Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Would you pay $10 for a CYOA RPG?

Would you pay $10 for a CYOA RPG?


  • Total voters
    54
  • Poll closed .

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,217
Location
Australia
CYOA = Choose Your Own Adventure
This is all assuming the story isn't shit of course.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
rpg with no attributes is an oxymoron, that's what distinguishes it from any other genre
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
Generally, Choice of Games puts the price-point for these at $5. It looks like there are some priced around $10. So I'm sure that if you can deliver, you can find some people to buy it, though perhaps not on the Codex.

Doing it without attributes is silly, though. (Leveling up is a different question.) I'm unaware of any commercial pure CYOA without stat tracking.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
i wouldn't pay that but i enjoyed reading some of free samples from android store..
like mry said they all had attributes or scoring in some form or other.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Generally, Choice of Games puts the price-point for these at $5. It looks like there are some priced around $10. So I'm sure that if you can deliver, you can find some people to buy it, though perhaps not on the Codex.

Doing it without attributes is silly, though. (Leveling up is a different question.) I'm unaware of any commercial pure CYOA without stat tracking.
I've played one actually, it's called "Choices that matter" on mobile.

It's basically just a digital version of a few CYOA novels. Also, CYOA novels.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,097
Location
USSR
I once bought Choice of the Vampire, but never finished it after realizing the outcome of any decision is impossible to guess, rendering any decision making irrelevant.

Are there any CYOA that aren't like that?
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
I thought that there were already a bunch of CYOA RPGs and nobody gave a shit so they went into the magical pile of very good point and click adventure games that nobody plays
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,217
Location
Australia
I once bought Choice of the Vampire, but never finished it after realizing the outcome of any decision is impossible to guess, rendering any decision making irrelevant.

Are there any CYOA that aren't like that?

Nothing infuriates me more than stupid shit like that. Combat encounters where you have to choose between 'punch him in the head' 'shove him in the chest' or 'kick him in the shin' then it gives you a totally random outcome and you could have never predicted which one was the right answer. There's no strategy or decision making it's just guesswork and seeing what happens.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Which would then make that game RCYA. RNG Creates Your Adventure.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
There's a long tradition to CYOAs being guesswork. The Choice of ... titles are a little different in that for the most part they don't have fail states, the choices are less about picking an optimal solution and more about picking a solution that expresses your character. Depending on the writer, that works better or worse. I found Choice of the Deathless delightful, since it's set in a law firm, but otherwise I've only played the initial free portions.

I really liked the Lone Wolf games back in the day, and around 2005 I played through many of them. They get a little old after a while, but I think they do a really nice job of having "chunky" skills that make you seem cool, interesting choices, and generally engaging adventure stories. The choices are a little random, but there aren't many insta-fail options, so it's more like picking paths in a P&P RPG than picking dialogue options in a cRPG.

--EDIT--

Also, FG does have insta-fail choices, but I try to make them sufficiently obvious that if you pick them you deserve your fate. I think it keeps the player honest to have some risks like that.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
The thing most of these games fail at is not the no attribute thing, but the 'simple' (it's not) matter of interactivity and sequence breaking.

You know how on a (good) rpg you can do quest X before quest Y and vice versa and the results are narratively different (more than a matter of statistics, but those are not to be neglected too, as my current shameful powergaming replay of Bloodlines shows where i'm delaying all the side quests to get maximum xp after getting a +XP item near the end).

Yeah, that rarely happens on CYOA, digital format or not (multiple paths appear more often). Very rarely will a game of this kind incorporate a map and allow you to 'get back'. Because this takes possibly even more work than on a normal game, and the logical problems of sequence breaking are just as unpopular for devs as in normal games.

Fabled Lands is basically the only example. If you don't count King of the Dragon pass as a CYOA, which i don't.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
I believe Sorcery! had that element.

I actually find the forward-motion of these games one of their key charms. It whats makes them feel like pulp adventure stories to me, in contrast to RPGs where it never quite makes sense that the hero is stopping to engage in all these side quests rather than focusing on the main thing. How often in a fantasy story do the heroes circle back, except for the grand Return stage of the hero journey?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I voted for the second one, because if it doesn't have attributes (but not necessarily level-ups, but the answer baked them in together; in fact, I would probably prefer it if such as game didn't have levels or experience, except possibly from one arc to another or one chapter to another, etc.) I wouldn't consider it an RPG. It would just be a CYOA game.

Which isn't necessarily bad, but I'd definitely be much more interested in a CYOA RPG, where my character would turn out tangibly different as the adventure evolve, and not just the narrative changed in minor ways.

Beautiful illustrations, especially for scenery, would definitely be a huge plus, but not strictly necessary. I mean, this actually goes for most books I read too, and none of them have illustrations and it's just fine. Would just be a big fat bonus.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,447
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Picked the illustration option. I feel that you are underutilizing the strengths of the medium if there is no visual feedback and I have a hard time imagining there would be enough branching content to justify "mere" text.
 
Self-Ejected

dream expert

Self-Ejected
Joined
Aug 21, 2016
Messages
115
I won't spend a dime on any game that doesn't have some multiplayer component I'm interested in.

How have you survived on the codex this long?

He probably means he can pirate any SP game he wants, and MP being something you might have to pay for.

Generally, Choice of Games puts the price-point for these at $5. It looks like there are some priced around $10.

http://store.steampowered.com/app/375130/Tin_Star/ - $5
http://store.steampowered.com/app/339350/Choice_of_Robots/ - $10
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,217
Location
Australia
I won't spend a dime on any game that doesn't have some multiplayer component I'm interested in.

How have you survived on the codex this long?

He probably means he can pirate any SP game he wants, and MP being something you might have to pay for.

Generally, Choice of Games puts the price-point for these at $5. It looks like there are some priced around $10.

http://store.steampowered.com/app/375130/Tin_Star/ - $5
http://store.steampowered.com/app/339350/Choice_of_Robots/ - $10

AHAHAHA that fucking trailer. The game is entirely text based! Without graphics! Or sound effects!
Wow, a game without graphics or sound effects? This will revolutionise the industry!

Most of these CYOA games look like shit by the way.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
Yeah Seventh Sense is more than worth a tenner, just remember to pick Animal Kinship in Fire on the Water, fucking Helghasts.
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,217
Location
Australia
While this thread is alive I'm going to ask a similar question. Does anyone know what the genre is where you can type what you want to do? And any modern games like this? For example, you see a box. You think of what you want to do (no prompts) and manually type 'open box' or 'destroy box'.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
While this thread is alive I'm going to ask a similar question. Does anyone know what the genre is where you can type what you want to do? And any modern games like this? For example, you see a box. You think of what you want to do (no prompts) and manually type 'open box' or 'destroy box'.
As far as I know, that's not a discrete genre, it was just a staple in early adventure games, but was eventually replaced by mouse/interface options, and later with contextual interaction, almost universally.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom