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Might and Magic Might & Magic X - Legacy

lukaszek

the determinator
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deterministic system > RNG
 
Last edited:

Baron Dupek

Arcane
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Jul 23, 2013
Messages
1,870,851
I don't remember if I ever put any point into bows for everyone, only thing I remember from my short experience are close contacts encounters (making bows useless anyway).

Slow movement? Never heard of speedhacks? Truly blessing things in games where you walk for hours...
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,551
Yeah, no. The ranged weapons are completely skippable, especially considering that the skill points are pretty scarce and you want to max the skills that are important to you asap. This is further enhanced by the poor design, like monsters just appearing right next to you or 2-3 tiles away and the fact that game has no positioning (front/back rows). This makes 1/3 classes in MMX being, theoretically, ranged specialists really stupid.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
I don't usually buy into people saying a game can be not that good but they still like it but that's how I feel about MMXL. I'm at the end of Act III now. I see myriads of technical problems, some questionable level design: most notably, sudden huge difficulty spikes and fights I'm not supposed to win with no real warning - not talking about Dangerous Caves, but about bosses like that spider in Lost City, it was all a walk in a park till I met him. Some of you didn't like gating, I say gating is not so bad. I like tinkering with equipment, character progression, complex but not too complex combat system. Like how the world is meant to be carefully explored and I have to plan where to go next.

Maybe I just got tired of narrative-driven games. Or, more importantly, tired of games with much more complex mechanics but without any challenge. Oh, and I remember Lords of Xulima being similar, but it was much more linear and it looked horrible, I'd prefer static images instead of those epileptic animations. It also had a very specific idea of what a challenge is. Maybe I should try this Elminage Gothic later? Or is MMXL the only decent blobber in the last 10 years?

By the way, about bow/crossbow skill: everyone gets one of those skills and everyone should get 1 skill point in there because you can find/buy bows/crossbows with bonuses to stats. Shooting itself just weakens enemies before the battle, yes. It's also useful in some encounters, but not enough to justify.
 

ilitarist

Learned
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Good blobbers is one thing; good blobbers with turn-based combat is, sadly, another one...

Indeed. I see that MM6-8 are good games, better than MMXL in many regards. But I can't get into them, tedious repetetive combat with hundreds of enemies per map is a completely different design philosophy, and not the one I like. Even if I find character progression and loot fun - the core of the game is just not getting to me. Nudges me into a land of Japanese turn-based dungeon crawlers like Disgaea.
 

Lady_Error

█▓▒░ ░▒▓█
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Oct 14, 2012
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If you don't like stories but enjoy a good combat system and pretty graphics, Elminage Gothic should be right up your alley.
 

sser

Arcane
Developer
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Mar 10, 2011
Messages
1,866,687
It was only after I finished M&MX and went back and looked at walkthroughs did I realize I had played a vast chunk of it going the wrong way. Those 'gates' you speak of can be broken, it just requires a bit of brute force. By the time my party went to the 'end game' I was flattening shit because I'd spent the previous X-hours unwittingly battling crap way beyond my level. The fact the game allowed me to do this, and I only stupidly found out what I'd done after I had beaten it, somehow made M&MX an even better game in retrospect.
 

cvv

Arcane
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Difficulty spikes? "Gated areas"? I never ever get it.

When everything scales with your level people shit on it (rightly so). When mob difficulty is graded and fixed, people shit on it again. Wtf?

Btw I recommend 7 Mages for a solid TB blobber. It's one of the games you keep saying "OMG, that's so cheap and mobile and indie" but can't stop playing. Very solid mechanically, quite challenging, very oldschool.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
When everything scales with your level people shit on it (rightly so). When mob difficulty is graded and fixed, people shit on it again. Wtf?
World in MMX feels like a big laberinth. thats the main problem. Why are the guardians guarding the entrance to a place everywhere? its fucking retarded.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,854
That's just, like, your opinion. I don't see anything wrong with it whatsoever.
Thats probably because you didnt play the good entries in the series.
MMX is not crap, but its not good either.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,459
Are you seriously implying that blobbers where the overworld is a gigantic dungeon are bad games? Because that includes pretty much ALL entries in the genre before a certain date.
 

cvv

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That's just, like, your opinion. I don't see anything wrong with it whatsoever.
Thats probably because you didnt play the good entries in the series.
MMX is not crap, but its not good either.

I seriously don't understand what's your preference then. I like a big open world with mobs of varying difficulty. I don't mind if certain areas are event gated or mob gated from the get go, afaik that has been the case in vast, vast majority of cRPGs ever made (Skyrim and Gothic 3 are the only exceptions I can recall from the top of my head).

What's your alternative? A world where you can go unobstructed absolutely anywhere right after the character creation? That'd be a literal definition of a hiking simulator. I don't really think that's what you're promoting but I just can't figure out what it is then.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
9,854
I seriously don't understand what's your preference then. I like a big open world with mobs of varying difficulty. I don't mind if certain areas are event gated or mob gated from the get go, afaik that has been the case in vast, vast majority of cRPGs ever made (Skyrim and Gothic 3 are the only exceptions I can recall from the top of my head).
Sigh, M&M games had expansive worlds you could explore, where walls or barriers were more than 3 steps away from eachother. You dont need to go open world to present a decently sized open space.

What's your alternative? A world where you can go unobstructed absolutely anywhere right after the character creation? That'd be a literal definition of a hiking simulator. I don't really think that's what you're promoting but I just can't figure out what it is then.
I dont want to deal with this retardation now. Can you people stop going to extremes? There are interesting middle grounds you know.
 

cvv

Arcane
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We have different views on retardation then. Saying barries in MMX are every 3 steps away from each other is pretty close to mine.
 

Dorateen

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Aug 30, 2012
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The Crystal Mist Mountains
but about bosses like that spider in Lost City, it was all a walk in a park till I met him.

I enjoyed the battle with the Crystal spider, and Lost City in general. Halfway through the fight, the thing encases the party inside a crystal shell. Have to hack our way out and then finish off the monster. It was a memorable encounter.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,459
I think they're talking about monster gating, where there are monsters far higher level than the surrounding area pretty consistently in entrances to different areas. Personally I love that shit, but apparently a lot of people preferred 100 bandits shouting "HYUUUGH" at you from MM6-8 instead.

Also I had the same experience with MMXL that the other person did above talking about going into areas the "wrong" order. I don't think there is a wrong order, though. It's a self imposed challenge mode. If you want to optimize your party and get sweet rewards you ignore the proper order and see how far you can get into areas you aren't supposed to be in yet. Far preferable to the game telling you you simply can't go there yet because you're not level X, or every monster in the game being within 1-3 levels of your character at all times.

I wish more games were designed like MMXL, but unless BT 4 delivers in some wacky surprising way (I have no faith left in the Fargo), I suspect this'll be the last we see of the style for a while. So, uh... if you hated it, rejoice!
 

LESS T_T

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Codex 2014
https://www.facebook.com/photo.php?fbid=10155228371558400&set=a.10151048719048400.456328.650783399

Julien Pirou Twin Peaks easter egg hidden in Might & Magic X Legacy.

18740019_10155228371558400_8012230332887271839_n.jpg
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
The team certainly had some fun with this game. I didn't believe game director when he talked about him pleading Ubisoft to let them do this game but I do now. They did it on a very un-Ubisoftish budget, used Unity, mostly didn't bother with the usual Ubisoft bullshit like online features, added lots of Easter Eggs like this Twin Peaks one, tied it to the original M&M universe, thrown in lots of obscure stuff certainly aimed not at casual audience (still don't believe they included a riddle with the answer "palimpsest"). It's a product of love.
 

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