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Divinity Divinity: Original Sin 2 - Definitive Edition

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,087
Finished the game.

The last fight is utter garbage. I switched to Explorer difficulty cause my patience for this game was over. I sided with a Demon (!?) and almost all my previous choices were overwritten in the ending slides.

To be honest, it doesn't matter. The game is garbage from a narration point of view. Larian cannot write anything resembling a decent story. Example: There were 3 retarded plot twists during the last battle (!?).

The game's 1st Act is the best part of the game and everything goes to shit starting with Act 2. The final main quest from Arx is stupidly unintuitive (probably because Larian tried to be edgy).

I still cannot believe how retarded is the entire story and in fact the entire game. A huge waste of time. I will never play or buy another game from Larian.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
you defended this piece of crap till page 98 and pretended to know what you were walking about only to suddenly reveal that you haven't played shit and only now had to fight the boss of act 1. i thought you were just some retard. turns out you're actually a retarded shill of a fanboy. way to fool me :salute:
Go fuck yourself retard, I've mentioned in multiple instances how far I am into the game. Not my fault you don't read.

Then go fuck yourself again, because I have about 65 hours in my playthrough right now, and I've seen and done everything my party can do in Act I before exiting. None of the points I've made are invalidated by the fact I've just finished Act 1.

As usual, you present no arguments on why this game is "crap", instead preferring to spew shit at random, and I can present enough arguments on why it's better than D:OS. So why don't you just go fuck yourself a third time for good luck.
How exactly would a non-deterministic system work?????

for example physical armor protects against Taunt
this is beyond retarded and it's symbolic for the lazy mechanics design Larian keeps crapping out.
They could've just not given out CC abilities like candy to everyone if they didn't want everything to devolve into CC spam. Make them rare and/or higher level, with long "cooldowns", so you have to use them wisely.
or even better than cooldowns: casting time
i'll never understand why no one criticizes the fucking cooldowns. they make absolutely no sense what so ever. bruce lee was said to be able to punch 7 times in a second. imagine him waiting a few turns for his fist to cool off.
it's fucking obvious that Larian either can't come up with a sensible RPG mechanics system or just won't bother. after all, world of warcraft had cooldowns and sold millions.
they shat out a fucking 27gb turd of a game with a ton of cosmetic customization options like skyrim and a mechanics system that's inferior to fucking skyrim!!! FFS!!! even skyrim had different percentage gains per skill point for different skills. are you serious Larian??? a fucking 5% increase on every fucking skill for every fucking skill level??? level centric damage scaling???
and what's with this shit about every class having to be awesome? the pursuit of this idiocy is in itself so fucking stupid it goes against the very principle of teamwork. a party has to be composed of different characters with wildly different purposes which complement each other, not a fucking leaderboard of who does the most damage!!! even fucking shooters manage to implement different roles with different abilities. there are snipers, medics, explosive specialists, engineers... how the fuck does one manage to make every fucking class do the same fucking shit in a fucking fantasy game where on top of all that you also have magic at your disposal??? how can stun become such a big deal that you need to implement a fucking shield system to make people do some damage with any of their characters before resorting to one hit mass stun lock?
how hard is it to implement a simple mage doing his job casting some devastating spell for a few rounds somewhere in the back, while being vulnerable to interruptions to give the fucking tank a fucking reason to use his taunt ability, while the ranger tries to interrupt the enemy mage and the thief sneaks up either behind the enemy tank to stab him in the back or behind the enemy ranger to keep him from interrupting or behind the enemy mage to one hit the shit out of him while he's spell casting?
that would be tactical. not this fucking hp, armor/shield and damage per round bloat.
and then there's the environmental hazards. i hear people are saying fire doesn't seem to burn in this game. fuck you Larian! if you're going to implement environmental hazards, make them fucking hazardous to stay in! who the fuck is gonna believe that some idiot will keep fighting while burning??? how is it even an option not to run around screaming or at least get a fucking huge penalty to accuracy or concentration or god forbid fucking die while on fire?

TL/DR: you're on a fucking forum! learn to read! i"m not gonna do a voice over!
page 31 i already knew it was gonna be shit.
i will now proceed to bash the game with some more arguments for it being crap.

should i start with itemization or the environmental hazards? i often care more about resistances and skill points on my equipment than i care about how much armor and shield they offer for 2 reasons. one of them is that with more skill points i can widen my array of available skills or make them stronger by a whole 5% per point. it's crappy as fuck but it should/could/might add up. the other is that with resistances i don't have to worry about walking through fire as much. it's mostly about fire because for some reason everything burns in this game, be it oil or fucking blood or even poison :retarded:.
(while we're on poison, and before i forget it, this game also has acid which of course does poison damage :retarded: probably because it's green :retarded: and poison is green :retarded: and radioactivity is green :retarded:. do people at Larian own a car? does that car have a nice sulfuric acid filled car battery? did they put in some green paint to fit their world view? because, hold back, this may blow your mind, acid is not green! nor is poison for that matter. there's about a million different venoms from a million different species of plants, insects and animals and i'm gonna venture a guess none of them are green. yellow cake uranium is yellow, by the way.)

so fire, yeah. does fire burn or doesn't it? the game can't make up its mind. if you stay in fire it ticks like once a turn, but here it comes: when you move through it, it ticks at every step. now what is a step? i have no fucking clue. one single action point will give you quite a distance of steps and ticks. since there is no grid, i have no fucking idea how much damage fire will do when moving through it.

but that's just a minor inconvenience compared to the fucking idiocy that the game will not burn you while standing for the same number of ticks it would gather when using all your action points to move through fire. why? why Larian? fucking why? is the customer too stupid to understand the concept of fire and the need to move out of fire to not get burned? do we have to cheat fire to accommodate imbeciles? is it your ai? does the ai quit playing when having to compute what to do if fire burns? seriously, why?
but this argument is going in the wrong direction, isn't it? since the game shouldn't have to add up ticks from moving through fire to determine the damage it does while standing. it should be the other way around.
get ready, this is gonna be another eye opener to people who never experienced real world physics: fire doesn't burn as much when running out of it. the way thermodynamics work is over time. it takes time for fire to heat up something. if you don't believe me, go bake a cake or run a finger through the flame of a candle or a lighter, you should be able to make 2 very valuable observations. a cake will not get backed in a second, in fact it will take quite a while, even if the oven is already at max temperature. and while running your finger through a flame it will burn less the faster you move. i know, i'm a genius for knowing these things so it's no surprise that Larian thinks fire will burn more if you run out of it than if you stand in it like a fucking vegetable.

so at the beginning of act 2 i had about 6 points of luck and found about 3 fucking legendaries in the fish piles on the shore. great, no? NO!
first of all, other than the color, there was fucking nothing legendary about the items. it was at most one more random bonus compared to epics. some people compared this shit with "great" games like diablo and world of warcraft or other crappy clones of those 2. now i don't know about the clones, but i do know legendaries in world of warcraft did something legendary. diablo 3 struggled at first with some boring ass legendaries but even diablo 3 quickly fixed that mistake by adding something to the legedaries that was not available on any other equipment rarity.
so what the fuck did Larian do here? they don't even sell well. the merchant will be like, what, you killed that mutherfucker and got a legendary piece of equipment but you don't need it and are willing to sell it to me? great, i'll give you 50 gold for it, just throw it on that pile of legendary equipment i already have so other customers can browse my wares by color. can i interest you in some nice uncommon equipment that was flown in just a moment ago when you leveled up? it seems the adventurer equipment research team made quite the leap while you were fetching that bread for the town baker that forgot how to make it and already delivered some cutting edge armor and weapons to all your enemies. you see, they ordered it online. wait, what? you want cutting edge legendary equipment? no, you can't afford it. go back to farming.

fuck that, i'm gonna get some high level legendary equipment even if it's nothing special. i'm just gonna load the save at the very beginning of act 2, gonna quest around a bit, do a few fights, level up and then i'm gonna farm the legendaries. right? right? right.
except, i didn't get high level legendaries. i got low level epics. i don't know how the game spits out this shit but in addition to rng on the amount of points on a bonus, you get rng on which boni you get, rng on how many boni you get (rarity), rng on equipment level. merchants at least restock with some level appropriate stuff whenever you level up. now, there are boni that seem too good to replace. like 20% crit chance on a crossbow on a character that gets his crit chance applied to his spells. what's the chance i will ever get an upgrade for that slot before i finish the game and can shoot again at some enemies if the situation calls for shooting?


so where do we stand on the list of botched design with dos2?
we have:

botched skill system with crappy zero-thought-skills that offer 5% increases to damage

fucked attributes and initiative
magical physical armor that blocks taunts :retarded:
a party based game that discourages parties
. :retarded: (2 lone wolves are pretty bad ass and count as one character for some reason :retarded:)

a party based game that discourages variety of classes. yes there are enemies with more armor than shield and enemies with more shield than armor, but going both ways, you'll suck at both.

a cooldown system that doesn't need any explanation or argumentation, it just sucks by default.

a turn based game with cooldowns. it seems i need Larian to tell me i can't use the same spell twice in a row because it's not fun. :retarded: but there are spells with 1 turn cooldown :retarded: also basic attack doesn't have a cooldown, is basic attack fun? :retarded:

bugs, crashes, broken journal

moronic itemization

even more moronic secondary itemization -
just look at that ever growing inventory filled with consumable crap you will never consume!

the crafting guessing minigame - where a blank skill book and a scroll will turn into a skillbook, except when it won't and you spend half a day trying to make a chain lightning skill book by trying out combinations with other shit out of your bloated inventory, completely oblivious of the fact that the game also has superior blank skill books. :retarded: i never even tried to make a needle for the needle and thread recipe for the different armor crafting recipes that all require a fucking thread and needle. a great concept, all you have to do is not get fucked by the book rng god and you might get to craft something on your first run.

environmental hazards for kids with special mental conditions - pretty sure sponge bob is the main culprit here but i can't prove it. i can only draw a parallel with sponge bob going to the beach in the ocean for a swim while living in the fucking ocean but being afraid of the water cause of not knowing how to swim. it seems these kinds of ignorance of both premise and the laws of nature is what sells best to the new generation.

quest markers - and chickens that will ruin your map but not really

generic save the world plot

incomplete generic fantasy races
- they didn't even bother to include more than elves and dwarfs, other than lizards, so we can have lizard based dragons, because dragons are awesome

if i forgot any crap it's because it's getting hard to keep track and i blame Larian for this and count this as another criticism point.

EDIT:
level scaling - level based damage and item scaling to the point of rendering any character development decisions useless

slow animations - so slow it's still slow with cheat engine speed hack at 2x

realistic walking and running - i don't know who came up with this shit first, but it adds nothing of value, pisses me off every time i don't click far enough for my character to decide running is better and is arbitrary as fuck and anything but realistic. people don't run when something is far away, they run when they have to get somewhere faster :retarded:

crappy ai that will run around a character taking attacks of opportunity just to attack the same character without any positioning bonus

pixel hunting with no highlighting for interactive objects

preset fights - and not just boss fights. sometimes enemies just start spawning mid fight, sometimes they spawn at initiation

turn based with real time - this is a whole new kind of retarded. you can hold a fight and wait for a character that's on the other side of the map to come to you and join in and your enemies will be like, sure, we wait. or lock npcs in conversation with a character while another one slaughters any number of other npcs in the vicinity.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,001
Pathfinder: Wrath
Larian are living proof that thinking is hard and thinking about multiple things interacting with each other is harder. That's why they don't do it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,087
Ehhh... Mods will fix it? Right?:negative:

They cannot fix it. The story requires a huge rewrite which will not happen.

Edit: I think I understand now what Shadenuat was saying earlier.

You know what's the most dissapointing thing in all of this?

The story is actually very complicated, running through generations of lore and gravitating together multiple characters that all take the part in it, with twists and turns and unending level of layers.

Yet, it's mostly all for naught. It is written there somewhere, in multiplication of ending slides, coming straight from designer's document; it's just a fantasy story, with all the Larian epicness and fantasysh retardness, but it COULD have been a great story just due to how much stuff there is packed into it.

It COULD have been, but in the actual game, it was shattered into a clusterfuck of never ending fake villains, JRPG cutscenes, bad presentation, lack of actual dialogue and options with important characters. It's like reverse Deus Ex, where instead of working together with endgame villains, you're derping around a mess of scripted teleportations and frontloaded edgy dialogue.

This game deserves a complete rewrite. I understand it's difficult, might be a titanic job to make what this game tried to into good thing (the thing being multiple divines in your party trying to ascend and each having a very long story rooted in the world with personal quests and interactions), but without a very strong and clever rewrite, it's just a mess.

Btw, I have one question about C&C in this game. Did anyone NOT do quest for paladins in Act 2?
In Arx, game makes you think that because of that quest, Paladins raided barracks and killed all magisters. Is that true or is it just another moment of sleight of hand?

What do you people who finished game think about the story? The C&C and slides seem all Obsidianish and such, is there a potential hidden there somehwere? I am somewhat confused as last 1% of the game showed there was obvious effort put into multiple character arcs and plot and stuff.

Oh, and did anyone actually
release the valve with death fog? What happens? Does whole Arx gets rekked? And what is that stuff with Covenant, God King & Scythe? Is it any different than just not becoming divine and seeing world burn?

I also really wonder if it's possible to go through Blood Gauntlet by answering 4 questions. I wonder how game might react, since you must not steal and so on, basically being Avatar from Ultima. I mean, actually going through game like that, not just recruiting a mercenary.

Oh, and Braccus Rex...
I don't entirely understand his role in the story. Shouldn't Fane be on his place and be main hidden villain?
 
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Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
2b4f916537.jpg


Gotta love 10 hour turn enemies that start with a billion AP, and enemies spawning out of nowhere after a conversation. :roll:

Pair that with the initiative bullshit and you have a big mess. They better cut the crap and change how initiative works.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
i will now proceed to bash the game with some more arguments for it being crap.

should i start with itemization or the environmental hazards? i often care more about resistances and skill points on my equipment than i care about how much armor and shield they offer for 2 reasons. one of them is that with more skill points i can widen my array of available skills or make them stronger by a whole 5% per point. it's crappy as fuck but it should/could/might add up. the other is that with resistances i don't have to worry about walking through fire as much. it's mostly about fire because for some reason everything burns in this game, be it oil or fucking blood or even poison :retarded:.
(while we're on poison, and before i forget it, this game also has acid which of course does poison damage :retarded: probably because it's green :retarded: and poison is green :retarded: and radioactivity is green :retarded:. do people at Larian own a car? does that car have a nice sulfuric acid filled car battery? did they put in some green paint to fit their world view? because, hold back, this may blow your mind, acid is not green! nor is poison for that matter. there's about a million different venoms from a million different species of plants, insects and animals and i'm gonna venture a guess none of them are green. yellow cake uranium is yellow, by the way.)

so fire, yeah. does fire burn or doesn't it? the game can't make up its mind. if you stay in fire it ticks like once a turn, but here it comes: when you move through it, it ticks at every step. now what is a step? i have no fucking clue. one single action point will give you quite a distance of steps and ticks. since there is no grid, i have no fucking idea how much damage fire will do when moving through it.

but that's just a minor inconvenience compared to the fucking idiocy that the game will not burn you while standing for the same number of ticks it would gather when using all your action points to move through fire. why? why Larian? fucking why? is the customer too stupid to understand the concept of fire and the need to move out of fire to not get burned? do we have to cheat fire to accommodate imbeciles? is it your ai? does the ai quit playing when having to compute what to do if fire burns? seriously, why?
but this argument is going in the wrong direction, isn't it? since the game shouldn't have to add up tics from moving through fire to determine the damage it does while standing. it should be the other way around.
get ready, this is gonna be another eye opener to people who never experienced real world physics: fire doesn't burn as much when running out of it. the way thermodynamics work is over time. it takes time for fire to heat up something. if you don't believe me, go bake a cake or run a finger through the flame of a candle or a lighter, you should be able to make 2 very valuable observations. a cake will not get backed in a second, in fact it will take quite a while, even if the oven is already at max temperature. and while running your finger through a flame it will burn less the faster you move. i know, i'm a genius for knowing these things so it's no surprise that Larian thinks fire will burn more if you run out of it than if you stand in it like a fucking vegetable.

so at the beginning of act 2 i had about 6 points of luck and found about 3 fucking legendaries in the fish piles on the shore. great, no? NO!
first of all, other than the color, there was fucking nothing legendary about the items. it was at most one more random bonus compared to epics. some people compared this shit with "great" games like diablo and world of warcraft or other crappy clones of those 2. now i don't know about the clones, but i do know legendaries in world of warcraft did something legendary. diablo 3 struggled at first with some boring ass legendaries but even diablo 3 quickly fixed that mistake by adding something to the legedaries that was not available on any other equipment rarity.
so what the fuck did Larian do here? they don't even sell well. the merchant will be like, what, you killed that mutherfucker and got a legendary piece of equipment but you don't need it and are willing to sell it to me? great, i'll give you 50 gold for it, just throw it on that pile of legendary equipment i already have so other customers can browse my wares by color. can i interest you in some nice uncommon equipment that was flown in just a moment ago when you leveled up? it seems the adventurer equipment research team made quite the leap while you were fetching that bread for the town baker that forgot how to make it and already delivered some cutting edge armor and weapons to all your enemies. you see, they ordered it online. wait, what? you want cutting edge legendary equipment? no, you can't afford it. go back to farming.

fuck that, i'm gonna get some high level legendary equipment even if it's nothing special. i'm just gonna load the save at the very beginning of act 2, gonna quest around a bit, do a few fights, level up and then i'm gonna farm the legendaries. right? right? right.
except, i didn't get high level legendaries. i got low level epics. i don't know how the game spits out this shit but in addition to rng on the amount of points on a bonus, you get rng on which boni you get, rng on how many boni you get (rarity), rng on equipment level. merchants at least restock with some level appropriate stuff whenever you level up. now, there are boni that seem too good to replace. like 20% crit chance on a crossbow on a character that gets his crit chance applied to his spells. what's the chance i will ever get an upgrade for that slot before i finish the game and can shoot again at some enemies if the situation calls for shooting?


so where do we stand on the list of botched design with dos2?
we have:

botched skill system with crappy zero-thought-skills that offer 5% increases to damage
fucked attributes and initiative
magical physical armor that blocks taunts :retarded:
a party based game that discourages parties
. :retarded: (2 lone wolves are pretty bad ass and count as one character for some reason :retarded:)
a party based game that discourages variety of classes. yes there are enemies with more armor than shield and enemies with more shield than armor, but going both ways, you'll suck at both.
a cooldown system that doesn't need any explanation or argumentation, it just sucks by default.
a turn based game with cooldowns. it seems i need larian to tell me i can't use the same spell twice in a row because it's not fun. :retarded: but there are spells with 1 turn cooldown :retarded: also basic attack doesn't have a cooldown, is basic attack fun? :retarded:
bugs, crashes, broken journal
moronic itemization
even more moronic secondary itemization -
just look at that ever growing inventory filled with consumable crap you will never consume!
the crafting guessing minigame - where a blank skill book and a scroll will turn into a skillbook, except when it won't and you spend half a day trying to make a chain lightning skill book by trying out combinations with other shit out of your bloated inventory, completely oblivious of the fact that the game also has superior blank skill books. :retarded: i never even tried to make a needle for the needle and thread recipe for the different armor crafting recipes that all require a fucking thread and needle. a great concept, all you have to do is not get fucked by the book rng god and you might get to craft something on your first run.
environmental hazards for kids with special mental conditions - pretty sure sponge bob is the main culprit here but i can't prove it. i can only draw a parallel with sponge bob going to the beach in the ocean for a swim while living in the fucking ocean but being afraid of the water cause of not knowing how to swim. it seems these kinds of ignorance of both premise and the laws of nature is what sells best to the new generation.
quest markers - and chickens that will ruin your map but not really
generic save the world plot
incomplete generic fantasy races
- they didn't even bother to include more than elves and dwarfs, other than lizards, so we can have lizard based dragons, because dragons are awesome
if i forgot any crap it's because it's getting hard to keep track and i blame Larian for this and count this as another criticism point.

Autism speaks,
It's time to listen.
 

Deakul

Augur
Joined
Feb 21, 2011
Messages
417
Location
Taxachusetts
2b4f916537.jpg


Gotta love 10 hour turn enemies that start with a billion AP, and enemies spawning out of nowhere after a conversation. :roll:

Pair that with the initiative bullshit and you have a big mess. They better cut the crap and change how initiative works.
How the fuck did this screenshot even happen? That looks like a bug.
 

MWaser

Arbiter
Joined
Nov 22, 2015
Messages
607
Location
Where you won't find me
2b4f916537.jpg


Gotta love 10 hour turn enemies that start with a billion AP, and enemies spawning out of nowhere after a conversation. :roll:

Pair that with the initiative bullshit and you have a big mess. They better cut the crap and change how initiative works.
How the fuck did this screenshot even happen? That looks like a bug.
I don't see anything weird with a giant demon who used to be a merchant doctor drinking all the potions he had in storage in one turn.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Adramahlik was apparently a vendor, as I checked before the battle. He had a billion potions and he decided to use them all.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
I do not believe that's intended, since AI in that fight sometimes does *nothing* but drinks potions and moves randomly for AP left turn after turn.
 

gunman

Arcane
Developer
Joined
Jan 4, 2008
Messages
1,050
don't want to hype or anything but this may just be the best game I have played since Arcanum. It even has snap options like in CAD programs. The level of detail put in this game is insane!

There is always something missing with the new games, D:OS2 lacks the freedom to go whenever you want in the world, or the lack of day/night cycle or random encounters.
Sure do hope Obsidian makes it right with with Pillars of Eternity 2.

:prosper:
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
do people at Larian own a car? does that car have a nice sulfuric acid filled car battery? did they put in some green paint to fit their world view? because, hold back, this may blow your mind, acid is not green! nor is poison for that matter. there's about a million different venoms from a million different species of plants, insects and animals and i'm gonna venture a guess none of them are green. yellow cake uranium is yellow, by the way.

Acid and poison being green are video game tropes at this point.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
do people at Larian own a car? does that car have a nice sulfuric acid filled car battery? did they put in some green paint to fit their world view? because, hold back, this may blow your mind, acid is not green! nor is poison for that matter. there's about a million different venoms from a million different species of plants, insects and animals and i'm gonna venture a guess none of them are green. yellow cake uranium is yellow, by the way.

Acid and poison being green are video game tropes at this point.
i'm fully aware of that. that's why i also mentioned radiation. but stuff being green doesn't automatically make it the same stuff. acid is not poison! and there is no reason for any of them to be flammable. furthermore, while bones will certainly not be affected by poison they might very well be affected by acid, but since poison in this game heals undead and acid is treated like poison, acid also heals them instead of damaging them.
 
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Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,130
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
I think the reason for per turn 1 tick when standing in an element is because of the perk to give spells -1ap when standing in an element and it would be harder for non water casters to get the -1ap if they are getting smashed with damage the whole time. Also in Repa's critique I notice the bad parts of the writing weren't mentioned in regards to the forced faggotry and idiotic henchmen aside from that I 100% agree the items are just garbage on the game they need a complete overhaul. Maybe uniques and legendaries should actually scale to your level like WoW heirloom items? I am sure there is some way of fixing the system.

I'm doing a restart because I got a legitimate copy of the game ( it is expensive but not X com 2 rip off expensive) and there is zero reason to pick up some of the henchmen as they are just rude, I can see why there are so many lone wolf playthroughs.
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,060
Gotta love 10 hour turn enemies that start with a billion AP
That shit is so cheap . I was infuriated when I saw Aetera cast hail storm , 2 summons , curse and a bunch of other spells on her first turn , although I came in prepared it was still stupid as fuck .

the other half seems like intentionally "haha fuck you" behaviour
Exaggerated , but there is truth in your words . The "Give boss a guranteed first turn , massive nuke and tons of ap" design is the most annoying thing in the game for me . Although even that doesn't matter , I'm still roflstomping everything in the game , once again they couldn't handle the curve .
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
(while we're on poison, and before i forget it, this game also has acid which of course does poison damage :retarded: probably because it's green :retarded: and poison is green :retarded: and radioactivity is green :retarded:. do people at Larian own a car? does that car have a nice sulfuric acid filled car battery? did they put in some green paint to fit their world view? because, hold back, this may blow your mind, acid is not green! nor is poison for that matter. there's about a million different venoms from a million different species of plants, insects and animals
You mean like ants, who produce the toxic formic acid? (which even got named after them)
It's a fantasy game, but if you want to whine about realism, acid and poisoning are not exclusive terms.
 
Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
According to all known laws of necromancy, there is no way a skellington should be able to resist acid. Its bones are too brittle to safely drag its scary spooky body away from the green pool. The skellington, of course, resists anyway because skellingtons don't care what reapas think is impossible.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Unrelated:

I prefer the fallout-style fast travel to Larian's philosophy of level-gating areas any day. As in D:OS this is the biggest downer for me, plus the UI, but even the shittiest UI is something you can get used to if you have the patience.

Level-gating areas is flat out "I'm forcing you to play areas in that order, because it's easier for me to design this way." The illusion of choice becomes too apparent.

Edit: my point is that Deadfire will have its unique advantages.
 

Lahey

Laheyist
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Grab the Codex by the pussy
Absolutely. Development is so far in Deadfire that any influence would likely be minor. I think the major take will be community engagement, as evidenced by their most recent video.
 

Doktor Best

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Feb 2, 2015
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Unrelated:

I prefer the fallout-style fast travel to Larian's philosophy of level-gating areas any day. As in D:OS this is the biggest downer for me, plus the UI, but even the shittiest UI is something you can get used to if you have the patience.

Level-gating areas is flat out "I'm forcing you to play areas in that order, because it's easier for me to design this way." The illusion of choice becomes too apparent.

Edit: my point is that Deadfire will have its unique advantages.


Eh, what do you mean by levelgating?
 

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