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Codex Review RPG Codex Review: Grimoire: Heralds of the Winged Exemplar

Mynon

Dumbfuck!
Dumbfuck
Joined
Apr 28, 2017
Messages
1,138
That guy was being such a drama queen on steam Cleve had to ban him permanently. He literally wouldn't shut up and was bitching about most irrelevant garbage like some SJW. No wonder that Infinitron, a slimeball jew shill, would choose the right person :roll:
Nice reversal. Cleve permabans everyone who expresses even the slightest of criticisms on the steam forums, no matter ho nicely put. Such behavior played a not insignificant role in the reversal of the support that he initially had from the community.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
2,998
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Pathfinder: Wrath
DavidBVal came quite the long way from apologizing to Cleve for being wrongfully banned from steam discussions to sarcastically mocking Grimoire's balance and its fans :D

I don't think I have changed my view on the game. I love Grimoire, but I've experienced by myself the sudden drop in balance and polish after the first part of the game. And I feel the attacks on Felipepepe for stating this very obvious truth have more to do with issues unrelated to Grimoire or the review itself.

As a disclaimer I'll say that I have faith in Cleve. He will probably fix everything that is lacking, and make of Grimoire one of the best RPGs ever. But what is wrong in saying it isn't that right now?
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
I rolled a Ranger, had a bow, but couldn't get arrows until around 40 hours of playing.
Kublai Axis is rife with arrows.
nv87io.png
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
I have a question for the Guardians of the Essences of Incline in this thread.

Before playing Grimoire, I replayed M&MIII. However, I noticed something quite alarming.

Nowhere in about (estimate) 70 hours I have felt the combats are decided by pure randomness, nor loot is (for the most part) leather jackets, nor 90% of spells are useless, nor some party members are useless while others are capable to lock-paralyze all bosses. There's minotaurs that insta-kill, but you have to gain distance, become faster than them, use range spells, whatever tactic works (as opposed to lock them with a music instrument or reloading). I use a huge variety of spells of all three "schools" all the time, and there is teleportation/fast travel once you are high level enough. The rewards, both in XP and loot, are sometimes disappointing, but for the most part feel exciting.

It is as if... you know... as if it was balanced. As if someone had put effort into making it a fair and fun (albeit hard) challenge.

My question is, is M&MIII pure decline because of the above? Has this hipster indie poser of JVH been pretending all these years? Is it the secret prequel to Undertale?

This concerns me very much, I want my soul to remain pure. Thanks in advance.

You Heretic !

This is not how INCLINE is supposed to be !

INCLINE is, for each trash combat ( and there are thousands of them before you finish the game ), you roll a 1d10 and if it's 1, you encountered <insert random mob name that will attack first and do 10 times more damage than your characters have hitpoints and give you little XP if by miracle you kill it> so 1+ of your characters will randomly die. If you resurrect them, you get permanent constitution loss and since nobody wants that, the only effective choice you have is to reload. Get used to reloading a lot, that's good game design, I hear proof is everybody loves Wizardry VII, can't go wrong with that.

Don't listen to the forces of DECLINE that will tell you there's no way around that. They don't know that you can keep up all your magical protections at all times such as armorplate/magical shield/missile shield. It only requires you to navigate and spamclick into menus every dozen tiles you progress on a map. A worthy sacrifice to avoid reloading all the time which is x10 faster.

As for the other 9 encounters out of 10, there's so much tactical depth and smart thinking required into holding the enter key and watching unskippable animations while you're rolling over opponents that can't do anything that I'd be tempted to call the mob protection society while bathing into hundreds of easy XP. It would make the golden baby cry of joy. But watch out for conditions that will force you into even more menus clicking !

See, Heretic, your concerns are unfounded. The forces of INCLINE have triumphed. Your soul will not be tainted. You're ready for Grimwah 2.
 

DavidBVal

4 Dimension Games
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Developer
Joined
Aug 27, 2015
Messages
2,998
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Pathfinder: Wrath
The problem isn't that you don't have an argument, the problem is that it is greatly exaggerated.

I've said before that there's a consensus on Grimoire's "greatness" and that the discrepances are a matter of degree.

Actually, it is the first time in a long time there's a RPG here that doesn't have a relevant camp of haters. Most people think it's the greatest thing invented since tits.

But great or not, I am sincere and I don't exxagerate my own experience. At some point I felt the game was considerably less fun it was in the first hours, and I felt it was for very silly reasons. It could be that I've grown soft and decline has tainted me? Maybe, but it happened to many people as well. All those that say they'll wait for V2. Or just go and check on Steamspy, sales go up and up, concurrent users go down and down. But there's no problem to report in a review?
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
The problem isn't that you don't have an argument, the problem is that it is greatly exaggerated.

I've said before that there's a consensus on Grimoire's "greatness" and that the discrepances are a matter of degree.

Actually, it is the first time in a long time there's a RPG here that doesn't have a relevant camp of haters. Most people think it's the greatest thing invented since tits.

But great or not, I am sincere and I don't exxagerate my own experience. At some point I felt the game was considerably less fun it was in the first hours, and I felt it was for very silly reasons. It could be that I've grown soft and decline has tainted me? Maybe, but it happened to many people as well. All those that say they'll wait for V2. Or just go and check on Steamspy, sales go up and up, concurrent users go down and down. But there's no problem to report in a review?

I'm not questioning your authenticity and I am not negating the late game issues. I am however asserting that the review diagnoses those issues incorrectly. It has nothing to do with decline, I just believe that the issue warrants a more nuanced analysis than the review provides.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
...as the game currently has no [...] tooltips.
...no support for [...] right-clicking.
To cast a spell with your caster, for example, you have to scroll through the icons next to his portrait until you get to the spellbook icon.

Have there been any staff reactions to these potentially malicious statements yet? It's one thing to publish dubious subjective judgments that one would have to go into paragraphs upon paragraphs of debate to prove or disprove, but this can be verified as completely false in less than a minute, you only have to do a quick start and hover your mouse button over the main combat icons or try to right click on them.

I see that people already mentioned these issues, so why haven't they been clarified and corrected by the reviewer?

A simple note explaining how he managed to play the game for 80 hours without hovering on any UI elements for more than half a second, or how his professional curiosity failed to make him attempt right-clicking on the main combat button before resolutely stating that this was an impossible action would suffice. Unless this is a collaborative attempt to ruin the developer's reputation, of course.
 

Mynon

Dumbfuck!
Dumbfuck
Joined
Apr 28, 2017
Messages
1,138
...as the game currently has no [...] tooltips.
...no support for [...] right-clicking.
To cast a spell with your caster, for example, you have to scroll through the icons next to his portrait until you get to the spellbook icon.

Have there been any staff reactions to these potentially malicious statements yet? It's one thing to publish dubious subjective judgments that one would have to go into paragraphs upon paragraphs of debate to prove or disprove, but this can be verified as completely false in less than a minute, you only have to do a quick start and hover your mouse button over the main combat icons or try to right click on them.

I see that people already mentioned these issues, so why haven't they been clarified and corrected by the reviewer?

A simple note explaining how he managed to play the game for 80 hours without hovering on any UI elements for more than half a second, or how his professional curiosity failed to make him attempt right-clicking on the main combat button before resolutely stating that this was an impossible action would suffice. Unless this is a collaborative attempt to ruin the developer's reputation, of course.
I rate this post "Creative"...
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
At least after reading this I know where felipepe's biggest anal pain comes from. He can't live with the injustice that Cleve charges 40 bucks for his game while his precious weaboo crap is being sold for the same price as a six-pack of toilet paper.

Try the superdemo, it's free ! herp derp

Elminage Gothic is not a weaboo game thought. I'd appreciate it if people would stop calling in that. It has no weeb-appeal, sold 9k copies, and got mixed ratings and Stema. Proper weeb games always loved by players and sell much more than that. You might just as well call Grimoire a AAA+ title.
 
Joined
Oct 25, 2012
Messages
227
The Poseur is immunized against all dangers: one may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a Poseur and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: “I’ve been found out.”

You know, if you are going to quote Goebbels, you might as well include the rest of his essay... I'll even substitute Poseur as you have done oh and whenever Germany is mentioned I will substitute it with "Codexia" or some such - makes it more interesting that way...

Everything is discussed openly in fair Codexia and every Codexian claims the right to have an opinion on any and all questions. One is Catholic, the other Protestant, one an employee, the other an employer, a capitalist, a socialist, a democrat, an aristocrat. There is nothing dishonorable about choosing one side or the other of a question. Discussions happen in public and where matters are unclear or confused one settles it by argument and counter argument. But there is one problem that is not discussed publicly, one that it is delicate even to mention: the Poseur question. It is taboo in our republic.

The Poseur is immunized against all dangers: one may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a Poseur and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: “I’ve been found out.”

One cannot defend himself against the Poseur. He attacks with lightning speed from his position of safety and uses his abilities to crush any attempt at defense.

Quickly he turns the attacker’s charges back on him and the attacker becomes the liar, the troublemaker, the terrorist. Nothing could be more mistaken than to defend oneself. That is just what the Poseur wants. He can invent a new lie every day for the enemy to respond to, and the result is that the enemy spends so much time defending himself that he has no time to do what the Poseur really fears: to attack. The accused has become the accuser, and loudly he shoves the accuser into the dock. So it always was in the past when a person or a movement fought the Poseur. That is what would happen to us as well were we not fully aware of his nature, and if we lacked the courage to draw the following radical conclusions:

1. One cannot fight the Poseur by positive means. He is a negative, and this negative must be erased from the the glory of Codexia or he will forever corrupt it.
2. One cannot discuss the Poseur question with the Poseurs. One can hardly prove to a person that one has the duty to render him harmless.
3. One cannot allow the Poseur the same means one would give an honest opponent, for he is no honorable opponent. He will use generosity and nobility only to trap his enemy.
4. The Poseur has nothing to say about the glory of Codexia questions. He is a foreigner, an alien, who only enjoys the rights of a guest, rights that he always abuses.
5. The so-called religious morality of the Poseur is no morality at all, rather an encouragement to betrayal. Therefore, they have no claim to protection from the state.
6. The Poseur is not smarter than we are, rather only cleverer and craftier. His system cannot be defeated economically — he follows entirely different moral principles than we do. It can only be broken through political means.
7. A Poseur cannot insult a citizen of the glorious Codexia. Poseur slanders are but badges of honor for a citizen of the glorious Codexia - opponent of the Jews.
8. The more a citizen of the glorious Codexia or a Codexia movement opposes the Poseur, the more valuable it is. If someone is attacked by the Poseur, that is a sure sign of his virtue. He who is not persecuted by the Poseurs, or who is praised by them, is useless and dangerous.
9. The Poseur evaluates fair Codexia questions from the Poseur standpoint. As a result, the opposite of what he says must be true.
10. One must either affirm or reject anti-Poseurism. He who defends the Poseur harms his own people. One can only be a Poseur lackey or a Poseur opponent. Opposing the Poseurs is a matter of personal hygiene.
These principles give the anti-Poseur movement a chance of success. Only such a movement will be taken seriously by the Poseurs, only such a movement will be feared by them.

The fact that he shouts and complains about such a movement therefore is only a sign that it is right. We are therefore delighted that we are constantly attacked in the Poseur gazettes. They may shout about terror. We answer with Mussolini’s familiar words: “Terror? Never! It is social hygiene. We take these individuals out of circulation just as a doctor does to a bacterium.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
At least after reading this I know where felipepe's biggest anal pain comes from. He can't live with the injustice that Cleve charges 40 bucks for his game while his precious weaboo crap is being sold for the same price as a six-pack of toilet paper.

Try the superdemo, it's free ! herp derp

Elminage Gothic is not a weaboo game thought. I'd appreciate it if people would stop calling in that. It has no weeb-appeal, sold 9k copies, and got mixed ratings and Stema. Proper weeb games always loved by players and sell much more than that. You might just as well call Grimoire a AAA+ title.

It's a simplistic snorefest with animu graphics, what do you want me to call it if not weaboo crap ?

INB4 an Administrator posts another picture of a boring maze like map and tells me that the game is super complex.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,348
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
At least after reading this I know where felipepe's biggest anal pain comes from. He can't live with the injustice that Cleve charges 40 bucks for his game while his precious weaboo crap is being sold for the same price as a six-pack of toilet paper.

Try the superdemo, it's free ! herp derp

Elminage Gothic is not a weaboo game thought. I'd appreciate it if people would stop calling in that. It has no weeb-appeal, sold 9k copies, and got mixed ratings and Stema. Proper weeb games always loved by players and sell much more than that. You might just as well call Grimoire a AAA+ title.

It's a simplistic snorefest with animu graphics, what do you want me to call it if not weaboo crap ?

INB4 an Administrator posts another picture of a boring maze like map and tells me that the game is super complex.

I would guess aweigh would have something to say.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
So ... are there really no traps - and therefore also no puzzles where you deactivate them - in this game or is that another thing felipepepe made up (besides the tool tips and the right clicking)?
Sounds a bit boring then, with the combat being broken and no good loot in chests etc.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
There are trapped chests, which Felipe mentions in the review, but few environmental hazard typical for older blobbers, but to be honest, W7 was similar with the exception of the Dane tower
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,562
Location
San Diego
Codex 2014
It is almost never a good idea to start arguing with a critic over points critical of your art (that goes for anything: music, prose, etc).

I'm betting that everyone who disagreed with this is a European.

Edit: or a filthy South American

Edit #2: my wife is a filthy South American, I'm allowed to say that

Edit #3: "I have black friends!"
 

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