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- Jan 28, 2011
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My first EFFORTPOAST in a while. This is an element of RPGs that isn't discussed often and which I've been meaning to make a thread since I started playing Wasteland 2.
Wasteland 2 is unusual in that your distance from an enemy doesn't affect your chance to hit him. Well it does, but not as a continuous function - there's a threshold for being too close or too far away. But the point is that there's usually no benefit for moving a few steps closer to an enemy.
That seems very unusual compared to Shadowrun and classics like X-COM, but then you realize - wait, that's actually how ranged combat in the Infinity Engine works. So maybe it's not that weird. And that got me thinking formally about the pros and cons of accuracy affecting distance in ranged combat.
The advantages of distance affecting accuracy are obvious:
Wasteland 2 is unusual in that your distance from an enemy doesn't affect your chance to hit him. Well it does, but not as a continuous function - there's a threshold for being too close or too far away. But the point is that there's usually no benefit for moving a few steps closer to an enemy.
That seems very unusual compared to Shadowrun and classics like X-COM, but then you realize - wait, that's actually how ranged combat in the Infinity Engine works. So maybe it's not that weird. And that got me thinking formally about the pros and cons of accuracy affecting distance in ranged combat.
The advantages of distance affecting accuracy are obvious:
- It makes creating a character with a particularly high attack skill or weapon skill a more valuable build choice. The advantage of improving your weapon skill is that it allows you to fire accurate shots at enemies from a farther, safer distance. But if distance has no effect, there's significantly less need for a min-maxed-from-the-start "accuracy build" character. You just need to gradually improve your attack skill over the course of the game to keep pace as you encounter harder-to-hit enemies.
- It enables an enjoyable risk-reward dynamic where the player creeps closer to enemies to get a more accurate shoot, at the cost of making himself more vulnerable to their shots as well.
- Often at a certain point in the game, the aforementioned risk-reward dynamic can degenerate into a repetitive tactic. Once your character's survivability is high enough that there's not so much risk anymore in running forward, every battle can turn into an exercise in making a beeline towards the enemies and instakilling them with your super-mega assault rifle at close range with extremely high accuracy. In other words, making distance affect your accuracy can be a disadvantage that makes the game harder, but at a certain point it also becomes an advantage that makes the game easier.
- If distance not affecting accuracy does make your character stronger, it can also make your enemies stronger. Groups of enemies with long range weapons become formidable opponents able to hit you at full accuracy, not wimps that you can safely hide from while you take care of other things "because their accuracy is low at that distance".
- Removing the compulsion to always move closer to the enemy for an accurate shot can allow the game to place the emphasis of the combat system on other mechanics. Specifically, on terrain and on weapon itemization:
- Since you're not always pushing to move closer, the importance of where you've decided to park your character on the battlefield can become much higher, instead of cover being just a temporary place to hide between turns.
- Because you're not always looking to go for a point-blank shot at high accuracy, the basic characteristics of your weapon can become much more important. What range does it have? Is it a shotgun with an area of effect spread?