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Assassin's Creed Origins - it's an RPG now

hilfazer

Scholar
Joined
Jan 26, 2016
Messages
224

Wow... dev said "ability graph". Not "skill tree", not even "ability tree". I was sure he's not going to call it by name. I'm seriously and positively surprised.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
http://blog.ubi.com/assassins-creed-origins-pc-specs-system-requirements-revealed/

ASSASSIN’S CREED ORIGINS PC SPECS AND SYSTEM REQUIREMENTS REVEALED

In anticipation of the release of Assassin’s Creed Origins on October 27, the development team has released the official PC specs and system requirements (listed below). In order to learn more about the new features and development process for the PC version, we spoke to Jose Araiza, the producer responsible for coordinating with Assassin’s Creed Origins development teams around the globe.

“The PC platform overall is really important to us,” Araiza said, “that is why the PC version was developed in parallel with all the other versions by the main team in Montreal, in collaboration with our PC-dedicated team in Ubisoft Kiev. This approach was adopted while the game features were being designed, making PC and mouse-and-keyboard controls a full part of the equation from the get-go.”

This approach resulted in performance gains across the hardware spectrum. Players wondering if their machines will be able run Assassin’s Creed Origins well should know that while “using all the modern techniques,” Araiza says the team “worked very hard and were able to keep the minimum requirements to what they were on Assassin’s Creed Syndicate [two years ago]. This means that the range of supported machines is wider than ever.”

Those running on the minimum recommended hardware, Araiza says, will be able to run the game at 720p at 30 frames per second (FPS) using the game’s auto-detect presets. Meanwhile, players with more powerful PCs will, depending on their hardware, “have the possibility of running 4K at 30 FPS or higher, or running standard resolutions such as 1080p or 1200p at higher than 30 FPS.”

Additionally, Assassin’s Creed Origins uses a technique called dynamic resolution rendering on PC and other platforms. As Araiza explains, “dynamic resolution rendering is a technique we use to keep the framerate as close as possible to our targeted FPS at all times by adjusting the frame resolution on the fly, which in most cases will be invisible to the player. On PC, players can actually choose what baseline framerate they want to target: 30, 45, or 60 FPS. They can also select their maximum framerate between 30, 45, 60, or 90 FPS, or decide to completely uncap it.”

Customization plays a big role in ensuring PC players get the most out of their games, and Assassin’s Creed Origins will have standard industry customization options, as well as features new to Assassin’s Creed on PC, like built-in benchmarking and in-game performance analysis.

“The built-in Performance Benchmark will help players validate their tweaked settings, while the in-game Performance Analysis will allow them to profile how their hardware is performing using constant monitoring and tracking of their performance by our engine,” says Araiza. Furthermore, an in-game resolution multiplier will give players flexibility to tell the engine to render the game at higher or lower resolutions as they see fit.

MINIMUM CONFIGURATION
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 6GB
Resolution: 720p
Video Preset: Lowest

RECOMMENDED CONFIGURATION
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 8GB
Resolution: 1080p
Video Preset: High

Surprisingly low.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,174
Location
Bulgaria
So guys what will be your first nigger build?Will you be the stealthy dick washer that can wash the dirtiest dicks in the darkest rooms,or will you be the buffed muscular dick washer,a true beast that can take any type of dicks head on.Maybe a devastating nuke dick washer,a true wizard of dick washing.You could also chose to go the way of the divine priest,giving a blessing and a buff to every washed dick.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,874
Pillars of Eternity 2: Deadfire
Adding in MMO loot just so they can find a way to work in microtransactions honestly. They're just adapting what they learnt from the Division to go hunting whales who can't manage their money.


Can't wait to cheatengine myself some RL currency.
 

555

Educated
Joined
Aug 19, 2017
Messages
101
Location
Ankara
Fallout is an action game now and Assassin's Creed becomes an RPG? Weird times

Also I got an alert from this thread but I haven't posted on it and I'm sure I wasn't watching it, is this a bug?
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,010
The journalist morons that call action games "RPGs" because they feature levelling and loot will never cease to amaze me with their stupidity.

Wake me up when Origins offers player agency in its narrative, nonlinear dialogue and quests with choices and consequences and multiple endings. Then we can stick it into RPG section.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
What will prevent this from ever becoming a good Witcher 3 clone is obvious throughout the demo - the writing is worthless. Plus, you have no real dialogue, just cutscenes.

Combat could be interesting on the highest difficulty levels, the dumb console game features can probably be turned off, such as the seeing through walls.

The bow made the impression of a built-in cheat. No crosshair trembling, damage output preview, no arrow arc, it shoots as if it were a rifle.

The non-choice between stealth vs combat approach must be some kind of ubisoft trademark. Dumbfucks, stealth is only interesting if you are in fear of having your ass kicked if you fail at it, i.e. if you are really vulnerable, so that there is a reward for stealth. Same dumb shit as Dishonored. Stealth means tough work - enemies who can hear, shadows that serve as cover, intelligent area design, not simply "walk on rooftops to be invisible". Your stealth sucks.

Interesting to see what else they will show, but I couldn't bear playing through this if I'll be annoyed by its shitty story and writing at every step,which will most probably be the case. Unless they demo something of the quality of the Red Baron quest, I'm unimpressed.

If they match Witcher 3's sex scenes with something more new-gen, like more bouncing boobies for example, which was a Witcher 3 weak side, that will be good, though I doubt it. They are probably going for the lowest possible PG rating.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,464
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Dumbfucks, stealth is only interesting if you are in fear of having your ass kicked if you fail at it

:citationneeded:

This is something I keep seeing people say. Let's say you're making an action game with a reasonably simulated game world. If you hide in the shadows, or behind a crate, the enemies don't see you. Ergo, the game has an emergent "stealth" implementation. Should this be removed because the game is an action game and you don't need stealth to kick ass? Can you really not see the appeal of sneaking up close before unleashing the pain?

The complainers' real problem seems to be with the game's branding. "You're playing a mysterious cloak-wearing assassin, whose look reminds me of a stealthy thief from D&D, so the game should play like Thief: The Dark Project." If you were a burly supersoldier with the exact same mechanics nobody would complain.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,291
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
You are exactly right. I think it's hypocricy to claim your game offers "stealth or guns-blazing approaches" when it's clearly been designed with one of them being the "expected behavior".
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
So I thought I'd suit up and take my cynicism meter round the executive offices of Ubisoft

geiger.jpg


And, holy malony

cynicism.jpg
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,174
Location
Bulgaria
Fallout is an action game now and Assassin's Creed becomes an RPG? Weird times

Also I got an alert from this thread but I haven't posted on it and I'm sure I wasn't watching it, is this a bug?
It is not a bug,it is a divine intervention or destiny.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,102
Fallout is an action game now and Assassin's Creed becomes an RPG? Weird times

Also I got an alert from this thread but I haven't posted on it and I'm sure I wasn't watching it, is this a bug?
They're both action games.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,232
They should have made GR Wildlands an RPG. They have the resources to create this huge ass beautiful game world/nowadays' popular narcos setting & serviceable story but filled with series of linear quests which people stop talking about after the month of its release.
 

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
5,220
Location
Most skilled black nation
You guys never post the kind of news that truly matter: http://www.eurogamer.net/articles/2...gins-returns-ability-to-pet-cats-fans-rejoice
Assassin's Creed Origins lets you pet cats, and fans are very happy

Feline good.
By Tom Phillips Published 05/10/2017
Last night, the final round of Assassin's Creed Origins previews hit the internet ahead of the game's late-October launch.
Eurogamer's take, written by the lovely Tom Phillips, focused on gameplay. Others focused on the detailed version of Egypt Ubisoft has created. But Assassin's Creed fans only had eyes for one thing.
Yes, Assassin's Creed Origins lets you pet cats.
MY0YlU3.gif

The top thread on the Assassin's Creed reddit right now is about this very topic. "They listened!" exclaimed one fan. "GOTY 2017 CONFIRMED" agreed another.
You could pet animals - both domestic and farmyard - in 2012's Assassin's Creed 3 and 2013's AC4: Black Flag. But this ability was absent - for no good reason at all - in 2014's Unity and 2015's Syndicate.
Origins' development is led by Ashraf Ismail, who was also game director of Black Flag. Many fans have taken to thanking him personally for ensuring the much-requested petting feature was added back in. The thread is titled: "Ashraf went and did it!" "Legend", another fan agreed.
Animal petting is not the only fan-requested feature to make it into the game - the ability to toggle your Assassin hood up or down is also available, along with a long asked-for photo mode.
 

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