Aenra
Guest
MLMarkland respect. I take that back then and happily call me mistaken
You never know sometimes, huh..
You never know sometimes, huh..
MLMarkland respect. I take that back then and happily call me mistaken
You never know sometimes, huh..
UPDATE #18 - PROTOTYPE ACCESS & THE OFFICIAL APOCALYPSE NOW GAME DESIGN DOCUMENT
The GDD is linked at end of post.
Join the Apocalypse Now Discord Chat
https://discord.gg/rHXzk8D
Prototype Access for Backers
We’ve improved the pledge tiers. You now get prototype access faster.
Everyone from $155 tier and above gets access to the game prototype. Your access to the prototype will be in order of tier. Higher tiers get the prototype faster. Lower tiers get the prototype 2 months later per tier.
Combined with the free upgrade for the first 3,000 Backers, you can get prototype access for $95 right now.
Official Apocalypse Now Game Design Document
A link to the official Apocalypse Now game design document:
https://app.box.com/s/ipuvpk98nf1cnqat50iyg3zhi68xfapw
9/11/17
https://www.911memorial.org/
Lol.The main game will ship with single-player only. But we will patch
in a multiplayer mode post-launch depending on commercial outcomes.
Lol. Kickstarter results didn't teach you anything.You can view detailed sales outcomes in the “Discounted Cash Flow Estimate Statement” if desired. We use the mid-line and baseline estimate of 1,000,000 units spread across three primary platforms and two secondary platforms.
Lol. Kickstarter results didn't teach you anything.You can view detailed sales outcomes in the “Discounted Cash Flow Estimate Statement” if desired. We use the mid-line and baseline estimate of 1,000,000 units spread across three primary platforms and two secondary platforms.
In the times when the Chinese are top1 or top2 owners for games that have a Chinese translation, you decide to go with what used to be the standard 10 years ago like the French and the German.
And to seriously spend any money on the VR port, which will be a tough port to make, when VR owners amount to the same numbers (~ 0.70% steam users) as Windows XP owners in 2017, you must be joking.
The incompetence of all departments is just seeping through the cracks of this document.
Lol.The main game will ship with single-player only. But we will patch
in a multiplayer mode post-launch depending on commercial outcomes.
It's not like the entire game has to be coded with multiplayer in mind from the start, no. You can just "patch it in".
Why?We Don't Care About China
The game will be banned in China. The localization is based on 8 months of google analytics information, hard data. We will not sell a single copy in China ever.
Why?We Don't Care About China
The game will be banned in China. The localization is based on 8 months of google analytics information, hard data. We will not sell a single copy in China ever.
I know a lot of stuff is generally banned in China, is the whole Vietnam topic one of these things?
So first he worked on a genre that was incapable of evolving for 10+ years and became synonymous with stagnation, and now he's working on your game. Logical conclusion to his career.Lawrence Liberty is our executive producer. He produced DC: Universe Online, an MMO. He has worked on many MMOs. Our multiplayer plans are radically more simple. Our team leads have as much multiplayer experience as anyone on the planet (Arma3, Call of Duty, Battlefield, many MMOs, Gears of War, other unnamed titles). The idea that there is any scope issue or risk issue here is absurd.
Your approach is so flawed.
Whining about Lawrence Liberty.
I didn't like that game, Mark. Out of curiosity, was it Lawrence's fault that the game didn't bring in that additional bonus because of a poor metacritics rating?Lawrence was the producer in charge of Fallout: New Vegas.
Yeah, such solid data that your predicted sale numbers are rounded to a million.Our approach is based on data rather than feelings.
I didn't like that game, Mark. Out of curiosity, was it Lawrence's fault that the game didn't bring in that additional bonus because of a poor metacritics rating?
Hilariously, I now remember how FNV had this huge problem with programmers being incapable of implementing a revolver reloading mechanics and a reload interruption mechanic. Took them over a month to do it in the end. Great job on hiring the right people, Lawrence or whoever had this responsibility. #JustIndustryThings.
MGS5:TP, Fallout 1-2, BG1-2, VTMB.
It looks like you're trying to do too much.
ITT Bester the Master Game Designer who knows everything there is to know
Not that Apocalypse Now inspires any more confidence in me than it did back in the Kickstarter, but uh, Monty, you're probably best off stepping away from the feeding zone.
As much as I do a appreciate a developer who can come here and fence with the trolls, this project still looks like a complete assdick waiting to happen.
10 months after cancelling the original Kickstarter they still don't even have enough pledges to meet the initial funding goal of 900k, but the guy waves his dick up and about like everything is going great and moving to their own website has been a stellar success.
Lawrence produced FNV in 18 months with a $9,000,000 budget with much worse tech and tools.
10 months after cancelling the original Kickstarter they still don't even have enough pledges to meet the initial funding goal of 900k, but the guy waves his dick up and about like everything is going great and moving to their own website has been a stellar success.
Is there something you don't like about the game design document