Tavernking
Don't believe his lies
Ten whole years, between Icewind Dale II in 2002 and the Pillars of Eternity kickstarter in 2012, and it had to be KICKSTARTED in the first place, not simply funded by a publisher. I thought the early iso RPGs were insanely popular with gamers, so why did they cease being popular with developers for ten years? Was it the desire to make everything '3D with polygons' because the technology had arrived and everyone else was doing it?