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Stellaris - Paradox new sci-fi grand strategy game

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Kangaroo Island
I think you can create a Gestalt Consciousness machine empire that isn't necessarily by definition an Exterminator, Assimilator or Servitor, by simply not selecting the proper corresponding Traits during Empire Creation.
That's correct, this is what I based my last post on. I think it works really well overall, far better than the three special governments.
 

Space Satan

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Space Hell
From devs on upcoming exterminators and assimilators changes:
- Successfully assimilating a Pop as a Driven Assimilator now generates one month's worth of Unity and Society Research
- Driven Assimilators can now allow Cyborgs to procreate (they do not need food to grow)
- Assimilators can now research most Genetics techs
- Driven Assimilators can now derive Assault and Defense Armies from Cyborg Pops
- Pops are now assimilated much faster, on a per-planet basis rather than per-species basis
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
From devs on upcoming exterminators and assimilators changes:
- Successfully assimilating a Pop as a Driven Assimilator now generates one month's worth of Unity and Society Research
- Driven Assimilators can now allow Cyborgs to procreate (they do not need food to grow)
- Assimilators can now research most Genetics techs
- Driven Assimilators can now derive Assault and Defense Armies from Cyborg Pops
- Pops are now assimilated much faster, on a per-planet basis rather than per-species basis

Everything was quit obvious after a day of playing the DLC, that should have been in day one, once again very little playtesting from paradox .
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
I think you can create a Gestalt Consciousness machine empire that isn't necessarily by definition an Exterminator, Assimilator or Servitor, by simply not selecting the proper corresponding Traits during Empire Creation.
That's correct, this is what I based my last post on. I think it works really well overall, far better than the three special governments.

It will as you can use diplomacy, the easiest way to win in stellaris is to friendship your way through all the galaxy.Assimilator and exterminators cant, rogue servitor have a lesser malus to diplo but it matters a bit .
 
Joined
Jan 7, 2012
Messages
14,241
From devs on upcoming exterminators and assimilators changes:
- Successfully assimilating a Pop as a Driven Assimilator now generates one month's worth of Unity and Society Research
- Driven Assimilators can now allow Cyborgs to procreate (they do not need food to grow)
- Assimilators can now research most Genetics techs
- Driven Assimilators can now derive Assault and Defense Armies from Cyborg Pops
- Pops are now assimilated much faster, on a per-planet basis rather than per-species basis

Everything was quit obvious after a day of playing the DLC, that should have been in day one, once again very little playtesting from paradox .

The problem with Assimilators was apparent after 30s of starting a game with them. Paradox clearly gave zero shits about testing.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
From devs on upcoming exterminators and assimilators changes:
- Successfully assimilating a Pop as a Driven Assimilator now generates one month's worth of Unity and Society Research
- Driven Assimilators can now allow Cyborgs to procreate (they do not need food to grow)
- Assimilators can now research most Genetics techs
- Driven Assimilators can now derive Assault and Defense Armies from Cyborg Pops
- Pops are now assimilated much faster, on a per-planet basis rather than per-species basis

Everything was quit obvious after a day of playing the DLC, that should have been in day one, once again very little playtesting from paradox .

The problem with Assimilators was apparent after 30s of starting a game with them. Paradox clearly gave zero shits about testing.
Thats true, first thing i did was creating a strong cyborg sub race to harvest minerals, then not evne 30 sec int he game i found they cant reproduce therefore i had to restart and made instead the 4 cyborgs highly intelligent and use for research. Then after a few conquest you immediately see theres no real reason to take that civic at all. Slavers with a strong subspecies can do a lot better.
Its only 9.99 euros this time but theres complete indie games at this price. Also it doesnt even include machine only ships and city, 4 sprites and 2 gifs backgrounds is obviously far too much to ask for. Theree's modders doing more for free.
 
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Messages
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Its only 9.99 euros this time but theres complete indie games at this price. Also it doesnt even include machine only ships and city, 4 sprites and 2 gifs backgrounds is obviously far too much to ask for. Theree's modders doing more for free.

Yeah, the lack of actual content (in terms of art assets) was amazing. Was the guy in charge of ship models sick for half a year? There's a few portraits and that's it besides the icons for random crap.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
Its only 9.99 euros this time but theres complete indie games at this price. Also it doesnt even include machine only ships and city, 4 sprites and 2 gifs backgrounds is obviously far too much to ask for. Theree's modders doing more for free.

Yeah, the lack of actual content (in terms of art assets) was amazing. Was the guy in charge of ship models sick for half a year? There's a few portraits and that's it besides the icons for random crap.
Hmm maybe.. they dont even charge for it this time i should ask on official forum.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
So is it gud now or needs 2 years more ?
Imho it's at a crossroads between 4X and grand strategy. The game is way too slow and yet, there isn't really a way to skip the early game. They should add prefilled maps that will allow a more grand strategy gameplay.
Can't you start as a "Fallen Empire" now with this DLC? I guess that kind of addresses this issue?
 
Last edited:
Joined
Oct 7, 2015
Messages
637
Location
Kangaroo Island
It's never going to be "great" until the pop system and tile management get hurled into a fire and replaced with what Vic2 had. I still think it's better than basically every other modern (like, post 2010) sci-fi 4x, though. It's at least got variety even if it's meaningless, all of the others are literally just Civ 5 at their best and Civ 5 with some dumb combat system that makes you draw cards (wtf) at their worst.
 

Vaarna_Aarne

Notorious Internet Vandal
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Messages
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Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
As much as I love Vicky 2, there are some things about it that I don't wish to see again in their original form. One of those is soldier pops. The regiment building system is made into too much of a hassle because it's tied to provinces and states rather than a single pool, and it'd still be preferable to do away with regiments entirely in favor of a mobilization based system. Another thing would be reducing the number of obfuscated factors affecting pops or reworking them to a more functional and apparent form, like the mysterious ways in which RGO employment and general wages work.

But anyway yea having pops in Stellaris actually represent something numerically would be nice, even if it wouldn't do anything besides make up some number based on number of pops. Tile management needs to have something done about it tho, so you don't pull out your hair when the sector AI fucks up.
 
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Jan 7, 2012
Messages
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Tile management doesn't even make sense. Sixteen tiles on the entire Earth? It's completely out of place for the scale of the universe.

Any more would just be micromanagement hell. I mean the newly added Machine races are already hell since you have to keep robots building on all of your planets in addition to building buildings when they are done. In an MP where people wouldn't want you pausing I'd bet its unplayable.
 

fantadomat

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Tile management doesn't even make sense. Sixteen tiles on the entire Earth? It's completely out of place for the scale of the universe.
Yeah i would love to see a real star/si-fi game.Something like Aurora with some AAA visuals and UI,and little bit streamlining will be the best si-fi strategy game ever.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
Tile management doesn't even make sense. Sixteen tiles on the entire Earth? It's completely out of place for the scale of the universe.

Any more would just be micromanagement hell. I mean the newly added Machine races are already hell since you have to keep robots building on all of your planets in addition to building buildings when they are done. In an MP where people wouldn't want you pausing I'd bet its unplayable.
Would be absolutely hell to do that in mp without pause.Sins of a solar empire is a lot better for that.
 

IDtenT

Menace to sobriety!
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South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Tile management doesn't even make sense. Sixteen tiles on the entire Earth? It's completely out of place for the scale of the universe.

Any more would just be micromanagement hell. I mean the newly added Machine races are already hell since you have to keep robots building on all of your planets in addition to building buildings when they are done. In an MP where people wouldn't want you pausing I'd bet its unplayable.
Not necessarily asking for more micromanagement. Just better abstraction. Economic philosophies, etc. The tiles abstract in a completely unrealistic way.
 
Joined
Oct 7, 2015
Messages
637
Location
Kangaroo Island
I don't even know what a tile and a pop actually represents. Billions of people? But then you're telling me my colonies start with billions people on them after 3 points in expansion? It's too abstract. Needs to be replaced with vicky2's system.
 

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