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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
There have been heavy discussions here at the studio on whether the protagonist should be this super stylized creep or maybe closer to a more relatable everyman that could maybeee even be viewed as sort of attractive. We´re rolling dice with our fingers firmly crossed and lips bitten and bleeding.
The "relatable, attractive everyman" always alienates me. Please give the protagonist glaring faults, darkness, and things that make me not necessarily relate to him but want to learn more.

"Super stylized" may be too far, of course; ultra cartoony will make me not take him seriously, and I want to take him seriously. The best characters have strong tendencies but aren't always predictable. E.g.: a story about a guy who always fucks up his job can be OK, but what about a guy who is great at his job every day but then one day he fucks up bad? Maybe a guy can't deal with his aggressive boss but deals with his aggressive wife just fine. And so forth. All-or-nothing characters are weak writing next to those with variation and texture. Don't "stylize" him so much he becomes 2D.

But definitely don't make him so bland and "relatable" that I don't fucking care any more.
All good points, but I meant the stylization art-wise.

Think of a graph where the cartoony Warcraft is on one end, some quasi-realistic WWII story-shooter on the other and Dishonored somewhere in the middle. There are certain expressive shapes that help tell a story, but it can go overboard. Finding that balance is tough and involves personal tastes and what is common in other similar medias. We’ve gone though a bunch of iterations and ended up with *drumroll* with this:

7jkkRnfl.jpg



(If that image doesn’t work for you,I’ll try fixing laterzzz FIXED IT!)
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,004
Just read Bukowski's Pulp--is there any influence there? The book seems pretty similar to the premise of this game (so far as I understand it).
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,175
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Well it at least will receive 9.8/10 from mainstream ign with the 0.2 "too much slav" comment subtracted the score.

It will be also have cinematic voice acting, dialogue wheel, and premium lootboxes, season pass, and no truce themed snicker bars, and dorito bags, and nonster energy drink or mountain dew "be the corrupt cop you always want to be"
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
I don't know about that wheel thing or dew, but a bigger budget for - insert here something we've dreamed of as artists - would be welcome, sure. Anyone reading this - paypal that directly to me, thanks!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey Kasparov, have you guys changed your "police procedural" tagline? I don't think I see it anywhere anymore. It's "isometric RPG meets cop-show" now? Should I rename the thread?
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Hey Kasparov, have you guys changed your "police procedural" tagline? I don't think I see it anywhere anymore. It's "isometric RPG meets cop-show" now? Should I rename the thread?
That is true, kudos for noticing, but I propose we keep it as "police procedural" for Codex forums. You know, all that erudition in the air :D
 
Joined
Dec 12, 2013
Messages
4,229
Hey Kasparov, have you guys changed your "police procedural" tagline? I don't think I see it anywhere anymore. It's "isometric RPG meets cop-show" now? Should I rename the thread?
That is true, kudos for noticing, but I propose we keep it as "police procedural" for Codex forums. You know, all that erudition in the air :D

RPG about being a total failure was the best tagline. Why ever change it?
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Failing triggers people the wrong way. While the game´s content remains the same, we decided to rephrase the tagline to give a better impression of what the game´s about - hence "police procedural" (or "cop show", if you will)
 

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