.
The difficult of the final product is a lie. I'm not saying it is not difficult. I'm saying it's a bullshit type of difficulty."
The butt hurt is glorious.
Also why would anybody praise a game for years and not play it?
Makes you wonder.
Bonus points for anybody guessing from which codex sub forum this image came from.