LesInk
Barely Literate
- Joined
- Sep 19, 2013
- Messages
- 3
M. Manor, yes, many of these options would be nice for players to have. ::making notes:: Going forward, I think players would like to have more control on the different "annoyances" in the game. Hopefully things like looking down to pick up items can be improved with the move to OpenGL 3D graphics.
Acid is one of those crazy ideas that was quite controversial when it was added. In the end, it was the fear of the acid that kept it in. Even the LP comments about how it makes people cringe when meeting those wizards shooting acid.
The dropped items in the lava/water was always a curse of a problem that never got fixed. One idea (back then) was to burn up items that fell in lava. In way, I was surprised we didn't do it that way. That's the way we thought back then. Certainly disabling player item drops would avoid some of that.
Acid is one of those crazy ideas that was quite controversial when it was added. In the end, it was the fear of the acid that kept it in. Even the LP comments about how it makes people cringe when meeting those wizards shooting acid.
The dropped items in the lava/water was always a curse of a problem that never got fixed. One idea (back then) was to burn up items that fell in lava. In way, I was surprised we didn't do it that way. That's the way we thought back then. Certainly disabling player item drops would avoid some of that.