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The Valve and Steam Platform Discussion Thread

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,089
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
So they could only get one of the original voice actors, huh?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Better late than never: http://www.eurogamer.net/articles/2...the-orange-box-is-still-gamings-greatest-deal

How Valve released five of its greatest games in a single day
Ten years on, The Orange Box is still gaming's greatest deal.

jpg


The year is 2007. Console owners tap their fingers in barely contained impatience. For years they have been starved of Valve's delicious, full-bodied courses, forced to watch from the bleachers as Valve mixes a unique blend of kinetic first-person with extraordinary tech. Besides a brief dalliance with the original Xbox and the PlayStation 2 - which produce pale imitations of its best work - Valve has remained faithful to the PC.

And then, in a flash, five of them arrive at once; neatly packaged morsels for a new generation reared on Microsoft's sophomore console. Five games, all in one orange box. Valve serves the PC too, for it is October 18 - a day of celebration - and everyone should feast. The Orange Box is out in Europe.

"It would be awesome to say we planned The Orange Box all along," Doug Lombardi tells me, "but it was really more of a creative solution to having three really different products ship at the same time." By 2007, Valve was working on Half-Life 2: Episode 2, the continuation of Gordon's saga, Team Fortress 2, a multiplayer shooter and Portal, a complete unknown.

"Instead of trying to decide which game should go first and thereby setting an arbitrary priority of shipping one over another, the idea of shipping all three together was raised," Lombardi notes. "The idea started to gain traction and the three teams, in effect, became one."

Lombardi explains Valve's thinking at the time, and why it was a product that covered the proverbial bases. "The Orange Box made sense in terms of 'rounding out the offer' for what was a different games market in 2007. Games were still $50 and sold primarily at retail. As such an AAA title at that time needed to have 10 hours of single player content, a multiplayer component, etc. Team Fortress 2 had no single player component, and Episode 2 had no multiplayer. Portal seemed like an entirely new kind of creature, one that challenged us to figure out how to convince players to buy a comedy wrapped inside a first-person puzzle game -- and the length of Portal varied tremendously depending on if you were wired to 'think with portals' or not. Those issues were resolved by having the other two games in the same box."

In fact, Valve didn't stop there. It blew the dust off 2004's Half-Life 2, gave it a polish, and set it down in the package alongside Half-Life 2: Episode One. The latter will always be remembered as a stopgap between better products, but this value-for-money deal was shaping up nicely. Still, hindsight is 20-20 and there was no way of telling whether an odd orange box with cover art depicting a bespectacled scientist and a gun-toting meathead would make a lick of sense. Would the console crowd get it?

"About half the world got it right away, be they on console or PC. We heard things like 'we must be crazy to offer all that content in one box' and 'the best value in gaming'. But the other half of the world seemed deeply confused, and understandably so." Lombardi points out that, even today, compilations are traditionally aimed at hobbyist collectors: you find a bunch of old games stitched together, or an old game re-released in subpar fashion. The idea of new, gleaming titles housed inside that box is a complete anomaly.

Anomaly or not, The Orange Box sailed into Christmas and by 2008 had sold a reported 3 million copies. (That figure today is almost certainly much higher). Dipping back in, what's remarkable is how little the component parts have aged. Entire essays have been written about Half-Life 2, so I won't bore you with more, but I dare you not to be delighted by the electric pop of your pistol the first time you depress the trigger, and the jangle of static as a Combine guard slumps to the floor. It looks fantastic after all this time, and it's the oldest entry of the lot.

In Valve's world, time takes on a different meaning. Their work is almost immortal, their games timeless. I know people who dip back into White Forest in Episode 2, raising a wet finger to the wind to test what an open world Half-Life might have felt like; who shiver at the croaking tones and ghostly visage of the G-Man raising you from stasis hours before. Then there's Team Fortress 2, a game that still enjoys a healthy audience and regular updates.

jpg


But even Valve could never have predicted that their guilty pleasure sandwiched at the end of the spread would prove to be the unofficial highlight of the lot. Sure, Portal is brief - a couple of hours, maybe longer if you're on the beers - but it's also subversive, spectacular, and feels as if it belonged in Valve's universe all along. Did Lombardi know they had a hit?

"Yes and no. On the yes side, the Narbacular Drop team was hired out of DigiPen [a Washington game development university] because they were a group of very promising individuals who had created something that caught the interest of many folks at Valve.

"As it evolved and the narrative pieces were added, we could certainly see from the external playtests that gamers were enjoying it. But there had never been a first person puzzler with dark comedy built entirely upon a somewhat mind bending mechanic. So, in a way, placing it in The Orange Box was a giant hedge."

It proved prescient, and over time, Lombardi believes the strength of the individual titles broke through any communication issues. "Gamers are smart enough to find the titles they like no matter how they are shipped."

Are they? Shipping a game with a complicated marketing spin is almost a no-no. Most are stripped bare in overblown YouTube trailers, losing their lustre before they're even prised from their cellophane packaging. Valve let The Orange Box into the wild with a couple of trailers and knew that word of mouth spread like wildfire as reviewers plumbed the Thesaurus to find words to sum up just how good it was. It seems like a distinctly Valve-ian luxury. Buck the trend and win anyway.

The good news is that Valve see it as a win too, which can only mean there's the chance we'll get more down the line. "When [The Orange Box] shipped, it was hard to see it as anything other than crazy. Three different games, three different platforms, plus the two older titles. [It was] quite an effort for everyone. But, over time, the individual titles all reached tremendous success, which was the point all along. So it was worth it."

Worth it? As a consumer, it was the best $50 I ever spent. There's little point in even bringing up Half-Life 3 anymore, but I do put to Lombardi whether The Orange Box 2 is on the horizon. Across the Atlantic, the silence is deafening, and suddenly, I'm back to 2007, a console gamer staring through a one-way window, hand cupped, waiting for scraps.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Really a shame. Portal, TF2, and HL2 were all solid, albeit not spectacular, games. Then Valve started making way too much money with Steam and shit like DOTA2 and gave up any desire to develop games. Of course, most of the people responsible for their earlier games are gone by now.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Last week's top sellers (by revenues, not counting microtransactions). Grim Dawn expansion got a place; Divine and Cups are still there; and The Evil Within 2 is below them; on the other hand, Shadow of War doing fine:

#10 - Tom Clancy's Ghost Recon Wildlands
#9 - Counter-Strike: Global Offensive
#8 - Total War: WARHAMMER II
#7 - Grim Dawn - Ashes of Malmouth Expansion
#6 - The Evil Within 2
#5 - Divinity: Original Sin 2
#4 - Middle-earth: Shadow of War
#3 - Cuphead
#2 - Middle-earth: Shadow of War
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

Last week's top sellers (by revenues, not counting microtransactions)

4ELEX

#10 - Divinity: Original Sin 2
#9 - South Park The Fractured But Whole Standard Edition ASIA
#8 - ICEY
#7 - Steam Link (There was very cheap ICEY + Steam Link bundle, you could have bought Steam Link for $1.)
#6 - Cuphead
#5 - Middle-earth: Shadow of War
#4 - ELEX
#3 - South Park: The Fractured But Whole
#2 - The Witcher 3: Wild Hunt - Game of the Year Edition
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

Hey somehow half of the entries are RPGs.

And this may be the last time we see D:OS 2 in this list before the first discount.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Curator Update is coming soon: http://steamcommunity.com/games/593110/announcements/detail/1455086714383179848

Steam Curator Update - Coming This Fall

For the past few months we've been busy working on significant improvements and additions to the Steam Curator system. There's still some work to be done before we can roll these out, but we wanted to share a bit about why we see Steam Curators as a crucial component to exploring Steam, and what changes we're making.



Why Steam Curators?
We've heard from many of you that you want to have a more curated experience when shopping Steam; where the titles that are surfaced and recommended and highlighted are picked by humans that you know and trust. But, we also know that players have different tastes in games, so it's unlikely that any single person or group could cater to the specific interests of every player in the world. This is why we believe that Valve can't be the only form of curation in Steam - we would be under serving the tastes and viewpoints of many players.

So, we're focusing on how to support the streamers, journalists, critics, content creators, writers, enthusiasts, and friends that you already know and trust to be able to help you find your next favorite game. By following a few Curators on Steam, you'll not only start to see their recommendations appear prominently when browsing the Steam Store, but you can also explore each of their customized spaces within Steam and see all the titles they have reviewed.

Using the Steam Curator features on Steam is an opt-in thing. If you’re not interested in the opinions of human beings helping you find games that are worth your attention, then we also have some powerful features coming just for you. We’re hard at work on significant improvements to the core recommendation engine which algorithmically suggests games for all Steam users. We’re anxious to talk in depth about that technology too, and will do so in a future blog post.

What changes are coming?
Over the three years since introduction of Steam Curators, we've gathered a lot of feedback from all kinds of perspectives. We've heard from players, from curators, from streamers, from game developers, and from all kinds of other tastemakers and content creators. The feedback is clear that the system needs to do a bunch of things better in order to work well for the three primary sets of people it's trying to serve: players, curators, and game developers.

Players
This system really only works if players find value from following some Curators. So we're adding to the kinds of content that Curators are able to create, and increasing the places within Steam where that content can be seen.
  • Recommendations provided by Steam Curators can already appear in the main featured spot on your Steam Home page as well as in a dedicated space on your home page. We're building on this so that recommendations by Curators you follow will also show up at the top of tag and genre pages. This means as you explore, say the Free To Play page, you'll see recommendations from your Curators for Free to Play games. If you are browsing RPG games, you'll see RPG games featured from Curators you follow. And so forth.
  • Many Curators create videos to accompany their reviews, so we'll now start embedding those videos in a few places alongside the curation. This means that when you click through a recommendation, or when you browse a Curator's page on Steam, you'll be able to watch their videos in-line.
  • We also know that some Curators will review games within certain themes, genres, or franchises. So, we're adding a new feature for Curators to create lists of games they've reviewed that go together. These can be used to create lists such as "best couch co-op games", "games with amazing Workshop support", "games by my favorite designer", "10 games to play while waiting for Witcher 4", or any other set of interesting ways to organize groups of games.
  • And if you are looking to find new new Curators that share your tastes, or offer unique information about particular kinds of games, you can explore the 'Recommended Curators' or 'Top Curators' lists. We're fine-tuning the 'Recommended Curators' section to more accurately suggest Curators who recommend games like those you've been playing.

Curators
One of the pieces of feedback we received from Curators was that they felt it needed to be more rewarding and meaningful for a Curator to spend the time it takes to build and maintain their curation. So there are a few new things we're building to tackle this.
  • As we mentioned above, Curators that produce videos as part of their reviews will be see those videos embedded right next to their review in Steam. If you're a Curator who's already doing work to create content elsewhere, we want you to be able to use that work in your Steam curation. This means a few of the most popular video formats such as YouTube, nicovideo.jp, youku.com, and bilibili.com will appear right in Steam where players can easily watch them.
  • Curators will be able to customize and brand their home on Steam by selecting games, lists, and tags to feature and by uploading a personalized background.
  • We all know that graphs solve everything, so yes, we're adding more of them. In particular, Curators will be able to see how their reviews impacted their follower's behavior in the Steam store.
  • We are helping connect developers with Curators that are most likely to have relevant audience of followers for the developers' game. More on this below.

Game Developers
We've heard from many developers that they need a way of getting their game in front of Curators that have the right audience for that game, and to be able to do it in a way that is easy and secure. We've also heard from Curators that it can be a challenge to reach out to developers, who are often swamped with requests that they can't easily filter through. So we've built a whole new system that we are calling Curator Connect.

With Curator Connect, developers can search for appropriate Curators, and then send a copy of their game directly through Steam. We've added a number of tools for finding relevant Curators and for identifying the forms of social impact that Curator may have. To start with, developers will be able to search the listings of Steam Curators, narrowing results by name, OS, language, or tags that the Curator indicates they focus on. In the results, developers will be able to see a snapshot of each Curator, including follower counts and any linked social media accounts such as YouTube, Facebook, Twitter, and Twitch, which can help verify that the Curator is truly who they claim to be. The developer can then build a list of the Curators they wish to send their game to, include a message describing their game, and hit 'send'.

Curators can then browse a list of games that have been sent to them and can choose to accept or decline as they wish. Accepted games are added to that Curators Steam library to play and review. No need to mess with keys or e-mail.

Next Steps
Today we're starting a closed beta with a few dozen Steam Curators of different sizes, niches, and languages. This gives us an opportunity to gather feedback and suggestions from Curators and gives those Curators an opportunity to use the new tools to prepare and personalize their store pages ahead of full release. The Steam Curators that are invited to participate in the beta are free to share their thoughts publicly, so you may see some screenshots or write-ups from these Curators as they explore the new features and discuss them with the community.

We're aiming to run the beta for at least a couple weeks with just the Curators before releasing the update to everyone. Hopefully this blog post helps you understand what we're trying to do, and why, which we believe will help everyone to have a fruitful conversation.

As always, if you have any feedback or suggestions, please let us know.

-The Steam Team
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,105
I wonder if anyone even uses curators or is Valve just doubling down on a system they have.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Curators are practically so called video game "influencers" (Youtubers, streamers, journalists, and whatever), and of course Valve wants them to take part in its own ecosystem.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Last week's top sellers (by revenues, not counting microtransactions)

4ELEX

#10 - Divinity: Original Sin 2
#9 - South Park The Fractured But Whole Standard Edition ASIA
#8 - ICEY
#7 - Steam Link (There was very cheap ICEY + Steam Link bundle, you could have bought Steam Link for $1.)
#6 - Cuphead
#5 - Middle-earth: Shadow of War
#4 - ELEX
#3 - South Park: The Fractured But Whole
#2 - The Witcher 3: Wild Hunt - Game of the Year Edition
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

Hey somehow half of the entries are RPGs.

And this may be the last time we see D:OS 2 in this list before the first discount.

Last week's top sellers (by revenues, not counting microtransactions) shows Halloween Sale interim results (which are nothing like Halloween):

#10 - Sid Meier’s Civilization VI
#9 - Football Manager 2018
#8 - Assassin's Creed Origins - WW Standard Preorder
#7 - Assassin's Creed Origins
#6 - Cuphead
#5 - The Witcher 3: Wild Hunt - Game of the Year Edition
#4 - Grand Theft Auto V
#3 - Wolfenstein II: The New Colossus
#2 - Assassin's Creed Origins
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

Original Sin has gone, triple Origins came. Though it's good to see Cuphead is still there.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The developer behind Vaping Pepe Simulator, Fidget Spinner Simulator, Pill Cosbi, and recently Piccled Ricc has ousted from Steam. Looks like DCMA against Piccled Ricc was the tipping point.

  • 734140 Removed store name – Kekistan: This is War
  • about 3 hours ago538660 Removed store name – Staircase of Darkness: VR
  • about 3 hours ago544500 Removed store name – Space Journey - Original Soundtrack DLC
  • about 3 hours ago533910 Removed store name – Offroad: VR
  • about 3 hours ago535250 Removed store name – Space Journey
  • about 3 hours ago552980 Removed store name – Escape The Island
  • about 3 hours ago554900 Removed store name – Dead Inside
  • about 3 hours ago563140 Removed store name – Adventures of Hooi
  • about 3 hours ago569330 Removed store name – Flight Simulator: VR
  • about 3 hours ago581090 Removed store name – Radioactive
  • about 3 hours ago589490 Removed store name – Space Odyssey
  • about 3 hours ago609180 Removed store name – Hotel 19-95
  • about 3 hours ago692670 Removed store name – Fidget Spinner - Premium Member
  • about 3 hours ago619180 Removed store name – Official Soundtrack - by Vick Shwetz
  • about 3 hours ago676740 Removed store name – Fidget Spinner Simulator
  • about 3 hours ago692540 Removed store name – Vaping Simulator
  • about 3 hours ago727410 Removed store name – Pill Cosbi
  • about 3 hours ago694590 Removed store name – Fidget Spinner - Autism Spectrum Disorder Foundation
  • about 3 hours ago704080 Removed store name – Fidget Spinner - Forest Soundtrack
  • about 3 hours ago704100 Removed store name – Fidget Spinner - SkyRaceTrack Soundtrack
  • about 3 hours ago709990 Removed store name – Vaping Simulator - Deluxe Edition
  • about 3 hours ago724410 Removed store name – Vaping Simulator - Mad Furry Punching Bag

(They've been sold that Deluxe Edition thing for $50, compared to base game's $1)

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header.jpg


https://steamcommunity.com/app/736600/discussions/0/1480982338959834495/?ctp=2#c1480982971156064704

From what I know, my contract with Steam has been terminated. I will try my best to get everything back, but there are no guarantees. I'm pretty f*cked if you ask me.

:timetoburn:

Let's celebrate this occasion with re-watching this (spoiler of Rick and Morty S3E3):

 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Warren Spector's Half-life episode and Arkane's Return to Ravenholm were the same project, according to Marc Laidlaw:

Marc Laidlaw

Gabe offered a Ravenholm expansion pack to Warren S. first. When they couldn't do it, it was passed along to Arkane, who started again from scratch. There would have been only one Ravenholm expansion. I think Arkane stuck more closely to the atmosphere of horror; Grigori was going to be in it. I don't remember anything about the plot of the JP game except it had a character named Scooter, which is horror of a different sort. Neither of these attempts got far enough to develop a story.

http://www.valvetime.net/threads/fr...f-life-2s-cancelled-ravenholm-episode.257903/

FROM WARREN SPECTOR TO ARKANE STUDIOS: HALF-LIFE 2'S CANCELLED RAVENHOLM EPISODE

In a recent email conversation, the former writer of the Half-Life series Marc Laidlaw confirmed that the cancelled Junction Point Studios' Half-Life 2 episode and Arkane Studios' Return to Ravenholm were the same project. According to Laidlaw, Gabe Newell offered the idea to Warren Spector first. When they couldn't do it, it was passed along to Arkane Studios who started again from scratch. Neither of these attempts got far enough to develop a story.

In Half-Life 2, Ravenholm is depicted as a dark and dreary zombie-infested town with a series of claustrophobic streets, teetering buildings, and an oppressive sky. Before the events of the game, it was an old mining settlement inhabited by refugees from City 17 until the Combine discovered and bombarded it with Headcrab Shells. The only survivor of the attack is the pastor of the town's church, Father Grigori, who helps the player throughout the chapter.

Introduction

In the May 2006 issue of PC Gamer (US) magazine, there is an interview with Gabe Newell in which he talks about the future of the Half-Life series and episodic gaming. In this interview, Newell revealed that there was going to be a fourth Half-Life 2 episode with its own standalone plot developed outside of the company. Much later, in an email conversation from September of 2008, Newell declared that this specific project was no longer going to happen.

Junction Point Studios

In November of 2004, game industry veterans Warren Spector and Art Min left Ion Storm to form Junction Point Studios, an independent video game development company. During this era, they spent much of their time on conceptualizing ideas and trying to find funding partners until the company was acquired by Disney in July of 2007.[1]

In December of 2005, the company announced they were working with Valve on a new game using the Source Engine to be delivered via Valve's digital distribution platform, Steam. This was later revealed to be a cancelled Half-Life 2 episode. The company had a previous project that was cancelled, leaving them with no remaining funds. Valve stepped in and saved them by offering them the opportunity to work on a Half-Life spin off.



The game was to introduce a new weapon called the Magnet Gun which went through several iterations. In one version, the player was able to fire a sticky magnetic ball at a remote surface that would attract metal objects, a twist on the Gravity Gun's mechanics. It had both combat and puzzle solving applications.[2]

On March 24, 2017, a Facepunch Forums member leaked map files created for the Half-Life 2 episodes. This pack also included "styleguide_ravenholm_01", a snow-themed Ravenholm level with references to Spector's Half-Life work. In this map, the Combine attacks a group of rebels residing in the town. The player would wake up in a room with two unique characters named Duncan and Scooter. It is implied that the player crashes into a warehouse in a gondola lift. You can check out the attached text file below for further information.



In the November 2017 issue of PC Gamer (UK) magazine, Spector confirmed that the game was to take place in Ravenholm to tell the story of how the town became as it was in Half-Life 2, an aspect that he believed was underdeveloped and that fans would really enjoy. In addition to fleshing out the setting, they wanted to see more of Father Grigori and the origins behind his character.

According to Spector, the company had just figured out how to use the Source engine and get the most out of it when Valve cancelled the project. Spector stated that he believed Valve was rethinking their episodic plan at the time and had decided to move in another direction. Valve passed along the development opportunity of a new Ravenholm-themed Half-Life 2 episode to Arkane.

Arkane Studios

In May of 2011, a group of hackers gained access to Eidos' websites and leaked numerous resumes of job applicants. This included a resume of a developer who worked at Arkane Studios, a French video game development company. According to this resume, Valve approached Arkane to help develop a sequel to the Half-Life 2 episodes. Starting in 2006, they worked on the project for a full year before Valve decided to put their episodic efforts on hold.

In January of 2012, Laidlaw revealed the story behind the project. He remarked that Valve were big fans of Arkane and wanted to come up with a project that they could work on together. Based on Valve's ideas, Arkane built some early game material, but they eventually decided that it didn't make sense to pursue it at the time as they felt many of the staples of Ravenholm, including Headcrabs and Zombies, had already been heavily played out by that point. In addition, the game would have to take place sometime before the end of Episode Two, which was a creative constraint for the project and the company.



Over the years, more information and media has surfaced. Described as a very interesting character, the game was to introduce a new protagonist, as well as many more experimental gameplay ideas. In one of the demo reels, there is a footage of a Citizen who acts like one of the infected zombies from Valve's Left 4 Dead series. Some of the screenshots show a HUD element for something called Absorption. It is unknown what this refers to.

Additional Information

According to Arkane's former president Raphael Colantonio, their first game Arx Fatalis had not sold well but was a favorite amongst game developers, including Valve employees Marc Laidlaw and Robin Walker. This led them to Valve.

In addition to Return to Ravenholm, the company released Dark Messiah, an action game with role-playing elements, powered by Valve's Source Engine. They also worked with Valve on The Crossing, another Source Engine project, which was covered in one of our videos by our former content creator Nick.

Credits

Hayri "Barnz" Yurdakul and Rikki "Marphy Black" D'Angelo

Special Thanks

Jonathan Ewald for his email conversation with Marc Laidlaw
Maarten Frooninckx for the screenshots

References

[1] Gamers at Work: Stories Behind the Games People Play by Morgan Ramsay (2012)
[2] PC Gamer (UK), November 2017 issue
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:what:

According to this month's Steam Hardware Survey, over half of active Steam players are Chinese: http://store.steampowered.com/hwsurvey

Language

Simplified Chinese
56.37%

+26.83%

trans.gif

English
21.24%
-13.40%

trans.gif

Russian
6.20%
-4.13%

trans.gif

Spanish
2.64%
-1.63%

trans.gif

Korean
2.09%
-0.86%

One more number that shows China is taking over Steam.

Yeah, many (almost half, looking at SteamSpy) of them are PUBG players, but they also buy many other games and you might have noticed increasing Chinese activities here and there.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
LESS T_T Crazy large shifts in the entire survey. Windows 7 +23% and back in the majority. PUBG has radically altered the demographics of Steam within the space of months.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,633
Location
Ommadawn
it's because PUBG is the only game that doesn't have chinese servers so they must use the Steam client and Community to connect to it. This doesn't happen with other games. For example, Dota 2 has a large chinese user base, but they all use a custom launcher provided by Perfect World (who also hosts their servers) that does not impact the Steam dota 2 playerbase statistics.
 

Conspiracy

Novice
Joined
May 2, 2016
Messages
3
Guy behind SteamDB says on reddit they are counted towards the player statistics, but those custom launchers (probably) don't get the hardware survey and they don't show up on SteamSpy since they don't get to set a user profile.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,633
Location
Ommadawn
I'm not talking about SteamSpy numbers but the stats Steam provides for playerbase by game. If that guy actually believes that, including China, Dota 2 has only 700k concurrent players, then he's just a massive retard.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Last week's top sellers (by revenues, not counting microtransactions) shows Halloween Sale interim results (which are nothing like Halloween):

#10 - Sid Meier’s Civilization VI
#9 - Football Manager 2018
#8 - Assassin's Creed Origins - WW Standard Preorder
#7 - Assassin's Creed Origins
#6 - Cuphead
#5 - The Witcher 3: Wild Hunt - Game of the Year Edition
#4 - Grand Theft Auto V
#3 - Wolfenstein II: The New Colossus
#2 - Assassin's Creed Origins
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

Original Sin has gone, triple Origins came. Though it's good to see Cuphead is still there.

Last week's top sellers (by revenues, not counting microtransactions) TOTAL POPAMOLE EDITIONNNNN!!!!

#10 - Counter-Strike: Global Offensive
#9 - Football Manager 2018
#8 - The Witcher 3: Wild Hunt - Game of the Year Edition
#7 - Assassin's Creed Origins
#6 - Grand Theft Auto V
#5 - Call of Duty: WWII
#4 - Call of Duty: WWII
#3 - Assassin's Creed Origins
#2 - Call of Duty: WWII
#1 - PLAYERUNKNOWN'S BATTLEGROUNDS

This will go on till the new year, right?

:stunned:
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I'll never understand how these team-shooter-of-the-passing-fad-moment get so popular.
 

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