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Star Wars Battlefront 2 - now with lootbox drama

Lahey

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Grab the Codex by the pussy
MEA killed put a franchise on hiatus and closed a studio. Dice hasn't closed down and the Star Wars brand is still strong. Only a film flopping hard could kill it. Battlefront 2 may be a bigger clusterfuck than MEA on a micro level but unless these loot box investigations bear fruit the ramifications aren't as palpable.
 

Lahey

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Grab the Codex by the pussy
Subsidiary of fellow 'worst company in America' awardee and largest media conglomerate in the world Comcast enlists analyst of fellow Fortune 500 subsidiary to advocate raising prices because the current model is """unfair""".
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
They should just release it in limited edition 10000 dollar a pop. Turning gaming into the diamond industry :)
 

Lahey

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https://www.oneangrygamer.net/2017/...nse-star-wars-battlefront-2-loot-boxes/44651/
CNBC UNCRITICALLY PROMOTES DEFENSE OF STAR WARS: BATTLEFRONT 2 LOOT BOXES
CNBC recently published notes from KeyBanc Capital Markets analyst Evan Wingren, who said that gamers were “overreacting” to the loot box scandal surrounding Star Wars: Battlefront II. In the article published on November 20th, 2017, CNBC quotes Wingren’s notes to clients, and his outlook on the situation, which reads; “We view the negative reaction to Star Wars Battlefront 2 (and industry trading sympathy) as an opportunity to add to Electronic Arts, Take-Two, and Activision Blizzard positions. The handling of the SWBF2 launch by EA has been poor; despite this, we view the suspension of MTX [micro-transactions] in the near term as a transitory risk. Gamers aren’t overcharged, they’re undercharged (and we’re gamers) […] This saga has been a perfect storm for overreaction as it involves EA, Star Wars, reddit, and certain purist gaming journalists/outlets who dislike MTX.”

NBC goes on to reinforce Wingren’s point by stating that analysts continue to reiterate that Electronic Arts, Take-Two and Activision need to raise prices around $78, $134, or $144 to adjust for inflation. They continue to quote Wingren, who writes; ”If you take a step back and look at the data, an hour of video game content is still one of the cheapest forms of entertainment, […] quantitative analysis shows that video game publishers are actually charging gamers at a relatively inexpensive rate, and should probably raise prices.”

The article has no counterpoint for Wingren’s statements. They make no effort to talk about the actual finances, development costs, operating costs, distribution costs, or overall comparison of expenses versus profit to justify publishing Wingren’s comments uncritically. There is no substantial basis, data, or references for Wingren’s comments, and the general gist is that Wingren gets a platform to promote the view of shareholders without any opposing views or factual data to back up his point.

What this article does is create narrative perception. People read the article from someone who they believe to have authority on the subject matter (he does not), and someone who seems to understand the industry (he does not), and trust that what he’s saying is true (it’s not). The analysts’ goal is to protect financial interests of his firm and the clients that the firm represents. His analysis has nothing to do with whether or not a quality product is made available for consumers, or if that product is priced fairly, or if it even abides by regulatory laws regarding digital gambling.

The CNBC piece uncritically hoists Wingren’s comments above reproach, fact checking, analysis, or counterpoints. The only view being expressed here is one that promotes and defends the corporations that many consumers are quite angry with. The article also takes no effort at all to even examine why prices need to be raised for games. Middleware technology is at an all time low when it comes to costs. Game engines are now made freely available and relatively inexpensive for starter studios. In fact, costs of development have been driven so low that more games released this year on Steam from a wider variety of studios than the amount of games released between 2006 and 2014, as reported by VG 24/7.

AsncZ67.png


Market breadth has changed drastically, along with distribution opportunities, and a reduced cost of delivery. So more people are making more games at cheaper prices for a larger range of demographics. Hence, that’s something that’s completely skipped over by those presumably looking to protect their own investments: games are being sold at larger volumes to more markets across multiple platforms using cheaper tools. Essentially, from a developer/publisher standpoint: they can move more units for less. Digital distribution sales also completely extricates physical distribution costs as a delivery medium. So if we’re using the infamous “Anatomy of a Game” table, as published by the LA Times, digital release channels can knock off at least $20 from distribution overhead. Games are still at $60 when released digitally, even though when games like Star Wars: Battlefront II and Battlefield 1 are sold through publisher-owned portals like Origin, where there are no distribution fees.

RpiuVGZ.png


Wingren also completely fails to mention that on the R&D side, Electronic Arts saves countless dollars on the long tail in licensing fees thanks to having the Frostbite game engine used in-house for almost all of their published titles. The iterative, high-end game engine powers many of their AAA games, so they’re not paying upfront or on the backend for access to technology owned by Crytek, Epic Games, or Unity Technologies. It’s all theirs. In fact, these cost-cutting measures and operating savings were even measured in graphs by YouTuber Tarmack, who explains that big publishers like EA are producing fewer games but bringing in higher revenue and posting higher profits, while costs have either flat-lined or declined in some cases.



It poses the question: if companies are making more than ever, producing fewer games, lowering costs, and expanding their business, why exactly is it necessary for consumers to pay even more for games?

CNBC doesn’t question Wingren’s assertion that gamers are getting it off easy and are overreacting. The narrative they put forward makes it as if EA is at some stark disadvantage for having to stave off the use of microtransactions in a game like Star Wars: Battlefront II. The article also poses the view that analysts and shareholders are worried about growth and sales, hence stock prices for companies like EA and Activision have been on a decline recently. What the article doesn’t discuss is that – as pointed out in a recent editorial – you can make bigger games these days for reduced costs and smaller teams than what it took to make equivalent titles 20 years ago. For example, it cost Square Enix $45 million to produce Final Fantasy VII from 1996 to 1997, according to a Stanford report, and the game looked like this…



As an opposing example, it cost French studio Enigami roughly $140,000 to produce a game via Kickstarter called Shiness: The Lightning Kingdom between 2014 and 2017, and it looked like this…



The point is, you can make great looking games with small teams on smaller budgets these days than in the past thanks to cheaper tools and advances in technology that requires less resources to produce higher quality results. Sometimes this even applies to the AAA sector, where a game like Gears of Warcost $10 million to produce in 2006, where-as Shenmu cost $70 million for Sega to produce back in 1999 for the Sega Dreamcast, as confirmed by series creator Yu Suzuki in an interview.



And then we have games that look like AAA titles that are just a fraction of their budgets, like Kingdom Come: Deliverance, which was developed on a $2 million budget, according to RPG Watch.



The point is, it’s an absolute lie to say that all game development costs are rising and therefore all game prices must rise. It’s a fluid industry with an ebb and flow for the cost of development. It’s also a lie to say that games can’t post profits without microtransactions or that they require bloated budgets to be successful. In fact, PlayerUnknown’s Battlegrounds managed to accrue $100 million in sales within two weeks without an aggressive marketing campaign, and it’s a low-budget Unreal Engine 4-produced title that ended up becoming the biggest selling game of the year, moving more than 20 million units.

The media and the industry’s money men continue to push these narratives that gamers need to give up their enjoyment of games in order for publishers to make bank and keep producing games. This false narrative is repeatedly defended without question or criticism by the media in order to edge closer to getting gamers to pay upwards of $70 for AAA games, whether they warrant that cost or not. As mentioned previously, Star Wars: Battlefront II is built on the Frostbite engine that EA and DICE own, which cuts down on costs. Majority of the assets were already designed and in place from the original Star Wars: Battlefront, which also cuts down on costs. And the analysts were expecting the game to move 13 million units over the course of fiscal 2018, which would roughly put the game at three quarters of $1 billion in revenue (not counting special editions, collector’s editions, or microtransactions).

Wingren doesn’t bother to explain why the game should cost $74 through $144, but laments that the game may not hit the 13 million estimated figure following the controversy about the loot boxes and unregulated gambling.

CNBC reached out for comment from Electronic Arts and Activision, but didn’t bother asking Wingren any of the basic questions above. They uncritically and unrepentantly published his words as law, and left it at that.

This is just added fuel to the fire that makes many educated and informed gamers angry at the media for not only failing to fact check, but also failing to even ask basic questions from people who don’t have much knowledge of the gaming industry.
 

Cael

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Stop buying their games then. It is not up to the media to set prices. It is up to the consumers. If you think the prices are too high, stop buying! It is that simple. You couldn't force me to buy Skyrim when it first came out, nor Siege of Dragonspear, nor any EA sports crap from the year dot. I didn't like the way they took things or I didn't like the company ethics, so I didn't give them my money.

Yelling and typing furiously isn't going to stop the bastards. You want to affect the industry, don't stop at just discussing the fake and deceptive articles. ENCOURAGE people to boycott them!
 

Lahey

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They'll never outright encourage boycotting because it's "bad for the industry" and harms their """relationships""" with publishers. OAG isn't mainstream and built a following by being pro-consumer during GG, but even they host sponsored articles.
 

Cael

Arcane
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They'll never outright encourage boycotting because it's "bad for the industry" and harms their """relationships""" with publishers. OAG isn't mainstream and built a following by being pro-consumer during GG, but even they host sponsored articles.
Well, they shouldn't be saying bad things about it, then. Wasting pixels and bandwidth with their deliberate impotence.
 
Joined
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14,254

He said if a gamer spent $60 for the game, an additional $20 per month for loot micro-transaction boxes and played around 2.5 hours a day for one year, it comes out to roughly 40 cents per hour of entertainment. This compares to an estimated 60 cents to 65 cents per hour for pay television, 80 cents per hour for a movie rental and more than $3 per hour for a movie watched in a theater, according to the firm's analysis.

Look at this guy, he thinks there's only 900 hours of gameplay in Battlefront 2. EA knows there's at least 4000, which is why they made it take that long to unlock everything.
 

Luckmann

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Really, EA was just too greedy for their own good, a ton of publishers are making alot of money from stupid whales but they are smart enough to limit this to cosmetic stuff, making the loot boxes integral to unlock heroes is one of the most retarded decisions a publisher could make. I guess EA thought this way: "This outrage will pass and they will keep buying the loot boxes anyway, only a minority will be pissed off enough to not buy the game and the revenue from the loot boxes will be more than enough to pay those few sales lost."

Problem for EA is that no fucking one likes to be annihilated on a multiplayer game because some stupid cunt bought loot boxes and you didn't, that is crossing the line, another issue is that this greatly reduce the variety of gameplay until you waste hours and hours and hours grinding and this isn't a fucking MMO. "Do you want to play as Darth Vader and kill some bitches? NOPE! You will have to play 4000 hours to unlock everything when you already fucking paid 60 dollars for that stuff and it should be yours as this isn't a RPG where progression would make sense or a F2P game.

EA is ruining their games with this overly agressive, "games as a service" thing, someone should tell EA that you aren't actually providing a service if the only thing you actually do is to charge your costumers two times for the same product, if they keep pushing this agressive predatory practices, people will soon stop buying EA games out of fear having to grind or pay for loot boxes on every single fucking game of theirs. EA reputation is already on the dirt but that didn't affect them because most of their bullshit mostly affected the developer side of things, what most people really don't care, but EA can't treat their costumers as baldy as it treat its developers if they wanna keep making money.

Really, I'm glad the backlash fucked them, if I go to a restaurant and pay for the food, it doesn't matter how good the food is, if some annoying fucker comes to my table every 10 mins to say I have to pay more, I would be furious pretty quickly.
"Would you like some of our extra-service sauce to go with this?

It's like they're taking this nice-ass fucking steak, but instead of cooking it properly, they serve it tangy and tough, with a charcoal crisp, and then offer to sell you the "Chew-4-You" and "I cannot believe it's not Ketchup!" microservices.
 

Luckmann

Arcane
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Messages
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Someone played this? Is the campaign worth looting?
It's a 4-hour campaign in which you spend 20 minutes fighting for the empire before you flip over to the rebellion (and against your literal father), playing a SocJus poster-girl 1337 commando who is also a master pilot.

Take a simple guess.

EA was basically just trying to fulfill a tickbox after people shat on the EABF2 Beta (also known as EABF1) for not having a campaign.
 

Daedalos

Arcane
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Anybody non retarded should know, that the DICE shooters were never about the SP.

MP is what the game is about. SP is just a tacked on feature to appease some of the whiners.

If you buy this game for the SP alone, then Im not sure what to tell you.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
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Codex 2014

I have no clear opinion about the matter, but using Shiness and Kingdom Come to make the point is pretty dumb. Their Kickstarter funding didn't cover the entire budget. Especially in the case of Kingdom Come, they did Kicstarter just to prove to the potential investor that there are a market for the game. Their Kickstarter target was ten percent of their proposed budget, and the actual budget now is most likely much higher than that (with multiple delays and the publisher's investment).

Also PUBG is an extreme example that is not one can replicate by trying the same.
 

Santander02

Arcane
Joined
Sep 29, 2009
Messages
3,363


I actually support this, c'mon publishers charge 100 bucks for every game you make from now on and see how your customers like it, do it faggots.

Anybody non retarded should know, that the DICE shooters were never about the SP.

The real Battlefront games had great single player, and by purchasing this turd you support publishers taking over an IP and stripping it of what made it great, just like the morons that bought fallout 4, another reason you're such a piece shit.
 
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Santander02

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Sep 29, 2009
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I was actually pointing out the critic score: It's lower than Andromeda, that's why I said they screwed up harder with this game from a quality standpoint, if not a corporate consequences standpoint.

Now all that's left is for CrowbCat to make a video about this glorious shitstorm!
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,549
I just love the user rating there: "Overwhelming dislike"

I thought those rating sites would be more... diplomatic... than that. I suppose it is better than "Utter hatred; kill it with fire!!!"
 

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