Sure you might be screwed over by RNG a few times but it's still perfectly within reason.
Nope.
Fly spell is your best friend.
Wow, you made it that far... so that you could get a spell that improves the game by teleporting you past all the crap content, hoorah.
You do know you can teleport away from fights anyway using the retreat command, right? Then there's levitate as well. Amazing how many things in the game are designed to avoid the crap content. It's almost like the game knows its content is shit and the 'game' is levelling up enough so you don't have to face the content any more. Fascinating stuff...
M&M1 is one of the best games in the series.
Sure it is... if you're a mental case who's only pleasure in life is trying to claim manlihood by being one of only a few humans on the planet that can put up with the turdiest of games...
how good are the UI, music and voice overs?
The UI is bare bones, but functional, once you are use to it there's no great issue with it.
The music is as you would expect for a game of that era, quite pleasant and nostalgic, can't say any noises in the game particularly pissed me off, but I didn't play it long enough to know if I'd get sick of any noises by the end of the game.
Voice overs? Ohhhhhhh, you're taking the piss? Good one. Why contribute when you can just copy-paste memes?
you managed to acknowledge the fact that i was criticizing you for criticizing an old game for no reason other than the poor old game failed to meet your expectations.
if it's not clear yet, i'm still wondering where you are going with this thread.
why pick m&m 1 of all games to criticize?
why is dieing to rng such a bad thing for you?
do you have any experience with any perma death games?
have you ever heard of roguelikes?
are you aware the roguelike is an rpg subgenre?
are you aware that roguelikes like to kill players at any time almost completely random and give them no possibility to ever save their game?
is it such a surprise to you that an old rpg dungeon crawler of all possible rpg genres has a few elements in common with a roguelike?
do you even lift, bro?
You managed to notice that I'm fully aware that you're just being a contrarian, but you don't seem to be able to grasp much else. I'm not criticising the game for no reason, I've listed no end of reasons. Just because the game is old you seem to be completely butthurt that someone is talking about it.
If that's not clear yet, I'm still wondering why you're taking an interest in the thread.
Why wouldn't I pick M&M1 to criticise? Is it not allowed?
I don't believe I said dying to rng is such a bad thing for me, it was one of many points I raised and you're being disingenuous for only bringing up that one micro-point as if it's the be all and end all of the thread,
M&M1 doesn't have perma death so why are you even bringing that up?
Yes, I have heard of roguelikes.
Yes, I'm aware roguelike is an rpg subgenre.
Yes, I'm aware roguelikes are different from regular rpgs, that's why they're roguelike... duh.
What does M&M1 have in common with roguelikes? And what's that got to do with the price of fish?
Do you even read, bro?