felipepepe
it stands to reason that if a game features a strong, enjoyable mechanic thus the majority of the time spent playing it, its gameplay if you will, would consist of using that mechanic as much as possible in as many ways as possible.
since it is impossible to accurately define how much is too much or even enjoyable, some designers will fill their games with more scenarios which feature the aforementioned strong mechanic than you will find approriate, and conversely some designers will not fill their games with enough scenarios which feature the aforementioned strong game playing mechanic than you find necessary.
one could go so far as to state that finding the appropriate amount is the artistic crux of game design, and it thus stands to reason only a small minority of games will straddle this in a universally appealing manner.
i think a more interesting approach to your line of questioning should one that concernes itself with the skinner-box elements used to magnify these play scenarios, like the MSG in a plate of chinese food.
it stands to reason that if a game features a strong, enjoyable mechanic thus the majority of the time spent playing it, its gameplay if you will, would consist of using that mechanic as much as possible in as many ways as possible.
since it is impossible to accurately define how much is too much or even enjoyable, some designers will fill their games with more scenarios which feature the aforementioned strong mechanic than you will find approriate, and conversely some designers will not fill their games with enough scenarios which feature the aforementioned strong game playing mechanic than you find necessary.
one could go so far as to state that finding the appropriate amount is the artistic crux of game design, and it thus stands to reason only a small minority of games will straddle this in a universally appealing manner.
i think a more interesting approach to your line of questioning should one that concernes itself with the skinner-box elements used to magnify these play scenarios, like the MSG in a plate of chinese food.