The best argument for physical copies is that they are physical, you don't need the internet to install them whenever you want.
Vinyl records are perceived to have higher quality sound, whether that is true or not doesn't matter in this case, so it's not really the same.
It is definitely true. I have a couple Rainbow albums both on CD and Vinyl and the CD version sounds like shit in comparison. But in the case of Vinyl, a lot of people like to pop it in and just look at the huge art on the front box and on the inside of it while they listen to the music. It's an entirely different experience, you get a lot more into it.Vinyl records are perceived to have higher quality sound, whether that is true or not doesn't matter in this case, so it's not really the same.
Mastering is often done differently for vinyl, so that might have something to do with it.It is definitely true. I have a couple Rainbow albums both on CD and Vinyl and the CD version sounds like shit in comparison. But in the case of Vinyl, a lot of people like to pop it in and just look at the huge art on the front box and on the inside of it while they listen to the music. It's an entirely different experience, you get a lot more into it.Vinyl records are perceived to have higher quality sound, whether that is true or not doesn't matter in this case, so it's not really the same.
Yeah... I'd love to do a blind test of anyone's ability to tell the difference between vinyl and lossless high sample rate digital.
One might argue that the vinyl distortion adds to the sound though. For dub techno, deep house and other bass-centric electronic genres I think vinyl distortion in most cases adds more texture, which in my eyes is a plus.Eh, I've heard this "warmer" argument before, but I think they call the distortion caused by vinyl that. I feel like it's the 432Hz vs 440Hz "debate" all over again.
One might argue that the vinyl distortion adds to the sound though. For dub techno, deep house and other bass-centric electronic genres I think vinyl distortion in most cases adds more texture, which in my eyes is a plus.Eh, I've heard this "warmer" argument before, but I think they call the distortion caused by vinyl that. I feel like it's the 432Hz vs 440Hz "debate" all over again.
That's true, maybe I'm too sentimental about my record collection.One might argue that the vinyl distortion adds to the sound though. For dub techno, deep house and other bass-centric electronic genres I think vinyl distortion in most cases adds more texture, which in my eyes is a plus.Eh, I've heard this "warmer" argument before, but I think they call the distortion caused by vinyl that. I feel like it's the 432Hz vs 440Hz "debate" all over again.
The distortion effect can easily be replicated.
For example, Versus Evil started out as a PC focused company - "There was a lot of corpses in mobile," Escalante says - but even though the company is barely three years old cross-platform is already essential.
"I now need cross-platform," he continues. "I probably won't sign a game - unless it's just stellar - for a single platform. It helps us mitigate the risk. And I'm looking at multiplayer more seriously now, just from a longevity point-of-view." The emergence of Twitch and YouTube as platforms for raising awareness is also an increasingly relevant aspect of what makes a game attractive.
"Anything new that we sign, we're actively talking about how we can embrace those things now. In the past, we weren't nearly as assertive. I wouldn't turn a game down because of it, but at the same time I'm potentially more interested if we can do some Twitch stuff with it.
I associated them with beefy manuals. I loved reading the Red Alert, Starcraft and Warcraft 3 manuals back in the day. They always had lore and I was lapping up that stuff. I think having those helped making the lore in-game a little bit less daunting, since you would learn about a lot of the basics in the manuals.Honest question, can anyone explain to me the appeal of physical boxes in this age of digital distribution? I had a bunch of old ones and just tossed them when I was cleaning out the attic some years ago.
Hey. I don't buy vinyls myself, but those feel much more like collectors' items than boxed copies of games. The cover art especially seems to benefit a lot from the greater size, especially when it seems like the greatest covers were made in the age of the vynil and so works better in that format.It's very much the same appeal of Vinyl disks for music.
Versus Evil, an indie publisher that released Banner Saga, publishes PoE 2: http://versusevil.com/news/versus-e...-eternity-ii-deadfire-publishing-partnership/
VERSUS EVIL AND OBSIDIAN ENTERTAINMENT ANNOUNCE PILLARS OF ETERNITY II: DEADFIRE PUBLISHING PARTNERSHIP
SEQUEL TO AWARD WINNING RPG TO LAUNCH ON PC, MAC AND LINUX IN EARLY 2018!
Independent games publisher Versus Evil today announced its partnership with Obsidian Entertainment to publish Pillars of Eternity II: Deadfire. The sequel to the critically acclaimed, award-winning RPG Pillars of Eternity, will launch on Windows PC, Mac and Linux in early 2018.
“Pillars of Eternity and Obsidian are practically synonymous with quality RPGs and we couldn’t be happier to work with their team and their community in supporting Pillars of Eternity II: Deadfire”, said Steve Escalante, General Manager of Versus Evil. “The sequel builds on the massive critical success of the first game and will be one of the premier RPGs to launch in 2018. Fans of the franchise will be thrilled with everything that this sequel has to offer, and newcomers to the Pillars universe will get to experience a technically superior RPG adventure with a more meaningful companion system, deep progression mechanics and uniquely rich storyline for the first time.”
For its part, Obsidian Entertainment CEO Feargus Urquhart said: “We are thrilled to be working with the team at Versus Evil on Pillars of Eternity II: Deadfire, the first sequel we’ve ever made into one of our own IPs. Partnering with a team that is as passionate as we are about making Pillars of Eternity outstanding has already been such a gratifying and exciting experience. We know that Steve and his team will treat Deadfire right and help us make it the game that our incredible fans and generous backers expect and deserve.”
In Pillars of Eternity II: Deadfire, players embark on a dangerous voyage of discovery as they hunt down a god to save their own souls. Building on the award-winning gameplay of the first Pillars of Eternity, every aspect of Deadfire has been improved and expanded. Vastly more detailed graphics, deeper game mechanics, increased player choice and reactivity, a new companion relationship system, streamlined combat, and an entirely new, hand-crafted adventure make Deadfire the ultimate cRPG experience. Players travel the far-flung region of the titular Deadfire Archipelago by ship, where they will discover new races, visit exotic islands, defend their ships against pirates, and, most importantly, choose their allies carefully, as there are powerful factions to encounter at nearly every port.
It's fairly easy to understand, I think: Versus Evil is smaller than Paradox so they surely agreed to have a smaller share of the profits, so Obsidian gets to keep more money and also has a bigger role in this partnership probably so that maybe they'll be able to publish PoE3 by themselves.I spent all day thinking about it and still can not understand. I need to drink some beers.