Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

How often do you still watch cutscenes at your age?

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
If I come to a point where I am skipping the cut scenes (which probably means I can't be arsed to read the dialogues to begin with as I don't care about the setting/story) the game would probably get unistalled 15 minutes later.

A great exception is roguelike/roguelite games with quest/story components due the die and repeat nature of the genre.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,081
Agree with pretty much all of that Beastro. MMOs really have hurt gaming Imo.
One game which had masses of potential, elements I really enjoyed, but which was ultimately totally ruined by the Mmo/Open world/modern rpg principles which it forced in to it was Kingdoms of Amalur Reckoning. It did so much right, and was a lush, humorous, fun adventure wrecked by repetition, shallowness, meaningless loot & quests, and a sea of dialogue which told you the same things over & over.

It was actually the only game that made me feel nothing for it, I didn't even hate it and I think that's the worst thing a work can invoke regardless of what medium it's in.

I disagree about the good bits. Only one part stood out to me as interesting and that was the Fae, or whatever they are, and how they're existence is confined to telling the same story over and over. You then finding yourself having to fight the corrupted ones that are sick of it and were able to break away thanks to the games bad guys and attain free will with. The one being condemned to always be a villain that always loses and the torment he feels over it being demonized by everyone for countless years when he himself had no choice over his villainy, but now does and is filled with vengeance, stands out in my mind.

It's all very interesting, an original take on the old Elven concept of their bound nature and for a quest line in a game. The way it's told isn't, however, especially since pretty all of what I described is only really explained to you at the very end of the quest line - and it's a LONG quest line, IIRC taking up most of the first continent which is 2/3s of the game. I appreciate subtle, hinting storytelling where you piece together what's going on yourself without being told, but that was subtle to the point of non-existance with nothing to really piece together until that moment comes as you're dungeon crawling after the last baddie.
 
Last edited:

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
I give it 5 seconds. If it seems bad (which it is 99.9% of the time), I angrily spam escape every time someone tries to talk to me, cutscene me, or ramble on some shitty dialogue with another character. The only time I can think of in the last 10 years that I didn't spam escape, was The Witcher 3. Sometimes I did, but most of the time I watched the scenes because there a lot better than any other game I can think of. Actually Blackguards 1 and 2 was quite good as well, I didn't skip that much in that game. Can't think of anything else. Generally I hate stories, dialogue, and cutscenes.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
If the game takes more than 30 seconds in a dialogue scene, I just unisntall it. I don't have time for that shit, I just want to loot and kill and get into dungeons, not talk with people.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
^Yeah

I would watch every cutscene and all dialogue if it was the standard of a good TV show like Sopranos, The Wire, The Shield, Oz, etc. But it never is. If it can't be as good as TV, they shouldn't bother with it.
 

Gepeu

Savant
Patron
Joined
Oct 16, 2016
Messages
986
I tend to skip cutscenes more and more recently. I play games to, uh, actually play them.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,445
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Devil's Advocate: The OP question implies that watching cutscenes is a juvenile activity that one should be embarrassed of as an adult.

Is that actually true, though? Would you rather be seen sitting back and watching videogame cutscenes that are increasingly indistinguishable from mainstream blockbuster films, or be seen actually playing a game - hunched in front of your monitor, intensely concentrated, rapidly moving your mouse and pressing keys, etc?
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,253
Steve gets a Kidney but I don't even get a tag.
I'm not in the OP's head, but it read to me more like he was talking about running out of patience for game interruptions, rather than it being juvenile or embarrassing. Then again, maybe I'm just projecting.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,132
i skip them when they're boring, which they are in at least 95% of games that have them

The OP question implies that watching cutscenes is a juvenile activity that one should be embarrassed of as an adult.
no op is saying that cutscenes are shit and as you get older your shit intolerance increases
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I watch them on average five times, until I still remember what they were about when they are over.

Or what was this thread about?
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense

Jacob

Pronouns: Nick/Her
Patron
Joined
Dec 24, 2015
Messages
3,348
Location
Hatington
Grab the Codex by the pussy
Devil's Advocate: The OP question implies that watching cutscenes is a juvenile activity that one should be embarrassed of as an adult.

Is that actually true, though? Would you rather be seen sitting back and watching videogame cutscenes that are increasingly indistinguishable from mainstream blockbuster films, or be seen actually playing a game - hunched in front of your monitor, intensely concentrated, rapidly moving your mouse and pressing keys, etc?
Have you ever watched a videogame cutscene when your roommate or something walks in to your room and ask, "hey what movie is that?"
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
Have you ever watched a videogame cutscene when your roommate or something walks in to your room and ask, "hey what movie is that?"
Yeah MGS Twin Snakes. Told him it was Escape From New York and he believed me
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom