Stavrophore
Most trustworthy slavic man
Bullcrap in the extreme.People were outraged because of grind length, and i've explained them why EA has increased the grind length[the community wanted] and why microtransactions were introduced -because some people have the money, and want to lessen the grind[lack of time, or just having a thick wallet] and why EA have to introduce such model to pay for the dev costs. It's not like they fucking scammed customers without informing about this before release -hence the outrage was completely uncalled for.
Im sure most people given the choice would choose a 60 dollar game with microtransactions than a 80-90 dollar game without it. So for EA it was a lesser evil, although given the outrage it might have backfired. Sales will tell though
The grind has nothing to do with costs. Grinding does not generate revenue for EA. Only microtransactions do. One has nothing to do with the other.
EA tried for the Flash MMO standard of cash grab and lost. It is as simple as that. The microtransaction model has been around for years and is well understood and exploited by gaming companies. EA is a Johnny come lately to the arena.
If EA introduced microtransactions to mitigate the initial cost of buying the game, that is one issue. Spending money to short-circuit the grind is another issue. Conflating the two is an attempt to excuse the inexcusible. Now, if you had said that the microteansactions were there to mitigate cost and did not bring grinding into the picture, you might have had a point. As it stands, you were trying to grab hold of any branch to excuse the PR nightmare that EA generated for itself.
What is the difference between chimps and some marketing drone trying to justify a massive misstep (instead of admitting they got it wrong and apologise)? When the chimps throw poo, they always have a target in mind. Marketing drones fling poo everywhere and hope it sticks somewhere.
And your manufactured outrage just burst with SWBF2 premiere? Not before many games had used similar money making model? It's becoming a standard, just because clients want a game with 60 dollar price tag, not more. Deal with it, or don't buy/play AAA titles, just stay with games with mediocre graphics[which can still have great gameplay]. And grinding will always be in such games because people want it in the game -as BF4/BF1 casus shown. The question as i've said in few posts earlier, whether the grind is tolerable and satisfying or not. And that's the customer decision whether he agrees with that or not.
People don't understand how the business work, and in EA situation they would do the same. There are shareholders that expect results[especially after ME:A fiasco]. And there clients who might buy or might not buy the game. EA listened to community and added more grind, but i guess they went a little overboard judging by the response[probably the people who wanted even less grind and have everything handed on the silver plater at the beginning]. The question is, how many people who will buy the game, participated in the downvoting of the reddit EA AMA and how many haven't, but just downvoted for the sake of finding some object to hate[and after few k downvotes, it just snowballed, like i said bandwagon effect]. This is important as the amount of downvotes might not impact the sales that much, if many of those people who did it, wont even buy the game.
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