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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Everything they've shown up to now has been incline in one way or another and I'm starting to feel the inklings of hype, especially after WM2, but it feels wrong because of so many disappointments lately.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
2nd ed style multiclassing instead of 3rd ed. style multiclassing? Huuuge decline.
Then again, apparently there will be some options to shift the class focus via the general feats... and I never actually felt the need for multiclassing in PoE.
Plus subclasses are a nice touch, even if inferior to 3rd ed. Prestige Classes.

So overall I stay optimistic (though slightly less so then before).
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
The multiclassing change is a bit of a bummer but I still think it sounds rather good to be honest.

The subclasses are pure incline to me, it looks to be loads of fun.

What I don't like is the inclusion of the crazier looking abilities like kicking the laguafeth up in the air or doing the good ol' "jump up in the sky and land on the enemy" type of visuals. I guess there was a bit of that in PoE (mostly in the expansion) but yeah... not a big fan of that stylistically. But I guess it's a good way to distinguish things from one another since there are a fuckton of spells and actions to take in combat now.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
55 class combinations with 4 subclasses each makes for 220, minus a few Pala-Priest combos that are blocked.

That doesn't seem right?

Each class combination has 16 possibilities since both classes have 4 options (default and the 3 subclasses). So then it would be 16x55=880 combinations. Without excluding the blocked combinations.

And I still forgot the standard single class options: 4x11=44.

So 924 combinations minus the blocked combinations.
 
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Mot

Barely Literate
Joined
Aug 2, 2017
Messages
4
55 class combinations with 4 subclasses each makes for 220, minus a few Pala-Priest combos that are blocked.

That doesn't seem right?

Each class combination has 16 possibilities since both classes have 4 options (default and the 3 subclasses). So then it would be 16x55=880 combinations. Without excluding the blocked combinations.

If there are 4 subclasses per class (default + 3 options), then there are 44 single-class options. So there are 44 choose 2 = 946 multi-class combinations, then you add the 44 single-class options to get a total 990 total combinations (not counting blocked options). However, in the video there seemed to be more than 3 subclasses per class, so we can't know the actual number.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Yeah, I have a feeling some of these combinations are going to be overpowered and impossible to balance :p

Wizard/Cipher is Hierophant and Wizard/Priest is thaumaturge, when the opposite would make much more sense. I hope this is fixed, someone write to Josh or something.

Actually, thaumaturge fits Wizard/Priest great. A thaumaturge is a saint who works magic (or a magician who performs miracles), while a hierophant is someone who guides people to holy places, although it depends on where you get the word, the other meaning is a very specific priest (of the eumolpidae) who performs sacrifices. Wizard/Cipher being a hierophant makes no sense, however.
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,552
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Going to try a Monk/Druid combo. Shifter/Nalpazca.

or

A Fihter/Monk combo. A Devoted/Shattered Pillar.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
55 class combinations with 4 subclasses each makes for 220, minus a few Pala-Priest combos that are blocked.

That doesn't seem right?

Each class combination has 16 possibilities since both classes have 4 options (default and the 3 subclasses). So then it would be 16x55=880 combinations. Without excluding the blocked combinations.

If there are 4 subclasses per class (default + 3 options), then there are 44 single-class options. So there are 44 choose 2 = 946 multi-class combinations, then you add the 44 single-class options to get a total 990 total combinations (not counting blocked options). However, in the video there seemed to be more than 3 subclasses per class, so we can't know the actual number.

Are you not also including combinations like ranger/ranger in this calculation?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
You can't multiclass two subclasses of the same class with each other. At least I don't think so, even though it showed that you can in the video, Monk + Monk being Godandag, unless that's some kind of inside joke I don't get.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
You can't multiclass two subclasses of the same class with each other. At least I don't think so, even though it showed that you can in the video.

Yes thats why I mentioned it, it wouldn't make sense.

BTW, something else I noticed. It seems like you would have a fairly limited number of abilities. Looking at the power progression, wizards for example would only get a bit more than 2 spells on average per spell level. In general I would be ok with less active ability, it would be preferable to have fewer but more impactful abilities.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
You can't multiclass two subclasses of the same class with each other. At least I don't think so, even though it showed that you can in the video.

Yes thats why I mentioned it, it wouldn't make sense.

BTW, something else I noticed. It seems like you would have a fairly limited number of abilities. Looking at the power progression, wizards for example would only get a bit more than 2 spells on average per spell level. In general I would be ok with less active ability, it would be preferable to have fewer but more impactful abilities.
Yes - less abilities and everything is per encounter. Choosing spells is going to be tough. They haven't said much about grimoires yet.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,000
Pathfinder: Wrath
Since you can change grimoires, that won't be that much of a problem, but yeah, it seems like you get less spells per level.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They haven't said much about grimoires yet.

They've said enough. Grimoires are no longer receptacles for "memorized" spells but are instead a source of spells. Spells gained on level-up do not go in a grimoire.

qWtTzD3.png
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
947
Something that isn't mentioned in the update but appears in the video : wizard specializations come with a special ability each, it's not just barring/empowering schools. The Conjurer can summon a familiar and the Transmaster can shapeshift into an ogre.
 

Mot

Barely Literate
Joined
Aug 2, 2017
Messages
4
55 class combinations with 4 subclasses each makes for 220, minus a few Pala-Priest combos that are blocked.

That doesn't seem right?

Each class combination has 16 possibilities since both classes have 4 options (default and the 3 subclasses). So then it would be 16x55=880 combinations. Without excluding the blocked combinations.

If there are 4 subclasses per class (default + 3 options), then there are 44 single-class options. So there are 44 choose 2 = 946 multi-class combinations, then you add the 44 single-class options to get a total 990 total combinations (not counting blocked options). However, in the video there seemed to be more than 3 subclasses per class, so we can't know the actual number.

Are you not also including combinations like ranger/ranger in this calculation?

Oh yeah, forgot about that. Then I think it should be ((8 * 4 * 46) + (3 * 6 * 44)) / 2 + 50 = 1182. For the 8 classes that have 4 subclasses, you can choose one of 46 other options, and similarly for the 3 classes with 6 subclasses. Divide by 2 because you've counted every option twice, and add the remaining 50 single-classes. Hopefully I haven't fucked up again.
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
Looks like I'll be rolling a lot of specialist wizards - not much downside to losing access to spell schools with the limited selection at level up.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
261
They haven't said much about grimoires yet.

They've said enough. Grimoires are no longer receptacles for "memorized" spells but are instead a source of spells. Spells gained on level-up do not go in a grimoire.

Interesting. I wonder what Grimoires will used for then. Power ups? Stat boosts?

Something that isn't mentioned in the update but appears in the video : wizard specializations come with a special ability each, it's not just barring/empowering schools. The Conjurer can summon a familiar and the Transmaster can shapeshift into an ogre.

I hope that will be the case for the other subclasses too then.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,172
55 class combinations with 4 subclasses each makes for 220, minus a few Pala-Priest combos that are blocked.

That doesn't seem right?

Each class combination has 16 possibilities since both classes have 4 options (default and the 3 subclasses). So then it would be 16x55=880 combinations. Without excluding the blocked combinations.

If there are 4 subclasses per class (default + 3 options), then there are 44 single-class options. So there are 44 choose 2 = 946 multi-class combinations, then you add the 44 single-class options to get a total 990 total combinations (not counting blocked options). However, in the video there seemed to be more than 3 subclasses per class, so we can't know the actual number.

Are you not also including combinations like ranger/ranger in this calculation?

Oh yeah, forgot about that. Then I think it should be ((8 * 4 * 46) + (3 * 6 * 44)) / 2 + 50 = 1182. For the 8 classes that have 4 subclasses, you can choose one of 46 other options, and similarly for the 3 classes with 6 subclasses. Divide by 2 because you've counted every option twice, and add the remaining 50 single-classes. Hopefully I haven't fucked up again.

Aren't you guys counting ranger/rouge and rogue/ranger twice though?
 

imweasel

Guest
When is the alpha being released? I want to give Sawyerism 2.1a Enhanced Edition a spin.
 

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