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Divinity Divinity: Original Sin 2 - Definitive Edition

YES!

Hi, I'm Roqua
Dumbfuck
Joined
Feb 26, 2017
Messages
2,088
The demon lady human companion's voice turns me on. Or a mixture of her voice/personality maybe. I'm not sure but it makes my penis shift when she talks. I don't get a semi but it starts the process. Its like a tease. Maybe a tease of what life would be like if I were married to pleasant lady instead of evil incarnate. I don't know, but her voice is pleasant and relaxing.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
The demon lady human companion's voice turns me on. Or a mixture of her voice/personality maybe. I'm not sure but it makes my penis shift when she talks. I don't get a semi but it starts the process. Its like a tease. Maybe a tease of what life would be like if I were married to pleasant lady instead of evil incarnate. I don't know, but her voice is pleasant and relaxing.
Did you see the pic of voice actress?
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,355
Bubbles In Memoria
What's "hardcore" about rolling dice?
https://www.urmc.rochester.edu/encyclopedia/content.aspx?ContentTypeID=1&ContentID=3051

The rational part of a teen’s brain isn’t fully developed and won’t be until age 25 or so.

In fact, recent research has found that adult and teen brains work differently. Adults think with the prefrontal cortex, the brain’s rational part. This is the part of the brain that responds to situations with good judgment and an awareness of long-term consequences. Teens process information with the amygdala. This is the emotional part.

In teen’s brains, the connections between the emotional part of the brain and the decision-making center are still developing—and not necessarily at the same rate. That’s why when teens experience overwhelming emotional input, they can’t explain later what they were thinking. They weren’t thinking as much as they were feeling.

https://www.livescience.com/17033-gamer-brain-reward-system.html

Compared with the infrequent gamers, the frequent gamers had much larger ventral striatums, a reward center in the brain linked to emotional and motivational aspects of behavior. Problems with this area have been correlated to disorders such as schizophrenia, addiction and obsessive-compulsive behaviors.

The teenagers also played a gambling game while the researchers scanned their brain activity. The frequent gamers were faster at making decisions during the game, and their brains showed more activity in the reward circuit when they lost.

"This indicates that losing money is somehow rewarding for frequent gamers," Kühn told LiveScience. "This could be the neural basis of a phenomenon called 'loss chasing,' which is known from pathological gambling. It describes the phenomenon that pathological gamblers keep on playing even when they lose a lot of money."

This larger brain region could mean that the brain of a gamer releases more dopamine (a brain chemical that helps control the brain's reward and pleasure centers) when playing. This has also been seen when Parkinson's disease patients take dopamine, and they sometimes acquire gambling and other addictions as a result.

https://www.scientificamerican.com/article/how-the-brain-gets-addicted-to-gambling/

The APA based its decision on numerous recent studies in psychology, neuroscience and genetics demonstrating that gambling and drug addiction are far more similar than previously realized. Research in the past two decades has dramatically improved neuroscientists' working model of how the brain changes as an addiction develops. In the middle of our cranium, a series of circuits known as the reward system links various scattered brain regions involved in memory, movement, pleasure and motivation. When we engage in an activity that keeps us alive or helps us pass on our genes, neurons in the reward system squirt out a chemical messenger called dopamine, giving us a little wave of satisfaction and encouraging us to make a habit of enjoying hearty meals and romps in the sack. When stimulated by amphetamine, cocaine or other addictive drugs, the reward system disperses up to 10 times more dopamine than usual.

Continuous use of such drugs robs them of their power to induce euphoria. Addictive substances keep the brain so awash in dopamine that it eventually adapts by producing less of the molecule and becoming less responsive to its effects. As a consequence, addicts build up a tolerance to a drug, needing larger and larger amounts to get high. In severe addiction, people also go through withdrawal—they feel physically ill, cannot sleep and shake uncontrollably—if their brain is deprived of a dopamine-stimulating substance for too long. At the same time, neural pathways connecting the reward circuit to the prefrontal cortex weaken. Resting just above and behind the eyes, the prefrontal cortex helps people tame impulses. In other words, the more an addict uses a drug, the harder it becomes to stop.
images
:troll:


Sounds like amphetamines is good cure for gambling addiction.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,088
Apparently I left a lot of loose ends at Ft. Joy. I didn't know Slane had a follow-up to his quest after releasing him. Also a bunch of other minor things I never wrapped up (like the griff's elf prisoner.)

Is the mercenary captain on the ship able to provide full companions or are they limited/temporary? That is, do they function like a custom char basically?

I think I'm hitting partial boredom with a dual wand build tho, and may want to respec into a phys build. I've seen sooooo many awesome two-handed weapons but my wands are stills tuck at 14-17 damage, with the only slightly better options being worth thousands of gold coins. May have to bite the bullet and buy one or two.

Level scaling for Generated loot is retarded. I got like 6 unique two-handed weapons and spears and wands and fuck all cause I don't use either of them.
 
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Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534
I am running into characters who are obsessed with fucking lizardmen. The game even has a quest which is solely about fucking a lizardman or lizardwoman (screenshot). You even get 6000 XP for finishing this "quest". :roll:

Fucking libtard writers and their lizardmen dicking obsession. Exact same shit with Bioware. I wouldn't be surprised if I ran into some trannies too.

MOlJl0u.jpg

Pretty sure fucking lizards and skeletons is mostly a conservative thing, seeing how popular furry porn and the like is on /v/.
 

Ruzen

Savant
Joined
May 24, 2015
Messages
238
I feel like Obsidian's news cycle effected D:OS2 sale in a very positive way. Days before release people getting nostalgia hype about classic games and then -boom- a new big RPG comes along people bought it immediately. Suspiciously all "news" from Obsidian is stopped now :lol:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,088
I really wish there was a less fucking annoying way to split your chars. Especially since you HAVE to split ALL of them before EVERY battle. Coz every encounter feels like you walking in an elaborate trap. From Chapter 2 on it seems the only way you can beat anything is to: 1) split your party, 2) position everyone carefully far from the expected encounter, 3) send a scout, trigger the encounter and run, 4) lure the mobs into your waiting party and pray.

Maybe I'm doing something wrong but the difficulty actually seems to go up? In Chapter 2 mobs do hundreds of dmg per turn but my armor is lacking and buying shit is bloody expensive. There are 9 pieces of equipment for each char and I just can't upgrade everyone, constantly, with the top notch gear. And even if I could finding good gear is so hit and miss. You find shit with Warfare and Two-Handed but high Finesse requirement. Or great magic boosts with strength requirement. Or shit like One-Handed + Loremaster + Huntsman or some such.

I'm drilling through the content so far but I have to reload each encounter several times. The Scarecrows in the fields push my shit all the way through no matter what I do and the four Voidwakens in the cave do almost 400 damage per turn. Each. I beat the Assassins by the cemetery only because Tarquin helped me. And that's on Classic.

Well noone can shit on trash mob combat in DOS2 that's for fucking sure. Every encounter feels like a boss fight.

1) The map is divided in areas which have a "virtual" level assigned to them. For example: Cemetery is level 13, BlackPits is level 14, Bloodmon Island is level 15. Enemies killed on each of these locations will drop loot scaled to that location "level".
If you have level 12 and you go to a location with level 14 then you will get an item with level 14.
If you have level 14 and you go to a location with level 12 then you will get an item with level 12.
There are low hanging fruits (chests) in all of the areas therefore scouting in advance can bring you a couple of high level items.

2) Only fight enemies which are on the same level or under-leveled compared to your party.
The Scarecrows were way beyond ur level I assume.

3) Don't buy too much. Items will drop and even Legendary items become obsolete once you level up.
Also merchant will have new stuff when you level up.

Edit:
4) The game will assume that after each fight you will teleport back to Driftwood and you'll replenish your Source points from the Source fountain.
 
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Daedalos

Arcane
The Real Fanboy
Joined
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Messages
5,570
Location
Denmark
I will literally blow-suck and heavenly engineer the orgasm of the penis of the guy who develops a mod that will SPEED UP THE COMBAT and reduce animation delay.

In the eyes of the Seven and the Gods, This I pledge to you, good sirs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
- Put 2-3 points for every char into every armor attribute (mage will have 13 str, 13 fin, else int, etc.). It's only 1-3 points needed. Proceed to mix and match armor pieces however you like.
Good advice, I started doing this myself. Really glad that the stat requirements on gear is so low.
I noticed the same thing. Armor which requires finesse usually gives much better magic armor than armor requiring strength. With just ine point in finesse you can balance your armor stats a lot better.

On Wits being useless, this confirms my suspicions from playing so far, although I have not deliberately tried to boost wits on my whole party to see how it affects initiative.

You seem to benefit from spreading points now, even if just a little when compared to your main stats. Still better than D:OS where you could afford not to touch some attributes the whole game.

A couple of issues I noticed:
Even if you find drudanae in the marshes, the dreamer lizard on the beach will not react and trigger the conversation, will keep saying he needs drudanae to tell you your fate, if you had previously resolved the quest by saving the elf and returning the orange to Griff. Apparently only the drudanae from the orange satisfies him. This has got to be a bug.

It was completely retarded, when you get to the Seekers' camp, how the same woman that repeatedly told you she is not a healer and she has no means of healing the wounded, is the only one who has a Restoration skillbook in her possession, and will sell it to you, (yes, indeed sell) in order for you to heal her friends, but would fail to even mention this in passing - some hint like "I can't heal these people, I don't know magic, but I have this book, maybe you can figure it out...". Whoever wrote this quest was lazy, sloppy, wasn't thinking straight.

I would not even have found she has a restoration scroll, if I wasn't deliberately looking in everyone's trade interface. I looked into hers last, because common sense was that if she keeps telling me she has no healing, well, she has no healing. Fuck.

Running out of money in an RPG? Unheard of! Seriously, that sounds like incline.

Sounds like bad world building. In real life where can you run out of money, if you have ability to work? As long as you work, you get money, there's no finite shit. Universe is infinite.
Run out of money in real life - get a loan today! :lol: They should include little moneylenders on the markets in every game.
 
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Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Power spikes between the levels are terrible. I was shocked at gap between 10 and 12 but after seeing 14- 15 - 16 I'm speechless.

It's those stupid fucking shields. Enemies have waaaaaaaaaaaaaay too much of those. Alice Alisceon also wipes out my entire party in two turns. I had to use this fucking exploit to kill her. Just look at the damage she deals to Fane before she dies.

 

Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
What's all this shitting on nuke mages? I have two in my group, plus a huntsman and a summoner. Both mages have all spell schools and as much Memory as they have Intelligence. They're doing D:OS 1 level mayhem.
 

SausageInYourFace

Angelic Reinforcement
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Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Now, I am not playing the game so I don't wanna take my mouth too full but I find it interesting that a lot of Codexers seem to complain about difficulty while the twitch streamer casuals I watch on occasion seem to be doing just fine and have fun. What gives?
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
For me it is not the difficulty. It's the boring mechanics. I would have no problem with the game being hard if my debuffer could actually debuff stuff.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Now, I am not playing the game so I don't wanna take my mouth too full but I find it interesting that a lot of Codexers seem to complain about difficulty while the twitch streamer casuals I watch on occasion seem to be doing just fine and have fun. What gives?
Have you seen a twitch streamer defeat a group just one level higher than his party's?
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,570
Location
Denmark
I will literally blow-suck and heavenly engineer the orgasm of the penis of the guy who develops a mod that will SPEED UP THE COMBAT and reduce animation delay.

In the eyes of the Seven and the Gods, This I pledge to you, good sirs.

http://www.cheatengine.org

Thanks, I've heard about it before. Does it require an elaborate setup? Can you guide me through it, how to install and get it up and running? Pl0x
 

Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
Thanks, I've heard about it before. Does it require an elaborate setup? Can you guide me through it, how to install and get it up and running? Pl0x
Didn't watch any videos, and just got it working in 2 minutes. You select the game process (game needs to be running), tick "enable speedhack", select speed, apply.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,467
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Lair of Despair
1) The map is divided in areas which have a "virtual" level assigned to them. For example: Cemetery is level 13, BlackPits is level 14, Bloodmon Island is level 15. Enemies killed on each of these locations will drop loot scaled to that location "level".
If you have level 12 and you go to a location with level 14 then you will get an item with level 14.
If you have level 14 and you go to a location with level 12 then you will get an item with level 12.
There are low hanging fruits (chests) in all of the areas therefore scouting in advance can bring you a couple of high level items.
Game gets more and more MMO the more you play it :what:
 

Ausdoerrt

Augur
Joined
Nov 16, 2006
Messages
217
Tried to play as Fane but the ''I'm too smart'' attitude got old fast and most of the companions have the same attitude,so I rolled a custom origin and plan to kill them all.This is the first RPG I played where all companions are undesirable fucks and really try to piss you at every turn.

Fuck them and fuck their stories too,hirelings ftw.
Well they're all destined to become Divine, of course they're gonna be self-important pricks. Also, Lohse is still hot.


Game gets more and more MMO the more you play it :what:
Would you rather have level scaling? :hearnoevil:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
While playing last night, I have noticed on a few occasions that Ifan, when shooting the crossbow given to him by the merchant you meet when you escape the fort, does damage to both armor AND health with the same hit.

I'm almost at level 6 and I think I'm starting to get the idea Larian had with the armor system. What they call "Armor" is really configurable HP boosts. While your HP depends on your level and Constitution stat, your configurable HP boost is determined by your gear, and you are allowed (expected?) to fine-tune it before encounters.

To advance in the configurable HP however, you are practically required to spend serious money on gear, or invest heavily into Lucky Charm, and gamble that you'll find good gear in containers -- which is in effect spending points which could have increased your damage, and hope that Larian included good enough stuff in their loot tables to justify you spending those points.

Conclusion, which answers my earlier question about Barter - Barter is a pretty damn important skill in this game. Invest in Barter, invest in your damage output and you should be set, at least during the early game. It's more economically viable/rational to increase your damage output while reducing the cost of your exta HP (money you pay merchants for gear) than it is to increase your chances to win a lottery.

Investing in Barter = Investing in HP

The shop inventory tables are more reliable than the loot tables when it comes to netting you good loot, and if you can push the price down, the long run gains are much higher than what you could win from the lottery over a long number of "gambles" - opening of containers.

Edit:
Why make such stupid design decisions and go through long periods of Early Access without ever addressing your mistakes? Why not just hire out people from forums like the codex to do QA? With the steam early access and with the telemetry, you can even manage QA remotely around the globe with little hassle. If people on a forum can discover such things with a few tens of hours of play imagine how much better the game could have been after a real QA period.
 
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Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
While playing last night, I have noticed on a few occasions that Ifan, when shooting the crossbow given to him by the merchant you meet when you escape the fort, does damage to both armor AND health with the same hit.
The crossbow has "Piercing damage", right?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
While playing last night, I have noticed on a few occasions that Ifan, when shooting the crossbow given to him by the merchant you meet when you escape the fort, does damage to both armor AND health with the same hit.
The crossbow has "Piercing damage", right?
Probably yes, can't check right now.
 

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