Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 11,854
Any RPG where you can ride giant turtles is a good RPG.
PoE and BG are discussed quite activelyyou dont see people discussing -(past hit title here)- all day either.
Heresy.However, a dungeon does not a good blobber make.
I've spent around 300 hours in Grimoire and still there are things to do.Kind of funny considering this game promised 600 hours of gameplay.
I think it's retarded to not understand what am I getting at. Grimoire is a game by a Codexer for the Codexers.
But Grimoire was hyped for decades, and we are looking at... zero discussion.
a realist would walk away. i know you would feel vindicated gloating over his game's shortcomings especially after the shit he wrote about you, giving out personal information etc but it gets old.You are right in that I am essentially having a go a Calvin though (and his band of genuflucting fellating followers), because they won't admit the truth. I mean, by all means play the game and like it, hey, I played it and liked it, (FOR A WHILE), but FFS, don't come out and pretend that just because you like it, it is a good game. It isn't a good game, it is an embarrassing mess, a demonstration of how mind numbingly incompetent its 'author' is. That doesn't me a small person, it makes me a realist.
Most of these Steam reviewers don't even know what they don't know.Normally this would be 100% up my alley but the Steam reviews are brutal.
Just press right mouse button, dude. I found it after 15 minutes of playing.For starters, the interface is clunky, unintuitive, a8nd poorly designed. Let's say you're in battle and want to cast a spell. For one character to do so, you must click one button four times, click the spell button once, and then select the spell. Oh, you want to move back to a physical attack? Click another button four 8times, then click attack.
Dungeons to explore. Yes, the dungeon design and puzzles therein are excellent as far as I went. The execution is a little clumsy, but the design and feel of them is damn good. I don't think too many would argue with that point. However, a dungeon does not a good blobber make.
ahh gothic. i'm not that deep into blobbers but dungeons (at least the first 3 i managed to explore) in that game really get you lost.
im not that good with memory and it was getting annoying filling what little slots i had with magic maps tho. i hope i can finsh it one day
Wait till TES6 steals Grimoire spotlight a couple of years later
What are the useless/unimplemented skills? Memories of Star Trail spring to mind, don't want to spend several days building a party and end up wasting all that time and effort. Mythology? Ancient Lore? etc?
Also, which caster skills correspond to which caster classes? Like, do I need Invocation to cast Wizard spells? Incantation? Arcane?
That skill is specifically highlighted in pink, dummy.
Lady Error said:
Lets take Strength for example.
The wiki states:
Controls a characters ability to penetrate armor with a weapon, force doors, lift gates and perform other muscular feats.
Well no ♥♥♥♥ sherlock, you don’t need a wiki to know that :D
What I want to know is:
These are just some of the questions you get when playing the game and this is just one of the 12 attributes, there are still the 44 skills and I'm not even talking about the hidden differences between the races, like mana, stamina regeneration, etc
- Does strength affect every class the same way?
I don't think so, cause that would mean a thief's and warrior's build are the same (as in a thief also needing to build stength to penetrate and actually deal damage)
- Does strength affect every race the same?
- Does strength increase the damage you inflict?
- If it does affect damage, is this the case for all weapons and classes?
Is strength for example a primary stat for a ranger, who uses a bow?
- If it does affect damage, is this bonus damage different for the different attacks (bash, swing, stab,...)?
I suspect it is. Why else would there be different attacks possible with the same weapon?
- It looks like it doesn’t affect the to-hit chance, is this true for all classes?
In a lot of games warrior classes take strength as the to-hit stat. If it doesn't, then that would again mean a thief and a warrior have the same build (as in a warrior also needing to build dexterity to actually be able to hit somebody.)
- So it helps penetration. Is this penetration different for the different attacks?
Again I suspect it is.
- It says: "It helps penetration with a weapon." So does an unarmed strike count as a weapon?
Cause unarmed strike is a weaponskill in the game.