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Grotesque

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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
 

Latelistener

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There is a separate furnace in hell being prepared right now, for whoever made that interaction system.
If cockpit doesn't have any kind of quick buttons for it, then it's worse than nightmare.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,771
I believe they've confirmed that cockpit buttons will be mappable. I like that you can look around and click things manually too.

 

AN4RCHID

Arcane
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Messages
4,771
Planetary rotation is "being tested", so presumably it's not in the Evocati build yet. It's looking pretty nice though

 

Grotesque

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Vatnik
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Planetary rotation is "being tested", so presumably it's not in the Evocati build yet. It's looking pretty nice though




I wonder if a flat-earther will be convinced that he's wrong while playing Star Citizen. Then 150 millions well spent! :)



HOg4cHH.jpg


somebody tell Derek Smart that his efforts are in vain
 
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Spectacle

Arcane
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8,363
Planetary Rotation seems like it could lead to some awesome bugs where unsuspecting players are thrown into space because the game forgets that they should rotate with the planet.
 

Kingston

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I lack the wit to put something hilarious here
http://dereksmart.com/forums/reply/5914/

Throughout his history, he has always blamed others for his disastrous failures, decisions etc. To the extent that, if you look back, EVERY SINGLE company and project he has ever spearheaded since Wing Commander the game – which was controlled by a publisher btw – has ended in COMPLETE DISASTER. Every. Single. One. And that’s not hyperbole, it’s FACT. And Star Citizen is no different.

...

With the much awaited 3.0 patch out to Evocati testing, and which has been ruled to be an unmitigated disaster which I recently wrote about in a new blog, this latest broadcast, if nothing else, shows that not only is the project on it’s final legs, but that Chris has completely lost it. I don’t even know where to begin. Thankfully, our archivist Goon once again risks brain damage by transcribing the key parts of this broadcast. Note that the pressure, stress and strife seen in that broadcast, are a direct toll from the project being a complete disaster – and everyone in that broadcast knows this. And most are talking to friends and family about it.

DMDDsPYX0AwdFRH.jpg:large


...

You see, here’s what backers don’t know. The 3.0 build, having been rushed out to Evocati in order to start drumming up the concept that it was almost ready, is a complete disaster. Let’s ignore the connection problems of the past 48hrs, or the fact that the build is still a performance nightmare, flat out broken, missing a slew of features they claimed was already completed etc – all the things I have previously written about. Let’s focus on the fact that, as of this minute, while largely unplayable, CIG is not only now saying – on the record – that backer input is inconsequential and meaningless, but that they’re not even going to listen to feedback anyway. Which explains the 3000+ bugs currently in 2.6.3, and the dozens that have so far been found and logged since 3.0 went to Evocati on Oct 5th. And all the bugs they decided to shove under the carpet weeks ago, are now rearing their ugly heads in all aspects of the 3.0x build. To the extent that even when Evocati do encounter and report them, they are told not to report anything that’s not part of the “focus testing” for the specific build.

...

Thing is this:

  • If they release 3.0 before or during CitizenCon (Oct 27th) in this condition, they’re screwed.
  • If they release 3.0 it before year end in this condition – like they did with 2.6 which released in mid Dec 2016 – they’re screwed.
  • If they don’t release 3.0 before year end, at either CitizenCon, during the anniversary stream, or before year end, they’re screwed.
Now, speaking as a game dev, this wouldn’t be an issue if your development wasn’t tied to on going funding. But because CIG clearly needs the money – via the goodwill of ignorant backers stuck in sunk cost fallacy, and Q4 being their biggest fundraising period, the decision to hold onto 3.0 for another six months while they get it in a better condition, is a disaster. It’s almost as if they don’t really have money in reserves as Chris has claimed, and that they do need the on-going funding in order to survive. If the perception of 3.0 wasn’t tied to financials, they wouldn’t be hiding it behind Evocati, taking steps to out and ban those who are leaking info about it, issuing (note: there is no credible evidence yet that CIG is behind this) DMCA takedowns of YouTube video leaks etc. Even the delta patcher, which works for the most part, is enough to allow them to release the 3.0 build to all backers as-is, because that whole notion of keeping AWS costs down by not making early builds accessible to all backers, goes out the window. Not that it ever made sense, because why else would they need to hide it behind an NDA if Evocati selection was necessary in order to save on costs?

...

SQUADRON 42 DELAYED (INDEFINITELY)
Shockingly, in the latest newsletter Chris has declared that the December anniversary stream will showcase Squadron 42. Which means it’s not releasing in 2017. I called this one back in May. Now that it has no release date showing on the website, safe to say that it will either be canceled, or will be part of the early access change that Star Citizen is about to enter. Which means they don’t have to deliver it or Star Citizen. Ever.
 

Grif

Learned
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Nov 4, 2016
Messages
231
I heard they been starting to deny refunds as well. The gravy train may very well is on the verge of derailing.
 

AN4RCHID

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Jan 24, 2013
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Redditor delivers the goods: https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/

I have a friend who will remain anonymous for his sake that has been with the Evocati since May 2016. I finally convinced him to answer my questions about the 3.0 Evocati build. I'm copying this from an email discussion we had. Here's goes...

Q: How's the network performance?

A: It differs between builds. We're at patch 3.0.0d and I've been getting an average of ~40 FPS in the US server, 20 FPS in the EU server and 15 FPS in the AUS server. I'm testing with a GTX980, Intel i7 and 32GB RAM. As always, the FPS drops down 10-15 FPS when the server is full.

Q: How's the delta patcher?

A: It's excellent and working as intended. 3.0.0a was less than 300 MB, 3.0.0b was about 8GB, and 3.0.0C and 3.0.0D were less than 2GB. We've been getting a patch almost daily and thanks to the delta patcher, testing isn't interrupted very long.

Q: How's traversal in 3.0?

A: We're able to QT to Cellin, Daymar, Yela, and Delamar/Levski. ArcCorp, Hurston, and MicroTech are in the star map app but is currently unreachable due to QT fuel limitations. There's a new QT VFX, and QT fuel varies depending on the size of the ship, ie. the Aurora has less fuel than the Starfarer.

Q: How's cargo?

A: We can interact with cargo strewn about in derelicts and mission sites, but shopping/selling cargo isn't fleshed out yet.

Q: How's the Nox and other bikes?

A: The Nox is very uncontrollable and tends to flip to its side. The DF can spawn upside down and is jerky at best. Both bikes can be placed inside the Cutlass and other multicrew ships, but getting them inside in one piece without dying is very challenging. The URSA I have not tested because there's a known issue with the ASOP terminals where some ships don't show up even though they're available in the patch.

Q: How's the interaction system?

A: It's very tactile and immersive. Yes, there are keybinds for them, but it's satisfying opening doors/airlocks/ramps/cockpits/ladders and turning on power and engines to fly. Pressing F5 turns everything on in the ship when the "flight ready" option is broken in the patch. Everything you do now revolves around holding F and moving you mouse around you to grab/power on/open&close/enter&exit seats.

Q: How's the moons?

A: Tricky to get to atm. When first QTing to a moon, the ship stops about 500km away, so you have to go back to the star map app and select 1 of 6 bouys or "OMs" to get closer to them. Then you have to max out your ship's speed with AB to travel about 100km to reach an outpost or station. For example, from Port Olisar to Levski, you select Delamar as your destination on the star map app, then after arriving you select OM3 to get close to Levski, then after that you point your ship towards where Levski should be and you wait about 5 minutes in max speed to get to the vicinity of Levski where you can ping the ATC guy to give you a hangar to land on. The moons themselves only have 5-7 outposts marked on the star map, but there are roads, derelicts and un-marked buildings that you can explore just by flying around. Other than that, the moons are very sparse between marked outposts and bikes are too buggy to effectively roam around moons.

Q: You mentioned there are NPCs in the build?

A: Yes, patch 3.0.0a had them roaming around doing their own business in Port Olisar and Levski, but they were buggy and get stuck in doors. In later patches, CIG decided to freeze them in a line in Port Olisar, so we'd make memes about them in ETF Spectrum. You can't interact with them yet, and Miles spits out the same greeting line at Levski.

Q: Any new weapons?

A: Yes, there's a new SMG and shoulder-fired Railgun. All weapons are working, but you have to manually add them and their ammo through your inventory.

Q: How's the inventory work?

A: It has its own app. When you bring it up, there's a dropdown of all available body regions you can add/change/subtract items to. Every armor, clothing, weapon, ammo, device is available to us but we can only carry 2 weapons at a time. Armor you can mix and match with any body part, but the heavier armors will deplete your stamina and o2 meter faster. If I put on the heavy marine armor, I can only sprint for 5 seconds until my heart rate goes to 170 beats, my vision blurs to near blackout, and my o2 meter depletes to 80%. For testing purposes, it's best not to use armor because there's a lot of running to get to places.

Q: How's oxygen and stamina?

A: Like I said, there's an o2 meter showing a blue bar that depletes over time and how fast your pace is. There's also an oxygen timer on the front page of the mobiglass showing how much oxygen you have like 1H:50M:26S. Stamina is dependent on your o2 levels and is influenced by how fast you walk/jog. You use the scroll wheel to change your pace from casual walk to power walking to lazy jog to normal jog. The sprint button is still the left shift key and it drains your stamina & oxygen the fastest among the paces. There's a heart rate graph on your helmet HUD that quickens depending on how fast and how long you sprint and what pieces of armor you wear. If you don't heed the heart rate graph and keep sprinting, your character slows to the casual walk, your vision goes blurry, and you have to wait for your heart rate to go down before you resume. This will be great for Star Marine.

Q: How's the interaction with the devs?

A: CIG devs are more available to Evocati through our private ETF Spectrum chat. There's always 3 or 4 devs willing to talk to us everyday and discuss anything from testing 3.0 to what they're going to do on the weekends if they're not working. Sometimes, we get big name devs like Sean Tracy, Brian Chambers and Eric Davis to chat with us and we can ask them questions about the 3.0 builds or how epic their hair or beards are. If you aren't in ETF, you're really missing out on this close connection.

Q: How's Evocati and are more being added?

A: CIG added about 80 new members in the last 30 days, so we're up to 950 members last I remember. Some Evocati members are very patient and hardworking, and some are complete noobs who haven't tested anything in their life. Some don't read/follow directions from CIG and try to "play" the build, some are ultra dedicated testing 12 hours straight and helping with IC reports.

Q: When do you think 3.0 will go to PTU?

A: Honestly, don't expect it in November. We're still only focusing tests on traversal features. Shopping and the mission system still needs a lot of work, NPCs are broken af, ships are buggy af, crashes and 30001 errors happen every day, and even traversal is buggy with some ships not having QT fuel nor not enough to get anywhere interesting.

Just FYI, I can't verify if any of his responses are true because I'm not an Avocado myself so I don't have access to 3.0. I hope we get 3.0 PTU next month.

Read the comments for some acute battered-wife syndrome on display.
 
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a cut of domestic sheep prime

Guest
Planetary rotation is "being tested", so presumably it's not in the Evocati build yet. It's looking pretty nice though


yeah...unnerving that this is only now being tested.

given the speeds involved, a single slip up means you go flying at literally 1000 miles per hour.

and just how are we supposed to approach or land on a planet when the physics on the ships aren't Newtonian?
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Planetary rotation is "being tested", so presumably it's not in the Evocati build yet. It's looking pretty nice though


yeah...unnerving that this is only now being tested.

given the speeds involved, a single slip up means you go flying at literally 1000 miles per hour.

and just how are we supposed to approach or land on a planet when the physics on the ships aren't Newtonian?

You can't.

Probably you'll press a button and the ship will magically fly into orbit, then you'll press a button and it will magically fly back near the surface.
 

a cut of domestic sheep prime

Guest
Probably you'll press a button and the ship will magically fly into orbit, then you'll press a button and it will magically fly back near the surface.
yeah, that'd be about what the current jump system amounts to.

meh. I think I'll just play Frontier, men. :shittydog:
 

Direwolf

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Messages
1,009
Location
Pōneke
TheAgent has a new leak:

Stop trying to get refunds. Your money, that you gave us, is gone. It went to developing dreams; not yours, but the people in charge here. You paid for them to live out their dreams: Ben, who finally got to work with his idol; Sandi, who got back into acting; Chris who got to direct an absolutely stellar A list cast. For everyone else, you've given them hundreds of thousands, if not millions, to pursue whatever they want to do. I'm sure they thank you for helping them do what they've only dared dreamed.

The rest of us politely say "Stop emailing us asking for your money back." I know the official line is that everything is great and we are making money like crazy, but it's not. Things here are dire. They've been dire for awhile but you can feel the shame and terror every time you walk into the building. I know this is coming off harsh. I don't care. I'm sick of working here and I'm especially sick of the whiny emails I continue to get. What did you expect?

I cashed out four months ago via GM. If you can sell a ship to a buyer, take it. Take it for half. Just take it.

You can also email and ask for a partial refund for 10%. Those we will approve without a problem, although it might take six or eight weeks to process now. Otherwise, stop asking, stop emailing and stop whining. Just stop.
 

Grotesque

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Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,006
Divinity: Original Sin Divinity: Original Sin 2
TheAgent has a new leak:

Stop trying to get refunds. Your money, that you gave us, is gone. It went to developing dreams; not yours, but the people in charge here. You paid for them to live out their dreams: Ben, who finally got to work with his idol; Sandi, who got back into acting; Chris who got to direct an absolutely stellar A list cast. For everyone else, you've given them hundreds of thousands, if not millions, to pursue whatever they want to do. I'm sure they thank you for helping them do what they've only dared dreamed.

The rest of us politely say "Stop emailing us asking for your money back." I know the official line is that everything is great and we are making money like crazy, but it's not. Things here are dire. They've been dire for awhile but you can feel the shame and terror every time you walk into the building. I know this is coming off harsh. I don't care. I'm sick of working here and I'm especially sick of the whiny emails I continue to get. What did you expect?

I cashed out four months ago via GM. If you can sell a ship to a buyer, take it. Take it for half. Just take it.

You can also email and ask for a partial refund for 10%. Those we will approve without a problem, although it might take six or eight weeks to process now. Otherwise, stop asking, stop emailing and stop whining. Just stop.


this agent is as big as a retard as the slimiest star citizen fanboy
I love how literary creative he got in that post. I sense a Dostoievski in the making.

tommorow he'll suck Roberts's dick for helping him discover his inner demons or some shit like that.
 

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