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Torment Torment: Tides of Numenera Thread

Iznaliu

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And then he'll go to the publisher or CEO to ask for funds, he will be denied because "the last one sold crappy", and that will be the end of it.

Fargo is a salesman. He can get past that kind of stuff.
 

Roguey

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I was name-searching myself elsewhere and found a couple of Obsidian forum clowns crying about my review of The Red Hand, which reminded me of these ancient posts from April 2016.

Content complete means expect this in about seven months. :cool:

Maybe I'm being overly optimistic, but I think this will be more solid than other Kickstarter projects. Instead of 29 months, it'll be about 3.5 years, and they're using an engine they're already familiar with. Good to go within 5-6 months.

It doesn't make sense to me that the game would need seven more months of development. That would make the entire beta period longer than even Wasteland 2's.

Final result: They needed more than seven months and they were good to go after nearly three additional months (seems less and less likely there will ever be another patch). Another nearly accurate Roguey assessment!
 

FeelTheRads

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What's a patch even going to do now? Nothing short of a complete remake would give this any chance and that's not gonna happen. Even if they had the funds to do it, I'm still not sure they figured out what was wrong with it.

But speaking of patches, though, I wonder if in the last patch (which I didn't try) fixed one of the bugs I discovered. It was with that woman that can teleport the kid companion to another time. When she did that you get moved with her to the teleporter but she actually duplicates and a copy remains in here initial spot so when you talked to her the camera kept switching between that spot and your party near the teleporter.
 

Athelas

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Another nearly accurate Roguey assessment!
I think this will be more solid than other Kickstarter projects.
:prosper:

In retrospect, inXile's true calling may be making games with a crowd-pleasing pulp sensibility (Robots and punks in the post-apocalypse! Funny singing goblins and snarky bards!), and their attempt to branch out into more serious fare a predictable flop.
PS:T was pretty pulpy.
 

Roguey

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He was refering to your pride in a correct assessment posted along with a catastrophically poor prediction

But it wasn't a poor prediction? Tides of Numenera is now as polished as it gets.
 

Roguey

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T:ToN's perceived lack of polish in certain areas (combat speed, interface, etc.) has been one of the focal points of criticism.

All right, but considering what I was responding to ("+1.5 years of patching.") and the full context of my post, I was only referring to how long it would take it to get patched into something that's not a mess.
 

Athelas

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T:ToN's perceived lack of polish in certain areas (combat speed, interface, etc.) has been one of the focal points of criticism.

All right, but considering what I was responding to ("+1.5 years of patching.") and the full context of my post, I was only referring to how long it would take it to get patched into something that's not a mess.
Yes, I'm sure the brief period of post-launch support had nothing to do with the game commercially underperforming to such a degree that its sales couldn't justify allocating more budget to future patches, no matter how much they were needed.
 
Last edited:

Roguey

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Yes, I'm sure the brief period of post-launch support had nothing to do with the game commercially underperforming to such a degree that its sales couldn't justify allocating more budget to future patches, no matter how much they were needed.

Any remaining big issues could probably be knocked out with an additional three months of work, which would fall within my estimate.
 

Iznaliu

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T:ToN's perceived lack of polish in certain areas (combat speed, interface, etc.) has been one of the focal points of criticism.

There are some critical issues that can't be fixed even with a spit-and-shine.
 

Grunker

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When I said Ruins of Myth Drannor was gonna be the best game ever I just meant "compared to E.T. on the Atari"
 

circ

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In retrospect, inXile's true calling may be making games with a crowd-pleasing pulp sensibility (Robots and punks in the post-apocalypse! Funny singing goblins and snarky bards!), and their attempt to branch out into more serious fare a predictable flop.

Unfortunately this does not impact just Inxile. TTON flopping means that, apart from extreme indies, there will be nothing risky done in this genre for another decade.
TTON risky. LUL sure.
 

Roguey

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A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.
 

Iznaliu

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A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.

True, but that doesn't mean investors won't take other kinds of risks.
 

Prime Junta

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A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.

Well yeah, but OTOH a sequel to a cult classic with a fanatically dedicated fanbase, budgeted exactly to match the size of that fanbase...? It's all in the point of view mang
 

IHaveHugeNick

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A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.

Well yeah, but OTOH a sequel to a cult classic with a fanatically dedicated fanbase, budgeted exactly to match the size of that fanbase...? It's all in the point of view mang

Then again, if Pillars is any indication, the trick is to cater the sequel to the people who hated the original game.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.
AoD did well so suck on that, investors.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A RPG that takes place in a non-traditional fantasy setting where there are only about a dozen fights and most of your time is spent reading would be considered a higher than usual risk by most investors, yes.
AoD did well so suck on that, investors.

AoD has fewer owners on Steam than Torment...
gog, direct purchase etc, etc. and no kickstarter to boot.
 

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