an Administrator Infinitron Roguey hivemind
I'll start off real light and slow because frankly speaking Tyranny does not have much to offer in the area of "builds", so...
WTF is up with the skill system!? It's basically an updated take on Final Fantasy Tactics complete with the exact same flaws and loopholes as FFT.
Feel like raising some lawr and thus some quick levels on your low-lore character? Well friend, simply have this character utilize a low-tier healing spell/ability on injured comrads over and over for 2 hours or until you realize this is not good game design. It will raise that character's skills and that will in turn make that character quickly level up a few times since the first "tier" of levels in each Skill gives much bigger amounts of "XP" to a character, whereas it soon begins giving exponentially lesser amounts of XP for usage of said Skill(s) so as to make it "balanced". (???).
It's absolutely balls-to-thefucking-wall retarded and I heard from Roguey that when the young intern who designed Tyranny's skills systems, a fresh-faced lad freshly graduated from clown college with a doctorate in psychic surgery went running through Obsidian's hallways and skillfully jumped over the lava pits--
--Editor's note: the group of 'special' young people who were tasked with making Tyranny signed contracts that prohibited them from breathing air that may have possible have already come into nose-contact with Obsidian employees, with exponentially greater punishment upon breach of said agreement if the victim/plaintiffs whose air air is stolen from them is a high-ranking official; and said contract stipulates that if aforementioned Tyranny slaves, hark employees heretofore, were to allow their eugenically challenged breathing appendeges to soil the atmospheric oxygen rich air that can only reach the most elite of noses in Obsidian, those of Sawyer, Feargus, andAvellone; this heretofore unto now commences the summary death via cause of murder, to each person who infringed on agreed upon don't-breath terms and also extending unto all other Tyranny developers and anyone who happens to be in the vicinity because Alien, the movie, spoke gospel then and it remains gospel now--
--uhh, wtf was I gonna oh right, so Sawyer saw this shit, as I was told by Roguey in deep confidence, and immediately raped the young man in hopes of helping the poor creature find grace in this life or expire, as the fates dictatated.
TL;DR So If I get the system "correctly" I should make sure to "lock" skills I don't want to 'accidentally acquire XP' if the character (in question) has no use for them, correct? Since this would force too-fast leveling (potentially) on said character and this causes problems due to the fact that Tyranny's event/encounters are scaled tightly to the level, without taking into account any type of discrepency in level gaps within player's party.
TL;DR part two: I ran out of ways to insult the Tyranny team, so I turn to you fellow codexers please.
I'll start off real light and slow because frankly speaking Tyranny does not have much to offer in the area of "builds", so...
WTF is up with the skill system!? It's basically an updated take on Final Fantasy Tactics complete with the exact same flaws and loopholes as FFT.
Feel like raising some lawr and thus some quick levels on your low-lore character? Well friend, simply have this character utilize a low-tier healing spell/ability on injured comrads over and over for 2 hours or until you realize this is not good game design. It will raise that character's skills and that will in turn make that character quickly level up a few times since the first "tier" of levels in each Skill gives much bigger amounts of "XP" to a character, whereas it soon begins giving exponentially lesser amounts of XP for usage of said Skill(s) so as to make it "balanced". (???).
It's absolutely balls-to-thefucking-wall retarded and I heard from Roguey that when the young intern who designed Tyranny's skills systems, a fresh-faced lad freshly graduated from clown college with a doctorate in psychic surgery went running through Obsidian's hallways and skillfully jumped over the lava pits--
--Editor's note: the group of 'special' young people who were tasked with making Tyranny signed contracts that prohibited them from breathing air that may have possible have already come into nose-contact with Obsidian employees, with exponentially greater punishment upon breach of said agreement if the victim/plaintiffs whose air air is stolen from them is a high-ranking official; and said contract stipulates that if aforementioned Tyranny slaves, hark employees heretofore, were to allow their eugenically challenged breathing appendeges to soil the atmospheric oxygen rich air that can only reach the most elite of noses in Obsidian, those of Sawyer, Feargus, and
--
TL;DR So If I get the system "correctly" I should make sure to "lock" skills I don't want to 'accidentally acquire XP' if the character (in question) has no use for them, correct? Since this would force too-fast leveling (potentially) on said character and this causes problems due to the fact that Tyranny's event/encounters are scaled tightly to the level, without taking into account any type of discrepency in level gaps within player's party.
TL;DR part two: I ran out of ways to insult the Tyranny team, so I turn to you fellow codexers please.