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LEFT ALIVE - survival action shooter from Square Enix and Armored Core director

LESS T_T

Arcane
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Codex 2014
Coming to PC and PS4 in 2018. Nothing but a vague teaser trailer and description for now:



LEFT ALIVE™ is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM® in 2018. Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.

For more information visit http://www.Left-Alive.com

There was a rumor in 2015 that Toshifumi Nabeshima is working on a new Front Mission at Square Enix. I guess this is how it turned into, or probably this is actually a Front Mission game.

"Survival" doesn't give me confidence but at least it's a single-player only game as far as Steam categories go:



There will be a livestream with developers in September 21, 11:00 JST:

 

LESS T_T

Arcane
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Codex 2014
Some uninteresting details, it's actually set in the Front Mission world: http://gematsu.com/2017/09/left-alive-third-person-shooter-set-world-front-mission

The latest issue of Weekly Famitsu has first details on Left Alive, Square Enix’s newly announced survival action shooter for PlayStation 4 and PC.

Left Alive is a new title prdouced by the Front Mission series’ Shinji Hashimoto, directed by the Armored Core series’ Toshifumi Nabeshima, and featuring character designs by the Metal Gear series’ Yoji Shinkawa. Some Wanzer (mecha) designs will be done by Mobile Suit Gundam 00‘s Takayuki Yanase.

Here are the bullet points:
  • Left Alive is a survival action game featuring shoot outs and traps set up with varied placements.
  • The game uses the same world and setting of the Front Mission series, chronologically taking place between Front Mission 5 and Front Mission Evolved.
  • There are three protagonist, starting with a young protagonist. Next, you’ll become a female protagonist, and switch among the three protagonists as you progress.
  • The progression route is up to the player.
  • There are replayability elements.
  • There is only one ending, but the outcome of the character changes depending on the course you take.
  • It uses a stage-based structure.
  • There is no Wanzer customization, but you can craft by obtaining weapons and materials.
  • It is mainly offline, but that isn’t to say there won’t be any online elements.
  • A few Front Mission staff are working on the game.
  • There are also robots designed by Yoji Shinkawa.
  • Director Toshifumi Nabeshima first joined Square Enix in 2015.
Here are some tidbits from Weekly Famitsu’s interview:
  • Producer Shinji Hashimoto: “We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective.”
  • Director Toshifumi Nabeshima: “It’s a third-person shooter. There’s also Wanzer-riding action and stealth elements. How the game is cleared is up to the player.”
  • Producer Shinji Hashimoto: “Square Enix wanted to convey the feeling that we cherish Front Mission.”
Left Alive is due out for PlayStation 4 and PC in 2018.
 

Hobo Elf

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It was pretty obvious that this was set in the Front Mission franchise since the director left From and joined Square to work on an untitled Front Mission sequel and then they announced this. This game seems like it's going to be a wasted opportunity in every possible way, however, and the only reason they even bother to mention that it takes place in the Front Mission world is to cash in on some desperate fans.
 
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deuxhero

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I see the Steam page says it doesn't have Japanese audio despite otherwise letting you change the language, an indication there's only an English voice track. That's always an interesting choice when Japanese devs make it (Off the top of my head the Souls series and Dragon's Dogma both did this). Hopefully it doesn't lead to them using the handful of Japan based English voice actors.
 

lightbane

Arcane
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Dec 27, 2008
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Wait what, FM Evolved, that POS that had a shitty argument that made no sense (even compared with previous games) is canon now? Worse, using the setting to blatantly cash in desperate fans... No, wait, what's worse is having like 5 seconds of actual gameplay in a 1:30 minutes long gameplay trailer. :decline:
 

Rahdulan

Omnibus
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Well, it's Front Mission something so I'm on-board by default. I just hope it's not another Evolved which pretty much shat on everything franchise established.
 

LESS T_T

Arcane
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Codex 2014
:necro:

Oh right, this is alive: https://gematsu.com/2018/08/left-alive-gamescom-2018-screenshots-information-tidbits

Left Alive Gamescom 2018 screenshots, information tidbits [Update]

Square Enix showed the first gameplay of its Tokyo Game Show 2017-announced third-person shooter Left Alive to members of the press at Gamescom 2018. While it did not release that footage to the public, it did release a new set of screenshots.

DualShockers saw the footage, and sat down with director Toshifumi Nabeshima and producer Shinji Hashimoto. Here is the new information shared by the outlet:
  • Left Alive is not just a “boots on the ground shooter.” There are also robot battles where one of the game’s three protagonists pilots a Wanzer mecha from the Front Mission series.
  • Players will often be able to choose whether to fight the soldiers guarding the Wanzer mechas or take another approach on foot.
  • On foot combat is very tactical and offers limited resources. You must use traps, improvised weapons, and crafting to fight against enemies that outgun you.
  • Choice is a key element, including the rescuing of civilians trapped in the city. Each civilian has their own motive and backstory, and will take convincing to get them to follow you. You can also choose to abandon them if you are unable to convince them or have stopped caring.
  • At the end of the game, you will learn not only what happens to the three protagonists, but also to the civilians you rescued.
A release date for Left Alive has yet to be announced. It will be released for PlayStation 4 and PC.

View the screenshots at the gallery.

Update 11:10 a.m.: Here are a few more details, via IGN:
  • Left Alive is aiming to be a mech game, a narrative experience, even somewhat of a survival horror.
  • It is a cover shooter at its core. “Animations click into place unnaturally, and the spaces we were shown were very much of the “brown corridor” variety,” but “the potential’s there for far more interesting interactions than ‘pull trigger.'”
  • Ammo is extremely scarce, making gunfights rarely the best option. “Weighty” crafting menus let you use the materials you collected to make “everything from Molotov cocktails, to tripwire bombs, to something like a RADAR grenade,” which ping enemies’ positions to you.
  • The characters are saving no only themselves, but also civilians from a near-future war zone. Conversations with civilizations take place via “dialogue tree-driven conversations.” There are also action oriented civilian-saving sections.
  • One segment saw a group of enemy soldiers bickering over whether to execute a group of civilians, leaving it up to the player to decide whether to sneak past and conserve resources or save them for no reward. Only two or three civilians ended up making it. Every civilian saved will appear at the end of the game.
  • Most of your interaction with the Wanzer mechas of the Front Mission series will be in “avoiding or attacking them on foot.”
  • Another section saw the player steal an enemy Wanzer to destroy an enemy squadron. Wanzers include four customizable weapon slots (two smaller arm mounted weapons and two heavier shoulder mounts), but melee is also an option via a thurster-driven charge attack.
 

LESS T_T

Arcane
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Codex 2014
https://www.pcgamer.com/left-alive-is-an-underwhelming-return-to-the-front-mission-universe/

Left Alive is an underwhelming return to the Front Mission universe
Tough moral choices can't elevate a bog-standard shooter.

Eight years after the critically-panned Front Mission Evolved, we find ourselves in the Aspen Room of the Sheraton in downtown Seattle watching a behind-closed-doors showing of Left Alive, Square Enix’s upcoming survival third-person shooter. No effort is being made by Square Enix to conceal the setting for Left Alive: It takes place in the Front Mission universe, though they're keeping tight-lipped about where in the timeline it falls. Still, there's no cheeky dancing around the subject. The slice of the game that we were shown even features the series’ staple mechas: Wanzers.

Piloting customizable wanzers is the most tantalizing thing we saw during the demo at PAX West. The wanzer was agile and sported a shoulder-mounted rail gun, and demonstrated the ability to tackle enemy mechs and pin them to objects in the environment. You can even sever the weapons from enemy wanzers and slot them into one of four available weapon slots on your own.

A Square Enix representative emphasized that the majority of the game will take place on foot, however, and that's where Left Alive stumbles into forgettable territory.

I watched 20 minutes of scenarios mere hours ago, but the details are already growing hazy. I haven’t been bleaching my brain with an overload of new games on the packed convention center floor in those hours, Left Alive just failed to leave a lasting impression.

The first thing we saw was an extensive series of crafting menus followed by one of the game’s three playable protagonists painstakingly showing how each item she crafted was useful. Bullets and molotovs were used to draw enemies towards a tripwire mine, resulting in a misty red explosion. She next used a grenade that pinged the locations of enemies in the adjoining room. Tactically, that option seemed appealing, but enemies planted their feet for the most part, and a bog-standard gun fight broke out.

Details about the story were scarce, and all we know for now is that the plot kicks off with a surprise attack from an invading nation. The three playable protagonists are caught unaware and thus have to scavenge for their supplies. Starting the game with nothing and have to forage for gear may add to the tension, but the shooting that was shown to us seemed neither fresh nor appealing.

Mech morals

What we know for sure is that Left Alive will feature multiple endings, and you have a number of ways to go about making ending-altering decisions. First, there are branching dialogue-based choices. We were shown a scene in which one of the male protagonists—featured in Yoji Shinkawa’s consistently striking art—comes across two fleeing refugees. The pair, a dad and his adult daughter, are reluctant to follow the player to shelter. A choice is given to try to talk sense into the daughter or speak directly to her dad. Eventually, the player is given the choice to give the daughter a hard dose of reality, and that’s where another issue surfaces.

“Stay here and die like your dopey dada,” the protagonist says in a gruff deadpan.

The dialogue doesn’t do much to bolster confidence. The scenario ends with the daughter following you and the dad staying behind waiting for the military to swoop in and save him.

Later, the second type of decision-making scenario plays out. Instead of being based on dialogue trees, these moments will hinge on the actions you choose to take, or not to take. A group of survivors are being mugged off in the distance and you can choose to give the altercation a wide berth, which may be preferable given that supplies are scarce. Alternatively, you can take down the attackers, though doing so can be costly to your ammo supply as enemies are remarkably spongy.

Everyone you save comes back in the game’s ending, but they won't help you out in the interim, so the decision to save anyone seems to rest on the player’s own moral fulcrum and curiosity about how the endings may change, rather than the promise of extrinsic rewards.

The game is early in development but it doesn’t just look unfinished, it looks uninspired. That’s a shame, because it boasts a menagerie of talent including Shinji Hashimoto, Takayuki Yanase, Toshifumi Nabeshima, and Yoji Shinkawa, names any fan of Armored Core, Final Fantasy, Xenoblade, Front Mission, or Metal Gear should recognize. Hopefully, Left Alive crystallizes into something that shows some spark to match its pedigree.
 

LESS T_T

Arcane
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https://www.siliconera.com/2019/03/...for-left-alive-amidst-a-rough-debut-in-japan/

Square Enix Appears To Have Disabled Streaming For Left Alive Amidst A Rough Debut In Japan

Left Alive, the survival action shooter that is known as the spiritual successor of the Front Mission series, released a couple days ago in Japan and things aren’t looking too great for its debut. [Thanks, Hachima.]

When Left Alive released in Japan on February 28, players were able to stream the game with no issues, with the only exception being all event scenes were blocked and disallowed to stream.




However, as of yesterday it appears that players can no longer broadcast Left Alive. In the above notice that was shared by a streamer named fei, it states that the application is not authorized when trying to stream the game through YouTube.





Over at Amazon Japan the game is currently sitting at a staggering low rating of 1.8 out of 5 stars, and these were mostly made prior to the game’s streaming getting blocked. Most of the negative feedback ranges from difficulty to poor design, issues with controls, character motions, and graphics.

It’s also worth noting that the game has been selling for 44% off on Amazon Japan with prices down to 5,050 yen from its standard 8,964 yen price, which is pretty surprising given that it’s hasn’t even been out for three days. The last time we saw a big drop like that was New Gundam Breaker which dropped to 56% off in less than week after its launch last June.

Left Alive is available in Japan for PlayStation 4. The game releases in North America and Europe on March 5, 2019 for PlayStation 4 and PC. Check our previous report for a trailer and some of the earlier impressions of the game.
 

Solid Snail

Learned
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Oct 31, 2018
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328
So the only good thing of this game is Shinkawa's cover?
Let's download a wallpaper of it and save 60€ than.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Steve gets a Kidney but I don't even get a tag.
Keep in mind that those genius gentlemen at Square Enix chose to fund The Quiet Man and this shit after abandoning Deus Ex and Hitman :prosper:
 

Funposter

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weird that a guy who hadn't directed a game since 1997 and was only involved in supervisory/production roles since then managed to ship a turd.

So the only good thing of this game is Shinkawa's cover?
Let's download a wallpaper of it and save 60€ than.

i'm really looking forward to pirating the art book, if there is one
 
Joined
Nov 23, 2017
Messages
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When I look at this it just seems too bad Square Enix doesn't own some development studio whose forte is stealth games. Like, if only in 2017 (when the first announcement trailer was shown) or before that Square Enix had this developer who could make stealth games, and who Square Enix could help support with guys like Yoji Shinkawa to help with stuff like visual design elements. Guess it's too bad Square Enix never owned a studio like that that they could really throw their weight behind for a project like this.
 

Rahdulan

Omnibus
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Interesting kinda-sorta flawed-yet-potentially-misunderstood take on the game.

 

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