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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,679
My team has the sexiest and deadliest waifus you can recruit.
Bioware certainly do. I might be overreacting with Josh, as he was simply answering a question someone asked, but I don't think the question should've been posed at all. That's my problem, though.

Agreed on Bioware. Also agreed that you're overreacting to Josh answering a question; not sure that really qualifies as advertising (beyond literally anything public potentially being advertising) or virtue signalling, although he's certainly been known to do the latter upon occasion.

I agree it would be nice to live in a world where 'are there gay romances?!?!?' WASN'T the primary (possibly only) concern of some people, and that everyone was focused more about the game's narrative and whatever and whoever fit best in that narrative, but... that's clearly not our world. Or at least not yet. Maybe in another decade or so, when representation starts to equalize?

Again though, in the actual stretch goal video, they specifically said their goal was for a variety of relationships between companions and each other, companions and the PC, etc., and NOT to just have everyone be romanceable and sexually fluid.

I understand it was a stretch goal, and siphoned extra money from the weirdos who need their games to be a wish fulfillment simulator, it doesn't change the fact that I look at it as them essentially pulling resources that could be elsewhere used on things that matter, like fine tuning some game mechanics, designing 1 or 2 more 'superbosses,' or tweaking subclasses to make them as unique as possible.

You understand what a stretch goal is and then don't understand in the span of a single sentence. It's not 'pulling resources that could be elsewhere used on things that matter' because they wouldn't have those extra resouces without the stretch goal. If a stretch goal is announced and then reached, then Obisidian needs to take those additional funds and devote them to implementing the stretch goal. Otherwise, they're just InXile.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
This is an RPG about killing things, boys, don't have your hopes up, do you think you can develop a relationship between your character and some companion on a game with a tight budget on VO and limited word count? Romance only works if it is a game like Torment IF you make them integral parts of the protagonist storyline, then they are cool, don't even come with the bizarre:

Beep* I love you so much protagonist. You clicked enough dialog options to fill the Fall_In_Love global variable.
Beep* My programmers told me to remind you I'm bissexual.
Beep* Imagine I'm sucking your cock during the black screen

This is, at best, the plot of a gay porn movie. I already see the Bioware lost fanboys claiming "But mah romances... if ... if... they are made by Obsidian, they are fine, not self masturbatory childish non sense, not at all."

Sure... The only difference between old Bioware and new Obsidian in terms of writing is that Bioware didn't even pretended they weren't retarded hacks, while Obsidian, the way they are now, like to hide retardation with cliche pseudo intellectual semantics. The ending of PoE is one of the most pathetic things I ever saw. I don't trust videogame writers to write about simple human emotions, let alone complicated relationships.

Don't think too much dudes, to not be disappointed, it will be cool to kill monsters and play as a pirate, that is it, don't bring this romance stuff here where it shouldn't belong.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
256
I wonder which companion is going to end up being gay. Because I really hope they don't make everyone player sexual. I absolutely can't stand it when devs do that.
 

Prime Junta

Guest
Hold your horses. They are building the combat system from the ground up again, so I predict it will be a massive clusterfuck at release, just like P1.

Explaining the disagree.

They're making massive revisions to the mechanics, but that's all numbers tweaking and they've been doing that for a long time.

Combat in P1 was a clusterfuck because of two reasons, one major, one minor.

The major one was that they had shit AI, with the enemy always beelining for your closest character and never breaking engagement, which made your go-to tactic tank-and-spank, which quickly became rote and boring.
The minor one was that because they had to work like madmen to get the combat working at all -- if you want to see a genuine clusterfuck, you should've seen the beta -- which means they never got to the point of tuning the stuff so that it "felt right."

The AI problem was solved in version 2.

The rest of it was solved in version 3.

With P2, they've been further working on the AI, and the base combat systems -- pathfinding, collision circles, engagement detection (btw I'm quite sure they still use engagement as before under the hood, they've just removed disengagement attacks in some conditions and adjusted enemy AI accordingly), etcetera -- is all there and has been subject to further refinement too. And they've had the new mechanics in place for a long time, which means they have had and will have lots of time to tune it.

I've no doubt that we'll see post-release tuning from the Joshmeister as usual, but would be surprised (and disappointed) if the combat is in worse shape than P1 3.0. (I'm talking purely about moment-to-moment combat here, not the revisions to the strategic level -- everything per-encounter, resting, health/healing etc. -- which are mostly :decline: but a different topic.)
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Are there any rumors what devs will do with guns and what their place will be in battle?

Dualwielded
incline.png

Pistols
incline.png

And what your guys opinion about: how should be guns balanced in game and which class should be used them in main build?

Whichever class you want. :positive:

Thank you for providing new information about my question and sharing your opinion about subject. I hope guns really will become better in second game.
 

Colour Spray

Educated
Joined
Jul 7, 2017
Messages
91
Sounds good. :shittydog:

The watcher I'm carrying forward was based on conjuring staves, so I was going to make them a fighter/wizard this time. Hopefully this offsets some of the setup time, assuming I don't look at the trade-off and end up going... nahh.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214


From that I'd go for stoic..and maybe roguish in another playthrough, incidentally these 2 have usually the better voice sets, stoic being the best.

Also lol @ twit-reply: "Sullen is waiting to go to the bathroom?"
 

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