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Chris Avellone might be teasing new Fallout

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
yesterday my birthday, and now this.

Pretty soon I won't be able to make it up my stairs and my family will will have to find me a bottom floor studio and will periodically send the kids over to make sure old uncle did not fall and become immobile again. Everything really is turning to shit I suppose...

This is Bethesda's latest marketing campaign for Fallout: New Orleans.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
DG5XUCKVYAAN9xw.jpg
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,326
I thought his writing in Dead Money was strong throughout (using the extra descriptive text for Christine is very much in the spirit of classic Fallout).

Old World Blues was more of a mixed bag, but entertaining nonetheless. It also had a bit of tragedy\pathos:

http://www.youtube.com/watch?v=Z0xdbVHbWo0
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I thought his writing in Dead Money was strong throughout (using the extra descriptive text for Christine is very much in the spirit of classic Fallout).

Agree, Dead Money was awesome. Lots of its moments have stayed with me. The characters, the atmosphere, the tension when trying to hide from the holograms or looking for the non-beeping sweetspot, the overarching story, running for my life while everything is exploding around me (bloody excellent execution!), even the ending slides with the beautiful voice over. If Dead Money was not as frustrating for many due to its difficulty, I think we would be talking about it much more.
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,104
I'm curious, I like very much the classics that he worked on, and I saw sometimes in some threads in here that same question, but never saw any good answer for that, at least that I can remember: What was the best thing that he did in the write department in the last five years or so, and for what matters, that best is actually any good? I only can think of the general idea of Durance from pillars, that one is a good character, but he didn't wrote the actual lines, did he?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I'm curious, I like very much the classics that he worked on, and I saw sometimes in some threads in here that same question, but never saw any good answer for that, at least that I can remember: What was the best thing that he did in the write department in the last five years or so, and for what matters, that best is actually any good? I only can think of the general idea of Durance from pillars, that one is a good character, but he didn't wrote the actual lines, did he?

He wrote Durance and Grieving Mother for PoE. IIRC both these characters were cut to size by other writers, but still they are quite obviously MCA characters. Pretty sure he is happy with Durance, he uses him as an avatar here.

Although it does not fall exactly in the specified time frame, he wrote Cassidy for New Vegas. And while he was "only" lead designer for the New Vegas dlc, I believe his touch is evident on some of the writing. But I could be wrong. Wish I knew exactly who wrote what in NV.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Fun fact: Fallout 3 was the LAST Bethesda Developed game I have ever played (and finished). All that fucking shit garbage ever since, I have never touched, or ever will. :salute:
We need a 'tryhard' rating.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I'm curious, I like very much the classics that he worked on, and I saw sometimes in some threads in here that same question, but never saw any good answer for that, at least that I can remember: What was the best thing that he did in the write department in the last five years or so, and for what matters, that best is actually any good? I only can think of the general idea of Durance from pillars, that one is a good character, but he didn't wrote the actual lines, did he?
For PoE he created Durance and the Grieving Mother (which he says got 3/4 of his content cut from the game).

As far as writing goes, he designed and wrote some of the FTL: AE events (which were cool), designed the companion Erritis in TTON (but didn't write his dialogue AFAIK), and wrote some (5?) characters in Prey. I know two are Dayo Igwe and Mikhaila Ilyushin. I haven't played it, so I don't know if they were good.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
I'm curious, I like very much the classics that he worked on, and I saw sometimes in some threads in here that same question, but never saw any good answer for that, at least that I can remember: What was the best thing that he did in the write department in the last five years or so, and for what matters, that best is actually any good? I only can think of the general idea of Durance from pillars, that one is a good character, but he didn't wrote the actual lines, did he?
designed the companion Erritis in TTON
That explains why he was the only interesting character that i had .
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
I know two are Dayo Igwe and Mikhaila Ilyushin. I haven't played it, so I don't know if they were good.
Prey doesn't have truly outstanding characters, as it is a lot more focused on level design and also most of the characters don't get a lot of screentime, but I think they were good enough, or at least they worked in the context of the game. But to be honest none of them seem "Avellonian", and I wouldn't even know he worked on the project unless he told us so.
The game is really good by the way, if you like that kind of games and/or Arkane's works: level design is outstanding, the setting is cool and the narrative is not weak either.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
But to be honest none of them seem "Avellonian", and I wouldn't even know he worked on the project unless he told us so.
He didn't come up with their concepts, so that might be the reason.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,981
But to be honest none of them seem "Avellonian", and I wouldn't even know he worked on the project unless he told us so.
He didn't come up with their concepts, so that might be the reason.
Last time he was handed premade characters to write about we got NWN2 OC NPCS :(

Seems now he comes up with the concept of characters or writes about other people's concepts.. nothing of his own where he gets to do it all :decline:
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
But to be honest none of them seem "Avellonian", and I wouldn't even know he worked on the project unless he told us so.
He didn't come up with their concepts, so that might be the reason.
Last time he was handed premade characters to write about we got NWN2 OC NPCS :(

Seems now he comes up with the concept of characters or writes about other people's concepts.. nothing of his own where he gets to do it all :decline:
It's different, though. In NWN2's case, he had to work on those characters. As a freelancer, he gets the chance to see if he likes the characters before agreeing to write them. He said that was the case with Prey.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
By the way, aside from Pathfinder: Kingmaker and probably something with Bethesda, what do we know of Avellone's future collaborations?
 

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