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Command & Conquer is being revived by EA...maybe

Mazisky

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https://www.gamewatcher.com/news/2017-07-11-is-a-new-command-conquer-game-in-development-at-ea

Is A New Command and Conquer Game In Development At EA?

Veteran strategy game designer Greg Black, who worked on many RTS titles at EA before spending the last 9 years at Blizzard working on Starcraft II, has rejoined Electronic Arts. It's entirely possible that his first game back at EA would be a reboot or revamp of the dormant Command & Conquer franchise.

Greg Black worked at EA since before the 2000s, contributing or designing for the likes of Red Alert 2: Yuri's Revenge, Lord of the Rings: Battle For Middle-Earth II, Command & Conquer 3, and left after the completion of Red Alert 3 in 2008. Since then he's been working for Blizzard on StarCraft II, but now that the series has finished he's left the company. We speculate that it would take something particularly exciting to tempt him back to EA, and that can only be a revamp or reboot of the Command & Conquer franchise.

Greg seemed particularly excited when he tweeted:

 
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Space Satan

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50955c6cb5d8e.png
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Because they hired a guy who worked on RTSes? Clickbait gonna clickbait.
 

Mazisky

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Because they hired a guy who worked on RTSes? Clickbait gonna clickbait.

He worked on many strategy games at EA then switched to Blizzard working on Starcraft 2.
Now EA hired him back for a new unannounced title.
It seems more than reasonable guessing a new strategy game, and EA has C&C.
However, we ll see
 

Cael

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EA has destroyed every franchise it had ever touched. I am constantly amazed that people still buy their crap. I see a EA logo on a game, I toss it aside straight away. No questions asked.
 

Space Satan

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C&C always suffered from real actors and cutscenes hogging budget from real gameplay. A lot of people think that real actors is a definitive feature of C&C but in fact it is its major flaw. Cutscenes have no impact on the gameplay and yeah, you can have some memorable scenes but players won't remain when your support and gameplay lacking.
Tiberium Sun and Tiberium Wars both suffered from horrible support. Red alert 3 was the most shining example of tech issues. Generals tried to cut budgets by making only three actors involved but that did not help much. And, knowing EA, I bet they will try to push C&C in the same direction - with living actors, overblown budgets(like Red Alert 3 with wrestlers and models) and horrible actual gameplay.
That is the reason why Blizzard outperformed C&C. Their CGI could be used for actual game graphics and cutscenes so CGI price increase won't hurt them much because thye used it for other assets as well.
 

ArchAngel

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C&C always suffered from real actors and cutscenes hogging budget from real gameplay. A lot of people think that real actors is a definitive feature of C&C but in fact it is its major flaw. Cutscenes have no impact on the gameplay and yeah, you can have some memorable scenes but players won't remain when your support and gameplay lacking.
Tiberium Sun and Tiberium Wars both suffered from horrible support. Red alert 3 was the most shining example of tech issues. Generals tried to cut budgets by making only three actors involved but that did not help much. And, knowing EA, I bet they will try to push C&C in the same direction - with living actors, overblown budgets(like Red Alert 3 with wrestlers and models) and horrible actual gameplay.
That is the reason why Blizzard outperformed C&C. Their CGI could be used for actual game graphics and cutscenes so CGI price increase won't hurt them much because thye used it for other assets as well.
Blizzard outperformed C&C because they put in shit ton more money into their games starting with WC3. And then Sc2.
And they were lucky South Korea decided to use Brood War as their entry point into esports.
 

IDtenT

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Divinity: Original Sin
C&C always suffered from real actors and cutscenes hogging budget from real gameplay. A lot of people think that real actors is a definitive feature of C&C but in fact it is its major flaw. Cutscenes have no impact on the gameplay and yeah, you can have some memorable scenes but players won't remain when your support and gameplay lacking.
Tiberium Sun and Tiberium Wars both suffered from horrible support. Red alert 3 was the most shining example of tech issues. Generals tried to cut budgets by making only three actors involved but that did not help much. And, knowing EA, I bet they will try to push C&C in the same direction - with living actors, overblown budgets(like Red Alert 3 with wrestlers and models) and horrible actual gameplay.
That is the reason why Blizzard outperformed C&C. Their CGI could be used for actual game graphics and cutscenes so CGI price increase won't hurt them much because thye used it for other assets as well.
Cheesey porn-style actors is what makes C&C what it is. The mechanics was never very complicated or interesting.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Shooting short live action cutscenes is almost certainly cheaper than producing Blizzard-tier CGI. The idea that Blizzard somehow saves money by making those = lol
 

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