Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
Unity is a big pile of vomit.
But Unity is relally easy to use, even my programming alergic self managed to fiddle with it pretty easily, so you get a bunch of hipster idea guys that fuck it up as hard as they can, thats why it has such a negative stereotype surrounding it.If a tool is only good when wielded by the best users, then it's a lousy tool.
But Unity is relally easy to use, even my programming alergic self managed to fiddle with it pretty easily, so you get a bunch of hipster idea guys that fuck it up as hard as they can, thats why it has such a negative stereotype surrounding it.If a tool is only good when wielded by the best users, then it's a lousy tool.
As easy as gamedev has become compared to before, it's still not comparable to using a hammer on a nail. It's more like if you want to make a good game, you have to be an Olympic fencer at programming. Anyone can swing a stick, but only a very highly skilled person can wield it at that level of skill. And what you see is a lot of dumbasses swinging the unity-rapier with doubtful degrees of success, and then you blame the rapier.If a tool is only good when wielded by the best users, then it's a lousy tool.
it really depend on the devs really. Also wasteland 2 the original, and kerbal ran like shit.LOL, keep hating on Unity guys, meanwhile I play games like Wasteland2, PoE, Ori, Shadowrun, Kerbal Space Program without a problem. Maybe you should check your shitty PCs before you complain about the engine.
Who was born first? Unity or cheap shovelware programmers? That is a pretty important question to answer.
The RPG maker engine was made over a decade before unity. So the latter obviously.Who was born first? Unity or cheap shovelware programmers? That is a pretty important question to answer.
Who was born first? Unity or cheap shovelware programmers? That is a pretty important question to answer.
Before Unity they at least had to be able to program.
Yep. Unity is the store and the store is Unity. Without it they would be just another engine.Who was born first? Unity or cheap shovelware programmers? That is a pretty important question to answer.
Before Unity they at least had to be able to program.
You mean before the unity store.
LOL, keep hating on Unity guys, meanwhile I play games like Wasteland2, PoE, Ori, Shadowrun, Kerbal Space Program without a problem. Maybe you should check your shitty PCs before you complain about the engine.
FPS was smooth, and I don't give a rat's ass about hardware temps as far as they are in the acceptable range. And they were, otherwise my PC would have alerted me.LOL, keep hating on Unity guys, meanwhile I play games like Wasteland2, PoE, Ori, Shadowrun, Kerbal Space Program without a problem. Maybe you should check your shitty PCs before you complain about the engine.
Record videos featuring both an fps counter and hardware temps.
Unity 4 is legit crap, and with 5 it actually become better, like the w2 dev cut and divinity enchanced.
Yep. Unity is the store and the store is Unity. Without it they would be just another engine.Who was born first? Unity or cheap shovelware programmers? That is a pretty important question to answer.
Before Unity they at least had to be able to program.
You mean before the unity store.
People here blame Unity for the stuttering and slow load times. I don't know anything myself, but some time ago an engine programmer I used to follow, pointed the finger at the garbage collector that comes with C#, because it does its thing not when the programmer tells it to, but in its own sweet time. So you can expect stutters on any engine that uses C#. Slow load times I really wouldn't know either, but I suspect its from loading text files, instead of binary files.
I think the problem is there are no languages created for game development. There is only one person I know of that is doing something about that. Johnathan Blow. But he says he isn't creating his language for the worst programmers, he is creating it for the best programmers.
You can force C# to run the garbage collection - much like in Java (even the same system command iirc). The question is rather if that command is synchronized with the automatic one, which currently escapes me (also depends if the guys at unity put GC into the engine's core itself or whether they let the .NET framework handle that).
I'd be careful with Blow's argument though.
I'd be careful with Blow's argument though.
He means to replace C++. He and programmers of like mindset think its days are numbered. 10 years or less.
You can force C# to run the garbage collection - much like in Java (even the same system command iirc). The question is rather if that command is synchronized with the automatic one, which currently escapes me (also depends if the guys at unity put GC into the engine's core itself or whether they let the .NET framework handle that).
Generally in C#, you don't have a lot of control over when the GC runs. There is a command to force it (GC.Collect() followed by GC.WaitForPendingFinalizers()) , but it's usually not recommended.
What you can do to help things, is make sure that unmanaged objects are disposed (either with dispose() calls, or with the use of using statements).
Still, I was under the impression that C# in Unity was used more as a scripting language rather than the engine itself being .net under the hood.