sullynathan
Arcane
hmm, I have the games but didn't play much
Wouldn't that cement her status as a questionable writer even further? Outside of the first Blood Omen (which she didn't work on), most of the Legacy of Kain series is just a series of drawn out convoluted time travel shenanigans with no real rhyme or reason, presumably in order to milk as many games out of the franchise. The dialogue is great though (although becomes increasingly pretentious-sounding as the series goes on).Legacy of Kain writer.why the love for Amy hennig? Didn't she only work on uncharted?
I think she's responsible mostly for the dialogue, possibly directing the cut-scenes too but not sure.Wouldn't that cement her status as a questionable writer even further? Outside of the first Blood Omen (which she didn't work on), most of the Legacy of Kain series is just a series of drawn out convoluted time travel shenanigans with no real rhyme or reaosn, presumably in order to milk as many games out of the franchise. The dialogue is great though (although becomes increasingly pretentious-sounding as the series goes on).Legacy of Kain writer.why the love for Amy hennig? Didn't she only work on uncharted?
The story is crazy and go nowhere at the end, I dunno if she is responsible for this but if she is:Wouldn't that cement her status as a questionable writer even further? Outside of the first Blood Omen (which she didn't work on), most of the Legacy of Kain series is just a series of drawn out convoluted time travel shenanigans with no real rhyme or reason, presumably in order to milk as many games out of the franchise. The dialogue is great though (although becomes increasingly pretentious-sounding as the series goes on).Legacy of Kain writer.why the love for Amy hennig? Didn't she only work on uncharted?
The jedi knight games were great but i always hated the clunky FPS beginning, just gimme the damn lightsaber. Though it does feel satisfying when Kyle eventually gets it. Amazing that people still play Jedi knight/Academy online today.Raven Software managed to deliver great SW games over 13 years ago, with Jedi Academy being the last in the Jedi Knight series.
Jedi Knight games are still played today. They're still fun and Star Warish, today.
These titles from EA won't last a year in people's memories, other than how shitty they were. Millions of dorrahs down the drain while Raven Software probably spent 10% of the budget and are still making a profit off it.
I suppose you're talking about the ones beyond Dark Forces 1 & 2 (and expansion), because those were fantastic FPS games.The jedi knight games were great but i always hated the clunky FPS beginning, just gimme the damn lightsaber. Though it does feel satisfying when Kyle eventually gets it. Amazing that people still play Jedi knight/Academy online today.
Yes. Can't remember if i played the Dark Forces series. How do they hold up today?I suppose you're talking about the ones beyond Dark Forces 1 & 2 (and expansion), because those were fantastic FPS games.
Considering I only beat them 1-2 years back without ever trying them beforehand, pretty fucking good. Dark Forces 1 is a polished and well made Doom style game, but with the extra charm of Star Wars. Sound effects, voice clips of the storm troopers, aside from the usual key card hunt it's up there in the subgenre. Dark Forces 2 + Mysteries feel like their own thing entirely, but serves as a great sequel. Bigger levels, with Jedi powers and (slightly useless) lightsaber shenanigans. Both games also have a nice variety of guns (with alt fire modes) and are usually useful all throughout the game. I'd say they're some of my favorite shooters from around that era.Yes. Can't remember if i played the Dark Forces series. How do they hold up today?I suppose you're talking about the ones beyond Dark Forces 1 & 2 (and expansion), because those were fantastic FPS games.
Considering I only beat them 1-2 years back without ever trying them beforehand, pretty fucking good. Dark Forces 1 is a polished and well made Doom style game, but with the extra charm of Star Wars. Sound effects, voice clips of the storm troopers, aside from the usual key card hunt it's up there in the subgenre. Dark Forces 2 + Mysteries feel like their own thing entirely, but serves as a great sequel. Bigger levels, with Jedi powers and (slightly useless) lightsaber shenanigans. Both games also have a nice variety of guns (with alt fire modes) and are usually useful all throughout the game. I'd say they're some of my favorite shooters from around that era.Yes. Can't remember if i played the Dark Forces series. How do they hold up today?I suppose you're talking about the ones beyond Dark Forces 1 & 2 (and expansion), because those were fantastic FPS games.
Just be sure to get DF2 + Mysteries from GOG or something, other versions aren't configured well for modern machines and are a chore to get running.
AN ORGANIZATIONAL UPDATE
By Andrew Wilson, Chief Executive Officer
The world is changing around us – games are now a part of the lives of nearly three billion people, while a convergence of technologies is opening up even more ways to play. Now more than ever we have a responsibility to put our Players First. We have already made a number of important changes over the past year that have helped reshape marketing and publishing, and launch new initiatives in competitive gaming. Today, we are announcing additional updates to our organizational structure that are designed to strengthen our studios and technology platform:
- The formation of EA Worldwide Studios. At a time when players are engaged in games across more devices, the tenets of making great HD and mobile experiences are converging. Our ability to blend our strengths to deliver amazing games across genres, geographies and platforms, in a networked environment, is central to our future success. EA Worldwide Studios will bring together our top creative talent in all of our great studios to work on EA’s powerful brand portfolio and new IP. EA Mobile and Maxis will join this central studios organization led by Patrick Söderlund. Samantha Ryan, who will now report to Patrick, will continue to lead our Mobile and Maxis teams. Sam will also take on leadership of BioWare, where her love for RPGs and experience with open-world adventure games is an outstanding fit to work with Aaryn Flynn and his great team.
Every day, I am inspired by our work, our achievements, and the opportunity in front of us to accomplish even more incredible things for Electronic Arts and for our players.
- The Frostbite team joins our Technology organization. Our drive to power everything we do at EA with world-class technology has never been stronger. Players expect innovative, stable and secure experiences, and the strong combination of our Frostbite engine and our digital platform will make this possible. As a result, our central Frostbite Engine team will move to the CTO group led by Ken Moss.
Sam will also take on leadership of BioWare
Now more than ever we have a responsibility to put our Players First.
Until people are willing to make sacrifices and do what is necessary to pull the rug out from under EA, EA will continue to thrive. Modern history has shown us that there will always be plenty of idiots to prop up evil megacorps unless something truly profound happens (example: the meteoric rise of digital delivery and online sales killing off Blockbuster and several major brick-and-mortar electronics retailers like CompUSA and Circuit City), so we'll most likely be able to continue to enjoy circlejerking about EA for decades to come.
I genuinely don't know what feasible solution there could be other than educating people on the subject and making them aware of what damage this is doing in long term.