Well, Exotic matter is the most common element in the game. I had it in maybe three times the amount of anything else, so I'm not sure how much that storeroom could have helped you.
It's the other two, grey and orange (I think mineral and synthetic?) that typically need some management. And they are required as well to craft neuromods (the skillpoints).
One major flaw I noticed, on the other hand, is that attempting a "No needles"/typhoon only playthrough is an experience bordering masochism because of inventory management.
You'll lack both the improvements to your inventory (which at this point I think should have been "physical upgrades" to your suit outside of the skill tree) AND skills to dismantle items in your inventory. As a result you'll constantly run out of space literally five minutes after visiting a recycle station, and that's if you already renounced to keep some of the weapon types with out (which is bad for variety, given the arsenal is already pretty limited).
Colantonio basically threw himself under the bus to ship this game even in this neutered state (and sales tell us that it's not that popular as compared to the typical popamole) so it's actually a great sacrifice on Arkane's part to put its future on this. Hopefully Hines and co won't put them into Zynga coalmines
To be fair, SS2 being elevated to cult status did a lot to make people react like "dude LOL" when hearing something like Prey is better than it.
In a lot of respects it is, but the decline in quality as the game goes on is felt more strongly in Prey given its sharp downfall as opposed to SS2 being more or less constant with a depression towards the end. That and the initial psychological thriller atmosphere of Prey is lost past 2 hours into the game and the main story sux whereas SS2 had a lot more immersive horror atmosphere and a better sense of pacing.
Fuckus ex is barley a game whule prey is fuckhourned at least can be played confty with a controller
Fuckus ex is barley a game whule prey is fuckhourned at least can be played confty with a controller
Deus ex on ps2.
Prey on pc ps4 and xbox.
Mankind divided has better stelth .
Case closed
Not sure if modern tard low-S Arkane fanboy, or just bait.
To be fair, SS2 being elevated to cult status did a lot to make people react like "dude LOL" when hearing something like Prey is better than it.
In a lot of respects it is, but the decline in quality as the game goes on is felt more strongly in Prey given its sharp downfall as opposed to SS2 being more or less constant with a depression towards the end. That and the initial psychological thriller atmosphere of Prey is lost past 2 hours into the game and the main story sux whereas SS2 had a lot more immersive horror atmosphere and a better sense of pacing.
Shock 2 does pretty much everything better pure design-wise. The little superiority of PREY is mostly engine and hardware-dependant (graphics fidelity and general presentation), and therefore is irrelevant when it comes to comparisons.
To be fair, Shock 2 could have been less clunky regarding things like movement physics simulation, even at the time, and PREY sometimes has more open levels, though not necessarily better-designed levels.
Nonetheless, PREY is still a decent-ish game and all fans of the genre should probably give it a go. Will have to repeat that often since resident Arkane fanboy's tear ducts are sore.
RoSoDude said:Question, since I have yet to play it: would you say that Prey's level design (at least in the beginning of the game) carves out a unique space compared to SS2? I ask because in SS2, the RPG mechanics don't strongly affect how you are able to traverse the level -- instead, they're mostly tied to combat, the resource economy, and looting. Maybe I shouldn't say unique, since what I've seen of Prey's level design suggests that they're trying to simultaneously ape SS2's and Deus Ex's approach. But it's one area where it seems like it might not be a strict downgrade from SS2, just something different.
He played system shock 2, all three Bioshock games and Deus ex games before Prey. I'm not sure why you think he thinks prey invented any of these even when he clearly says he thinks prey did these things the best not firstWell the very intro of the video explains everything, he's played SS2 once recently without looking into its community and played Prey three times while immersing into its community, so he thinks that Prey invented gameplay with enough freedom to do no-XP runs or other limited runs because it has achievements for them, that's not the only feature that SS2 had 18 years ago, he also praises the XP acquisition system which is almost identical to SS2's and another of its innovations from 18 years ago, the similarity goes all the way down to the upgrade system having visual motifs of eye slots and needles associated with it.
He played system slick 2, all three Bioshock games and Deus ex games before Prey. I'm not sure why you think he thinks prey invented any of these even when he clearly says he thinks prey diffs these things the best not firstWell the very intro of the video explains everything, he's played SS2 once recently without looking into its community and played Prey three times while immersing into its community, so he thinks that Prey invented gameplay with enough freedom to do no-XP runs or other limited runs because it has achievements for them, that's not the only feature that SS2 had 18 years ago, he also praises the XP acquisition system which is almost identical to SS2's and another of its innovations from 18 years ago, the similarity goes all the way down to the upgrade system having visual motifs of eye slots and needles associated with it.
Prey level design is inconsistent.Question, since I have yet to play it: would you say that Prey's level design (at least in the beginning of the game) carves out a unique space compared to SS2?
The exterior trips to the outsider station at first looks like something unique but it is a barely developed section of the game with very little content on it and the leading screen walls separating it for the rest of the station just shatter the illusion of continuity the designers were trying to convey.
So, whats the hiveminds final judgment upon this Prey?
So, whats the hiveminds final judgment upon this Prey?
It's cool, just make sure to uninstall once you get to derp storage
It's good, and is being sold for cheap. Definitely worth the 20 eurobuck.So, whats the hiveminds final judgment upon this Prey?