Reminds me of an anecdote btw: when I visited Logic Artists while they were working on Conquistador, there were a lot of debates about game balance and they said they were considering implementing an "Expert" screen under difficulty options with sliders for literally every variable in the combat to allow veteran players to customize their experience exactly how they wanted to. I quickly said "I can understand why you wouldn't do that without consideration, sounds like a huge ordeal to implement."
Surprisingly they told me no, it would take one dude working one hour and they already had most of the interface working for their own playtesters. Baffled I asked why they didn't do it, and they told me:
"It's sort of looked down upon among developers, leaving that kind of choice to the player. You're supposed to present them a complete package and allowing player control over everything is viewed as a cop-out even if you actually balance set difficulty modes on top of that. The assumption is that players don't know what they like."
"But that makes no sense - it's hidden behind an "Experts" tab, i.e. it's for players who know the game and know what they want," I said.
"Yeah, but it's an issue of control, i.e.: "What if players play my game in a way I didn't intend?""
IMO goes against the whole idea of play. Fortunately Logic Artists actually ended up including a lot of those sliders.
how a 3 INT Wizard can cast any spells at all, as the entire class revolves around the memorization of knowledge.
I don't know why people think that Might = physical strength
Are you arguing against spell scaling? 'Cause I agreeWhy should having a higher IQ make your fireballs hotter, eh?
you make it sound like run-of-the-mill fantasy settings are grounded in houndreds of hours spent on researching medieval times. i even highly doubt that the average game developer ever takes an actual history book in hand.Most game developers I know (myself included) have a much better grasp on Eurocentric concepts than just about anything else. It isn't even close, really. Asking them to spend hundreds of hours researching Aztec and conquistador culture/civilization is probably a hard sell.
Why should having a higher IQ make your fireballs hotter, eh? The Int->AoE mechanic makes more sense insofar as one can rationalize intelligence as allowing the caster to manipulate the spell's spatial physics more efficiently or something.
As for the companions, it might not be anything more than not wanting to discourage people with a sequence like "Hi, meet Eder, your first companion. He can be anything. Choose one of 11 classes."
The barbarian's attacks become so forceful as to impact other around the target enemy. For every successful melee attack, the barbarian makes reduced-damage attacks at all other enemies within short distance of the target.