FritzedProcess
Arcane
- Joined
- Jan 7, 2017
- Messages
- 1,370
At last, after much teasing during last autumn and winter, Fantasy Flight Games have put something specific in their website:
https://www.fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/
TL; DR for people who have already played the CCG: The system is a rework of the original (you still get two decks and four provinces). Instead of strength & chi, you have military and political skills, and you can use either of those to initiate a battle (battles can be initiated in several ways, one for each of the elemental rings, apparently) and the cost of characters has been reworked so that you can put some extra points into their staying power (fate points - characters lose one per turn and when they are out of fate, they are discarded). There are military, rings and honour victory conditions as before, and you get to play around with the card draw and honour (basically, you pay 1 honour per card drawn and the difference between each player goes to the one who drew less). Fans of the CCG are divided between those that say that rebooting to Imperial is heresy (pre-Scorpion Clan Coup; for those of you who do not know or care, the starting point of L5R's storyline) because it ignores player influence in the storyline and those (like yours truly) that think it's fucking awesome because we miss those good old days a lot (the writers had ample time to prove they weren't that great, even before the Rich Wulf era).
Part of the design team comes from the Warhammer 40k LCG, so I have high hopes for this one. It's coming out in the last quarter of this year, or so they say.
https://www.fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/
TL; DR for people who have already played the CCG: The system is a rework of the original (you still get two decks and four provinces). Instead of strength & chi, you have military and political skills, and you can use either of those to initiate a battle (battles can be initiated in several ways, one for each of the elemental rings, apparently) and the cost of characters has been reworked so that you can put some extra points into their staying power (fate points - characters lose one per turn and when they are out of fate, they are discarded). There are military, rings and honour victory conditions as before, and you get to play around with the card draw and honour (basically, you pay 1 honour per card drawn and the difference between each player goes to the one who drew less). Fans of the CCG are divided between those that say that rebooting to Imperial is heresy (pre-Scorpion Clan Coup; for those of you who do not know or care, the starting point of L5R's storyline) because it ignores player influence in the storyline and those (like yours truly) that think it's fucking awesome because we miss those good old days a lot (the writers had ample time to prove they weren't that great, even before the Rich Wulf era).
Part of the design team comes from the Warhammer 40k LCG, so I have high hopes for this one. It's coming out in the last quarter of this year, or so they say.