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Wolfenstein II: The New Colossus - set in Nazi occupied America

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Wait, what? Do people really take this seriously?
I thought all you needed to lose the small modicum of care was the intro cut scene, where THE EVIL RACIST CHAUVINISTIC CAPITALIST PATRIARCH literally kicks a puppy.

I'm in the middle of watching the cut scenes on youtube, and it's a pretty funny time. The gameplay itself is the same awful stuff as TNO, so the question of buying/pirating it instantly becomes obsolete. The cinematic - and the easily youtube'd - part is where it's at.

Crap like the new mario or assassin's creed aren't even worth it to look at their screenshots, while this has got three hours of bizarre and absurd mix of super tryhard attempts at drama and the 'Nazi has taken over teh world' pulp which - at this point in time - would be considered kitsch even among readers of Dick.
This is the most an AAA title can provide.

Also, didn't expect the hardcore and cynical KKKodex audience to give the over-the-top parody of Ilsa the she-wolf of SS (which already was hilarious) more than a condescending laugh. It's like an adept of kantian philosophy getting all riled up when a dudebro calls kant a nerd and a virgin. Instead of being insecure it's a much better time to look at the dummy's antics and giggle to your heart's content.
I don't think I've ever seen a more transparent NeoFAG plant than this. Who the fuck 'giggles'? What's a fucking 'dudebro'? Who's insecure about anything?

You're trying almost as hard the new colossus. The match made in PR heaven.
 

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Not So MMO: Wolfenstein II: The New Colossus Review – An Important Game

Today marks the launch of three incredibly anticipated non-MMO games, but if there’s one I didn’t expect to be so thoroughly engrossing, it’s Wolfenstein II: The New Colossus. In a day where publishers and press are bemoaning the decline of single player, MachineGames and Bethesda give us a surefire contender for game of the year. This is our Not So MMO - Wolfenstein II: The New Colossus review.

The sequel picks up precisely where The New Order left off, and if you didn’t play Wolfenstein or The Old Blood, don’t sweat – there’s a nice opening sequence that gets you up to speed. Wolfenstein 2 is a true-to-its roots FPS, and comes with a melee system and weapon upgrades that immediately reminded me of last year’s excellent DOOM reboot. Two mighty fine systems to add to BJ’s repertoire, to be sure.

Wolfenstein 2 is a fairly linear experience, but only in terms of the narrative it tells. Levels are expertly designed, and while environments are not very interactive the way in which you can approach your goals is wide open. Weapon upgrades are a nice way to choose special goals for different tools (silencer on the pistol? Yes, please). And there are loads of side missions and activities to do with the Enigma codes that you collect throughout missions. But the honest heart of the game lies in its narrative – so much so that there’s no multiplayer to be found.

Rest assured there will be lots of blood and Nazi murder, but at its heart Wolfenstein also manages to pack serious moral questions, a gut-wrenching love story, and as much human soul as possible. Yes, MachineGames asks you to revel in the murder of Nazis, but at the same time it asks you to value human life. Race, religion, even child abuse are all covered in the scope of the 10+ hour narrative. But it does feel odd to be dealing with them in the same game where blood stays on your clothes and you can spend the entirety running from Nazi to Nazi hacking them to pieces with a hatchet.

And yet, what better bad guy than the Nazis? They make the characters so reviled, that you won’t ever really feel “bad” about the slaughter. Terror-Billy gets the job done, you know? But midway through the game, there’s a change of pace that I won’t spoil, and you see things a bit more from the Nazi perspective. Not in a way that somehow says they’re “misunderstood”, but you’re reminded that the soldiers you slaughter have families of their own. It’s a weird juxtaposition.

Similarly, it’s clear that MachineGames are no big fan of the current political climate in the US. There’s a fantastic exchange in a level where two Nazi soldiers talk about how the “terrorists” like BJ and the Resistance are too violent and that violence begets violence. They say that they just have a different point of view and there’s nothing wrong with that… then they start talking about their next Death Squad assignment and how they hope they get to be on it together so they can kill. It’s darkly hilarious, and a great tongue in cheek example of how The New Colossus deals with modern-day issues in a game set in the 1960s.

When you finish Wolfenstein II: The New Colossus, you’re going to be elated. MachineGames’ sequel is probably one of the most cathartic experiences I’ve had in gaming. I’m frustrated as anyone with the rise of “White Power” in the US, and there’s no mistaking it, this game is in direct defiance of that bigoted ideal. If you find yourself on that side of the argument, you might not like this game. But if you’re not a total piece of shit, you’re going to love Wolfenstein II: The New Colossus.

SCORE: 9/10

Pros

  • Pitch-perfect action
  • Great acting and story
  • Simple but smart upgrade system
Cons

  • Not very replayable
  • A little on the short side
NOTE: Our copy was reviewed on PC, provided by PR for Bethesda.

gvLLjqu.jpg
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Oh my god, even the mainstream outlets treat this game as if it's a worthy piece of art, with a serious statement to boot.
I guess I had underestimated the scale of retardation in the medium. Can you imagine film critics saying stuff like that MMO-guy in a review for Iron Sky?
The videogame people are beyond salvation; the final boss was right, heh.
 

DeepOcean

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Joined
Nov 8, 2012
Messages
7,394
This cuck would be probably the first one to lick nazi boots if the scenario of the game was real, those politically correct effeminates always are the best servant boys for totalitarian regimes. If this game were remotely realistic, the nazis would employ such coward types as little bureaucrats of the elite on New York, while "white america", the only ones with real guts to fight for their country, would probably go down fighting.
 

Infinitron

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http://www.eurogamer.net/articles/2017-10-26-wolfenstein-2-the-new-colossus

Wolfenstein 2: The New Colossus review
Mein BAMF.

jpg

recommended-large-net.png

Vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success.



Midway through Wolfenstein: The New Colossus, series protagonist BJ Blazkowicz falls to drinking moonshine and talking politics with a lefty firebrand in the sealed-off, waterlogged remnants of New Orleans. The man - a rebel general you've been sent to recruit - screams at BJ about well-heeled imperialists grinding up the proles in capitalism's war machine, and BJ roars back about good-for-nothing bohemians and bolsheviks dodging the draft. The camera circles the table unsteadily, as if waiting to cut in. To the rear, a female college professor crisply picks off Nazis in the street below while an African-American clarinet virtuoso launches into a jazz solo, accelerating the tempo as the scene unfolds. In short order BJ chugs down so much hooch that he topples over into a stupor. Impressed by his forthrightness, the general agrees to join your cause.

It's a pretty good summary for the story as a whole: a stylish and drunken confusion of screeds, motifs and caricatures plucked from the subversive 60s and copiously reimagined, care of an alternate-history premise in which Nazi Germany prevailed over the Allies using gadgets stolen from a mystical Jewish sect. Dreamers, stiffs and crazies raging, bleeding and hugging it out against a steady chorus of gunfire - all of it somehow funnelled into the woozy, battered persona of one of the industry's longest-serving action heroes. There is much about The New Colossus that is clumsy and self-indulgent, even a little reprehensible, but that's because it strains to address ideas big budget first-person shooters seldom dare to, and I would argue that even its failures are worth experiencing. Launched at a time when real-life fascism is resurgent in the USA, it's a game people will be picking apart and mulling over for years to come. It gives great shotgun, too.

jpg

Remember when BJ was just a head in a box?

There is a sense throughout that MachineGames wants to leave BJ behind but doesn't know how to let him die. As The New Colossus begins he's fading fast, rattling around the gigantic, wonderfully furnished submarine that serves as your mission hub in a wheelchair with his legs and guts in tatters. Eventually, he obtains an arcane exosuit that restores your ability to walk and duck, but he remains a hero "on autopilot, waiting to hit the wall", as one ally puts it. After decades of war BJ's psyche is imploding, reverting to its point of origin. Early on you're introduced via flashback to his bigoted Texan brute of a dad and beaten-down Polish mother, in a somewhat gratuitous, superficial tale of domestic abuse that does take a more engaging, Gone Home-ish turn in a later level. While squeezing through vents in search of giant cyborgs to blow up or electrocute, you'll hear him mutter to the ghosts of fallen comrades, promising to join them soon. "All they are. All they've felt. Like water. Like it never was."

For the first few hours, I was only too ready for BJ to pop his clogs. The developer's first Wolfenstein game was broadly about rehabilitating an archetype that had run its course, the last gasp of a typically 90s videogame dudebro who had belatedly discovered emotional complexity or at least, the ability to suffer visibly, as a means of staving off irrelevance. The New Colossus initially feels like a continuation of the theme, which is disappointing given its unusual and charismatic supporting cast, but slowly evolves into something a bit more challenging.

Wolfenstein's guilty secret, present in every instalment but only really dwelt upon in this one, is that BJ would make a pretty convincing fascist. As one unsuspecting kommandant observes during a conversation that's straight out of Tarantino's Inglourious Basterds, he's the very picture of the Aryan superman, with a granite jaw, blond hair, shoulders you could park a Panzerhund on and piercing blue eyes to boot. He's also an innately conservative "man of action", in the words of Hitler himself - the product of a toxic upbringing who hides his fear and pain from his sweetheart, drops vaguely Social Darwinist asides like "the old and the weak are doomed", and deals with most problems via an overwhelming show of force, albeit prefaced here and there with a dash of stealth.

jpg

If melee executions guarantee an instant kill, they also leave you vulnerable to being shot during the animation.

It's credible that, in another telling of this tale, he'd be on the other side of the line, rubbing elbows with the Klansters you'll come across in the game's Galveston level, a sickeningly wholesome middle American town, or chatting with a fellow SS officer about the Fuhrer's purge of Hollywood rather than creeping up behind the pair, axe in hand. It doesn't exactly reassure that all of BJ's weapons and equipment are on extended loan from the Germans. Or that the game's Nazis are obsessed with him, partly because every self-respecting propaganda regime needs a colourful bogeyman, but also you sense, because like recognises like.

This comes across most strongly in a tremendous sequence aboard a space station near Venus, when an undercover BJ must rehearse for the starring role in a film about his own exploits as "Terror Billy" - an opportunity to deconstruct his own legend before scouring the planet's surface for secret codes. Tucked away in the canteen aboard your submarine, meanwhile, you'll find a Nazi-developed version of the original Wolfenstein 3D which pits the upstanding "Elite Hans" against leftwing insurgents and Red Army soldiers, its pixelated walls adorned with Terror Billy's nightmarish portrait. There is a complexity to the game's interrogation of what separates heroes from monsters that is, alas, often undercut by its portrayal of the monsters themselves - smarmy, pantomime goose-steppers who exist simply to be hated, run down and gruesomely dispatched.

As you may have deduced from the fact that I'm only just getting round to the gunplay, The New Colossus is least fascinating as a shooter, though it's a pretty decent shooter nevertheless. Like the New Order, it's a blend of brutality and smarts that accommodates peek-shooting but is also fiendishly geared to keep you moving. One way it does this is by seeding larger map layouts with one or two radio officers, who'll summon reinforcements endlessly until you chase them down. You can do this by stealth, using a distance indicator to corner each sentry before ravaging the grunts, but a shortage of HUD aids (e.g. viewcones) make it hard to escape detection for long, and in any case, it's more entertaining just to open fire.

jpg

Running at 60 frames a second, the game often threatened to melt my ageing launch model PS4. I haven't seen any indication that this is due to an actual problem with the game itself, but if your console is already struggling for air, you might like to put it near a window.

The numerical health and armour system feels archaic to begin with, not least because a lack of cinematic feedback means you often won't realise that you're at death's door, but proves masterful in the long run. Health can be extended beyond the maximum by overdosing on medical packs, but ebbs away slowly, a mechanic that forces you to hurry onwards if you want to benefit from the extra endurance. Armour, meanwhile, can be blasted from the bodies of opponents and scooped up in passing, allowing you to top up your supply by galloping across the killzone.

It's a recipe for gunfights that, as in 2016's DOOM, hinge on brinkmanship - drilling through advancing columns with dual shotguns blazing, or waddling about in the open with a heavy weapon such as the sizzling LaserKraftWerk, hoping that you'll flash-fry the mob before they bring you down. There are blemishes - the game never quite makes it clear which objects you can climb over - and there are too many metallic corridors or grubby warehouse environments for comfort, but the fundamentals of combat are, by and large, terrific.

All of this is supported by an approach to unlocks that might be my favourite in a shooter, mostly because you don't have to pay it any attention whatsoever. Perform certain feats, such as killing an enemy while your health is overcharged, and you'll fill a little XP wheel, unlocking passive perks that make those feats easier to execute. If you want to dig into a particular tactic, in other words, be it headshots or setting robots on fire, all you need do is play that way to reap the benefits. It's Personalised Search Results: The FPS. There are also weapon upgrade packs that must be tracked down in the world, with around three add-ons per gun. The options here aren't surprising - think larger magazines, rocket ammo for a launcher, or an EMP effect to your grenade - but they're diverse and cleverly applied. You can equip a silencer for the pistol and SMG, for example, but not your long-range rifle, so the game never becomes an exercise in sniping.

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Dual-wielding means trading the ability to aim down the sights for raw firepower. Be sure to equip more precise weapons to the right hand - otherwise you'll be stuck with the other gun's wider aiming reticule.

Between firefights you'll rove BJ's submarine base, allowing the squelch of Nazi viscera and the thunder of projectiles to ebb away as you hang out with your decidedly motley crew - Polish resistance fighters, Black Panthers, New Yorkers, Harvard scholars, drawling Southerners and chirping Brits. As involved as BJ's story becomes, especially once a mid-game twist kicks all that early, manly angst to the curb and ushers in some eccentric new abilities, it's these people that keep you plugging away to the finish.

There's Grace, the black power activist who, in one scene, treats you to a withering rebuttal of the use of "balls" as a metaphor for courage while breast-feeding a child. There's Sigrun, a former Nazi who is the centre of a conversation about fat-shaming, and Max Hass, a mentally impaired man whose psychedelic crayon doodles slowly flower across the ship's hull. There is a room containing a pig and a disco ball. Some of the best moments in the game are, in fact, scenes in which BJ is merely an onlooker - fully motion-captured encounters between characters that are stumbled on as you explore, and which are borderline essential in order to get the most out of the main story.

The tone is, admittedly, all over the place, poignant one moment, puerile the next, and the size of the cast also means that no character thread is properly developed, but even the likes of BioWare or CD Projekt could take lessons from the range and dexterity of this game's writing. Once you've polished off the 10-15 hour campaign you can persist aboard the sub, whiling away a few hours tracking down Nazi obercommandos in locations you've already visited using the Enigma machine, and carrying out a small selection of standalone story missions. You can also replay the campaign to explore a variant of the story that hinges on a choice during the prologue, and to try your arm on different unlocks.

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One of the game's lovelier optional interactions is being able to feed this pig potatoes from the canteen. There may be a quantifiable benefit if you do this a lot, but I think that would ruin the charm.

The New Colossus is a game that straddles moods and periods, caricature and biting insight, cartoon villainy and insidious real-world malevolence. It is a well-wrought FPS caught on the rocks of some marvelous, horrendous discussions about race, gender, discrimination and complicity. It is frequently crude and half-baked, mixing fart jokes with oafish interpretations of trauma. But it is also both strikingly ambitious and a lot more intelligent than it often seems. What it needs now, I think, is a new lead and possibly even, whisper it, a change of genre. There is more to be said about a character like BJ Blazkowicz, but there is also more to be said about this universe - and our own - than is possible with BJ at the helm.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,193
Oh my god, even the mainstream outlets treat this game as if it's a worthy piece of art...

Well, at least they don't judge it as an actually playable game in that case. :lol:
As for the plot, I skimmed the synopsis at Wikipedia and well... It is way more prosperous than the previous one, so much that I'll post it here to preserve it for posterity, in case the Beth police edit the wiki page. I'll also bold some of the parts which I found most luzly/cringeworthy.

Needless to say:

SPOILERS INCOMING!



After the events of the first game, the Kreisau Circle retrieves the critically injured William "B.J." Blazkowicz (Brian Bloom) from Deathshead's fortress before destroying it with a nuclear cannon. Blazkowicz falls into a 5-month long coma and has some of his organs removed to facilitate his survival. During periodical blackouts aboard the Eva's Hammer, a Nazi U-boat commandeered by the Kreisau Circle, it is revealed that Anya, Blazkowicz' love interest, is pregnant with twins. The U-boat is attacked by Frau Engel, a sadistic commander who holds a grudge against Blazkowicz for disfiguring her and killing her lover, Bubi. Blazkowicz, disoriented and handicapped, fights his way to Anya and Set Roth onto the main deck, where Caroline is captured along with Wyatt or Fergus (whoever survived the events of The New Order). Blazkowicz comes up with a plan to get himself captured and taken to Engel's airship, which is suspending the U-boat above water. There, Frau Engel mocks and beats him, Caroline, and Fergus/Wyatt. She then tries to get her overweight, abused daughter Sigrun to decapitate Caroline, who refuses. Frau Engel hits her and belittles her before killing Caroline herself. After taunting Blazkowicz with her severed head, Sigrun has a change of heart and tackles Frau Engel, allowing Fergus/Wyatt to break free and Blazkowicz to use Caroline's bulletproof armor to regain his strength. Frau Engel escapes while Blazkowicz disconnects the U-boat and flees with Sigrun and Fergus/Wyatt, but not before taking Caroline's body with him.

After a funeral for Caroline, the group decides to carry out what would have been the next step in Caroline's plan to undermine the Nazis- liberate the United States and use it as a central base with which to free the rest of the world. The group sets out to contact a resistance group hiding in the Empire State Building in the ruins of New York, which was hit by an atomic bomb. As Blazkowicz' armor is radiation-proof, he goes alone and finds Grace Walker, a passionate, scarred African-American and Super Spesh, a lawyer-turned-conspiracy theorist along with Grace's baby, Abby. The building is attacked by Nazis and Blazkowicz fends them off before escaping with Grace and Spesh. After arriving at the U-boat, Anya confronts Blazkowicz about his cold behaviour, as he actively seems to be avoiding her. He reveals that he is dying as a result of his injuries and may not last another week. They are interrupted by Grace, who tells the group of her plan to kill the top Nazi leaders, the Oberkommando, a base which is in Roswell, New Mexico near the site of an unearthed Da'at Yichud cache. Blazkowicz travels to Texas disguised as a fireman with a nuclear warhead hidden in his extinguisher. At Spesh's diner, he is recognised by a Nazi officer but Spesh shoots him before he can raise the alarm. Spesh then takes him to his bunker where all his research is, revealing he witnessed the 1947 Roswell Incident. He leads Blazkowicz to a tunnel that goes to the Oberkommando, where he deposits the bomb in the base's reactor.

After escaping, he takes a detour to Mesquite, his hometown. At his home, he picks up an heirloom of his mother's, a ring, which he was told to give to his love. Blazkowicz' abusive father then appears and shames him, telling him he is "broken beyond repair" and justifying his actions, also telling Blazkowicz he let his mother be taken by the Nazis because she was Jewish. Blazkowicz' father reveals that he intends to hand him over to the Nazis; however, Blazkowicz kills him first. Frau Engel then returns on her ship, the Ausmerzer, the same ship that attacked the Eva's Hammer, and captures Blazkowicz a second time, taking the heirloom and wearing it herself. In captivity, he is visited by Super Spesh under the guise of his lawyer, telling him of their plan to break him out; Frau kills Super Spesh, revealing that she had discovered his ruse. At his trial, he breaks free after being sentenced to death and finds his mother, who comforts him and tells him he has one more hardship to endure before it is revealed he is daydreaming.

Blazkowicz is sentenced to death and beheaded at the Capitol Building in front of millions in a televised event. However, the Kreisau Circle recovers his head before it is incinerated and oxygenates it, placing it in a glass tank. Blazkowicz has his head surgically grafted onto a bioengineered Nazi super-soldier body by Set. He then breaks into a Nazi bunker hidden under New York, stealing a file on New Orleans, which is revealed to be a large ghetto. Blazkowicz travels there and meets up with several freedom fighters under the command of communist Horton Boone. They break out of the ghetto by having the Eva's Hammer surface inside a building, and then firing the U-Boats nuclear cannon into the air, and with it they use the explosions shockwave to push away from the area, and mislead the Ausmerzer, which had detected them in the ghetto and was on its way to intercept. After diving, they consider stealing the Ausmerzer, but realize it to be nearly impossible due to a Automatic Defense system called ODIN. They plan to steal the codes to deactivate ODIN by traveling to Venus, where the codes are kept, by using the disguise of an actor named Jules Redfield. So they kidnap Redfield, steal his identity, and travel to Venus, where Blazkowicz retrieves the ODIN codes, heads back to earth, where the codes are decrypted. They then mount an assault on the Ausmerzer, where they disable ODIN, and proceed to hijack the command systems. Blazkowicz and his team travel to the ground, where General Engel is on national television. Blazkowicz executes her, and the resistance make a proclamation announcing a revolution. In a post-credits scene, Blazkowicz proposes to Anya with his family heirloom ring, who is implied to have accepted.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Oh my god, even the mainstream outlets treat this game as if it's a worthy piece of art...

Well, at least they don't judge it as an actually playable game in that case. :lol:
As for the plot, I skimmed the synopsis at Wikipedia and well... It is way more prosperous than the previous one, so much that I'll post it here to preserve it for posterity, in case the Beth police edit the wiki page. I'll also bold some of the parts which I found most luzly/cringeworthy.

Needless to say:

SPOILERS INCOMING!



After the events of the first game, the Kreisau Circle retrieves the critically injured William "B.J." Blazkowicz (Brian Bloom) from Deathshead's fortress before destroying it with a nuclear cannon. Blazkowicz falls into a 5-month long coma and has some of his organs removed to facilitate his survival. During periodical blackouts aboard the Eva's Hammer, a Nazi U-boat commandeered by the Kreisau Circle, it is revealed that Anya, Blazkowicz' love interest, is pregnant with twins. The U-boat is attacked by Frau Engel, a sadistic commander who holds a grudge against Blazkowicz for disfiguring her and killing her lover, Bubi. Blazkowicz, disoriented and handicapped, fights his way to Anya and Set Roth onto the main deck, where Caroline is captured along with Wyatt or Fergus (whoever survived the events of The New Order). Blazkowicz comes up with a plan to get himself captured and taken to Engel's airship, which is suspending the U-boat above water. There, Frau Engel mocks and beats him, Caroline, and Fergus/Wyatt. She then tries to get her overweight, abused daughter Sigrun to decapitate Caroline, who refuses. Frau Engel hits her and belittles her before killing Caroline herself. After taunting Blazkowicz with her severed head, Sigrun has a change of heart and tackles Frau Engel, allowing Fergus/Wyatt to break free and Blazkowicz to use Caroline's bulletproof armor to regain his strength. Frau Engel escapes while Blazkowicz disconnects the U-boat and flees with Sigrun and Fergus/Wyatt, but not before taking Caroline's body with him.

After a funeral for Caroline, the group decides to carry out what would have been the next step in Caroline's plan to undermine the Nazis- liberate the United States and use it as a central base with which to free the rest of the world. The group sets out to contact a resistance group hiding in the Empire State Building in the ruins of New York, which was hit by an atomic bomb. As Blazkowicz' armor is radiation-proof, he goes alone and finds Grace Walker, a passionate, scarred African-American and Super Spesh, a lawyer-turned-conspiracy theorist along with Grace's baby, Abby. The building is attacked by Nazis and Blazkowicz fends them off before escaping with Grace and Spesh. After arriving at the U-boat, Anya confronts Blazkowicz about his cold behaviour, as he actively seems to be avoiding her. He reveals that he is dying as a result of his injuries and may not last another week. They are interrupted by Grace, who tells the group of her plan to kill the top Nazi leaders, the Oberkommando, a base which is in Roswell, New Mexico near the site of an unearthed Da'at Yichud cache. Blazkowicz travels to Texas disguised as a fireman with a nuclear warhead hidden in his extinguisher. At Spesh's diner, he is recognised by a Nazi officer but Spesh shoots him before he can raise the alarm. Spesh then takes him to his bunker where all his research is, revealing he witnessed the 1947 Roswell Incident. He leads Blazkowicz to a tunnel that goes to the Oberkommando, where he deposits the bomb in the base's reactor.

After escaping, he takes a detour to Mesquite, his hometown. At his home, he picks up an heirloom of his mother's, a ring, which he was told to give to his love. Blazkowicz' abusive father then appears and shames him, telling him he is "broken beyond repair" and justifying his actions, also telling Blazkowicz he let his mother be taken by the Nazis because she was Jewish. Blazkowicz' father reveals that he intends to hand him over to the Nazis; however, Blazkowicz kills him first. Frau Engel then returns on her ship, the Ausmerzer, the same ship that attacked the Eva's Hammer, and captures Blazkowicz a second time, taking the heirloom and wearing it herself. In captivity, he is visited by Super Spesh under the guise of his lawyer, telling him of their plan to break him out; Frau kills Super Spesh, revealing that she had discovered his ruse. At his trial, he breaks free after being sentenced to death and finds his mother, who comforts him and tells him he has one more hardship to endure before it is revealed he is daydreaming.

Blazkowicz is sentenced to death and beheaded at the Capitol Building in front of millions in a televised event. However, the Kreisau Circle recovers his head before it is incinerated and oxygenates it, placing it in a glass tank. Blazkowicz has his head surgically grafted onto a bioengineered Nazi super-soldier body by Set. He then breaks into a Nazi bunker hidden under New York, stealing a file on New Orleans, which is revealed to be a large ghetto. Blazkowicz travels there and meets up with several freedom fighters under the command of communist Horton Boone. They break out of the ghetto by having the Eva's Hammer surface inside a building, and then firing the U-Boats nuclear cannon into the air, and with it they use the explosions shockwave to push away from the area, and mislead the Ausmerzer, which had detected them in the ghetto and was on its way to intercept. After diving, they consider stealing the Ausmerzer, but realize it to be nearly impossible due to a Automatic Defense system called ODIN. They plan to steal the codes to deactivate ODIN by traveling to Venus, where the codes are kept, by using the disguise of an actor named Jules Redfield. So they kidnap Redfield, steal his identity, and travel to Venus, where Blazkowicz retrieves the ODIN codes, heads back to earth, where the codes are decrypted. They then mount an assault on the Ausmerzer, where they disable ODIN, and proceed to hijack the command systems. Blazkowicz and his team travel to the ground, where General Engel is on national television. Blazkowicz executes her, and the resistance make a proclamation announcing a revolution. In a post-credits scene, Blazkowicz proposes to Anya with his family heirloom ring, who is implied to have accepted.

Yes, finally, someone who understands how to approach this monstrosity to derive maximum pleasure from the encounter. If you haven't seen the bolded parts on youtube yet, you really should. When I was watching it, I couldn't believe that they'd do some of the shit they did in such an established franchise: I thought it surely was going to kill the series and the reviews by turning it all into such a blatant farce. But, apparently, even the bolded parts proved to be too subtle, and both players and journalists confused them with drama. Which is even funnier, if you think about it.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
681
They plan to steal the codes to deactivate ODIN by traveling to Venus, where the codes are kept, by using the disguise of an actor named Jules Redfield. So they kidnap Redfield, steal his identity, and travel to Venus, where Blazkowicz retrieves the ODIN codes, heads back to earth, where the codes are decrypted.

Didn't they use this plot device already in TNO?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
And it have less than 16,000 sold copies on steamspy. Curious who is going to be the biggest flop this season.

Here is something funny to diverse the thread.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,704
Location
Republic of Kongou
Everyone's favorite Polygon writer wrote an article about how not buying this game will kill single player gamers without DLC/lootbox/etc.

http://archive.is/sw3Hn


"And if Wolfenstein 2 stumbles in terms of revenues, you can expect that funding for other single-player games will be much harder to come by in the next few years. This is a well-reviewed game in a popular franchise being released by one of the most powerful publishers in the industry. If The New Colossus can’t work as a single-player game, it’s very possible that other large publishers will see the task as being impossible.

So if you like story-based single-player games, pray for Wolfenstein 2. It may not be your cup of tea, but it’s very likely to be the canary in the coal mine for other publishers who are already looking at that sort of experience with skepticism and fear. If Bethesda can’t make the act of punching Nazis a success in 2017, everyone else in the business will suddenly become a lot more conservative about their single-player bets, and that would be a shame."


Totally not a sponsored article.
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,550
Location
Clogging the Multiverse with a Crowbar
I simply refuse to reward wannabe-movie directors with my euroshekels, no matter how much heartblood they poured into the acting and cinematography.

The game industry is a fucking bubble about to face a healthy creative destruction.
 

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