Ezekiel
Arcane
- Joined
- May 3, 2017
- Messages
- 5,532
GTA V has gunplay, but it's very limited, I guess in order to be more accessible for people who aren't just playing it for that. It has no shoulder swapping, making it impossible to see enemies when you're going around a right corner. There's no way to evade. The dodge roll only works when you're aiming over the shoulder, and you can only roll left and right. Max Payne 3 had a 360 degree roll. You can shoot without the zoomed in OTS view, but your character will take a moment to point his gun. The animations are sluggish.
GTA V has driving, but it's made to be as accessible as possible. Vehicles are very easy to steer and you never have to worry about your car flipping onto its roof, since you can magically flip it back. Traffic is super thin, so that you can drive really fast all the time and are never required to carefully weave between cars in a chase. This is partly so that you can get to your next mission quicker. You'll be doing a lot of commuting. The other cars drive at 30 mph max, even on freeways, so you won't see any cool crashes.
GTA V has multiplayer, but because it's a story-driven open world game, you'll spend a lot of time in lobbies and looking at loading screens. Deathmatches are almost never playable because they require an exact number of participants. It can't just be you and a stranger. The game will keep searching for opponents until everyone gets bored of waiting and leaves. Your character is a mute. In Max Payne 3's multiplayer, they at least taunted each other, but here, they have nothing to say, which makes cutscenes quite awkward.
GTA V has many minigames, but you can find better versions of them in sports games and probably on the internet.
GTA V has a stealth mechanic, a slow walk with bent knees, but it's too slow and almost never useful.
GTA V has a cinematic story, but the open world makes it feel fragmented and dragged out. The character you play as may not mirror the character you see in cutscenes. They may act more or less normal, as if they have a moral code, but then when you run someone or something over by accident, they will mock and insult the dead. They will shout at a poor deer to evolve some ears, for example.
GTA V does many things adequately, but none of it stands out, aside from the level of detail in the world.
GTA V has driving, but it's made to be as accessible as possible. Vehicles are very easy to steer and you never have to worry about your car flipping onto its roof, since you can magically flip it back. Traffic is super thin, so that you can drive really fast all the time and are never required to carefully weave between cars in a chase. This is partly so that you can get to your next mission quicker. You'll be doing a lot of commuting. The other cars drive at 30 mph max, even on freeways, so you won't see any cool crashes.
GTA V has multiplayer, but because it's a story-driven open world game, you'll spend a lot of time in lobbies and looking at loading screens. Deathmatches are almost never playable because they require an exact number of participants. It can't just be you and a stranger. The game will keep searching for opponents until everyone gets bored of waiting and leaves. Your character is a mute. In Max Payne 3's multiplayer, they at least taunted each other, but here, they have nothing to say, which makes cutscenes quite awkward.
GTA V has many minigames, but you can find better versions of them in sports games and probably on the internet.
GTA V has a stealth mechanic, a slow walk with bent knees, but it's too slow and almost never useful.
GTA V has a cinematic story, but the open world makes it feel fragmented and dragged out. The character you play as may not mirror the character you see in cutscenes. They may act more or less normal, as if they have a moral code, but then when you run someone or something over by accident, they will mock and insult the dead. They will shout at a poor deer to evolve some ears, for example.
GTA V does many things adequately, but none of it stands out, aside from the level of detail in the world.