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How would you create a Gladiator/Duel style turn based RPG?

adrix89

Cipher
Joined
Dec 27, 2014
Messages
700
Location
Why are there so many of my country here?
I have an ich for some single character turn based combat games.
I got into Sword and Sandals Steam version(not sure about other versions) and it doesn't have much depth.
Domina is good but too much of an action game.
Age of Decadence/Dungeon Rats has depth but its too much RNG.
Shigatari is perfect but I already played it to death.

So what would you like to see in a gladiator/duel turn based combat RPG where you control just one character? Maybe with some AI companions and maybe permadeath.
I think this niche has potential.
No complicated stories, just the pure battles, progression and challenge.
Very minimal requirements for the arenas and art.
Its just the combat has to be good.
I also played Dwarf Fortress Adventure and that was something like this.
How do you think the combat could work?
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,754
Make the Codex Great Again!
I would do it like Battles of Norghan but with more variety to unit abilities and more sim stuff to do outside of the arena.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Wasn't the best, but wasn't terrible either. Lots of varied fights, restrictions in events required you use certain race and class combinations. Also wasn't entirely single combatant, but I do believe you could set companions to Ai and control only one character if you so desired. Permadeath was possible for Gladiators you hire. Lots of timing puzzles could be frustrating if your reflexes suck, but make the game astronomically easier if you git gud. I do believe you could change settings to do it automatically for you, however.
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
1208733997.5.jpg
 

Bantichai

Arcane
Developer
Joined
Jun 22, 2017
Messages
332
Location
Australia
The upcoming combat demo in my own game "Dead Monarchy", is more or less what you've described. I've dubbed it survival mode because I wanted to string it together with some progression. In between fights you'd purchase gear then go fight some more. Obviously there is more to the game than this, but for now I am focusing on the combat demo as I'm only one guy. In the complete game, I'd either integrate arena based game-play into the base game or keep it aside as a separate mode. I'll let you know when the demo drops :)
 

Startropy

Startropy Games
Developer
Joined
May 19, 2017
Messages
33
I would look into the Riddle of Steel PnP system if you haven't already. The devs spent a lot of thought on this subject matter.
 
Joined
Jan 17, 2015
Messages
781
There's a steam version? Man, I remember playing the flash game like a fuckload of years ago and it was badass, or at least that's how I remember it

Okay the theme song was great it was like

Gladiator
Gladiator
GLA DIA TOR

And then it just reapeated that over and over again, it was awesome.
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
Already done. It's really short and technically incomplete but hey, ideas are all there. Too bad I botched it and accidentally overwrote my local copies. Note: It is in Python, so you'll need to get some sort of interpreter (I used the 2.7 interpreter from Python's website)
Edit: linked wrong version.
 

Flint

Novice
Joined
Sep 17, 2016
Messages
24
Already done. It's really short and technically incomplete but hey, ideas are all there. Too bad I botched it and accidentally overwrote my local copies. Note: It is in Python, so you'll need to get some sort of interpreter (I used the 2.7 interpreter from Python's website)
Edit: linked wrong version.
Zipped source files on github? Do you even version control?
 

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