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Codex Review RPG Codex Retrospective Review: Pillars of Eternity Revisited

Delterius

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less than a handful of exceptionally autistic people

The majority of players actually. Obsidian has seen the data, they would know.
What data? These ridiculous assumptions go way back, before PoE was even on beta. There is no data. There's a handful of retards on the internet and a legion of people who think they are reasonable.
Just don't fucking rest all the time. Baldur's Gate was perfectly balanced for you to wade through most adventures and dungeons with minimal if any resting.

It's perfectly balanced if you ignore its own mechanics for an arbitrary number of times.
What the hell are you even talking about?
 
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Lurker King

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That's why he's always talking in vague generalities.

There is nothing vague or general about it. It's really specific. In order to have some challenge in BG2 you need to gimp yourself by ignoring one of its central resource management features: resting. In other words, it's a poorly designed game with bad gameplay. By following Delterius magic line of reasoning we could say that Skyrim's gameplay is good as long as you ignore your armor. It's a fallacious reasoning.
 
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Grunker

RPG Codex Ghost
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KotC handles it beautifully, but it's also a simpler design with instanced missions. Do you think PoE detractors would commend a decision to instance dungeon crawls in an open world RPG?
 

Sizzle

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That's why he's always talking in vague generalities.

There is nothing vague or general about it. It's really specific. In order to have some challenge in BG2 you need to gimp yourself by ignoring one of its central resource management features, such as resting. In other words, it's a poorly designed game with bad gameplay. By following Delterius magic line of reasoning we could say that Skyrim's gameplay is good as long as you ignore your armor. It's a fallacious reasoning.

You precocious little fanboy - just because something is possible to do, does not mean you actually have to use it all the time.

That would be like saying the only right way to play Fallout 2 is to make a beeline straight for the Power Armor as soon as you get out of Arroyo. I mean, it's a game feature, it's doable - that must mean it's supposed to be played like that.

Or that you should tag Athletics as a major skill in Morrowind, jump in a stream and hold down the forward button until the skill is maxed out (in a day or two, real time :D ).

Or that you should grind XP and gold in any game where that's possible until you become a billionaire.

Or - well, you get what I mean. Or most likely you don't ;)

BG2's resting system is broken, but you are not compelled to abuse it. Same as with PoE's "hike back to the inn after every battle". Some people will always abuse it, but those people are likely the same ones who are obsessed with always having their HP/spells/items/etc. at the full maximum, and would do that regardless no matter what.
 

Delterius

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ignoring one of its central resource management features, such as resting
The only one ignoring anything in here is you. All of the IE games spawn monsters when you rest in dangerous areas. It was clearly never intended for people to rest spam their way like scrubs.

Besides, what resource management is there when you have infinite resources? Because that's what save scumming and rest spamming leads to.

If you ignore armor in Skyrim you take a bad Action game and make it harder. Not any better.

If you don't rest spam in the IE games you take a solid game and don't scum your way through it.

But hey, feel free to ruin games for yourself.
 
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almondblight

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I'm still not convinced the hard counters are strictly necessary.

I think they can be kind of interesting when enemies have them; they force the player to change their tactics (IE, the shadow teleport ability can be seen as a hard counter to the "tank and spank" strategy). On the other hand, I think players having access to simplistic hard counters against enemy attacks - stuff like "Enemy uses dominate, use priest spell that grants immunity to dominate" or "Enemy lich casts XYZ defensive spell, cast Pierce Magic to counter spell" (which the BG2 "MAGE DUEL!!!" fans seem to love) - are kind of stupid. They're about as tactical as a turn-based rock-paper-scissors competition.
 

Prime Junta

Guest
It is possible to find ways to enjoy games even if their incentives are set up to reward rote gameplay, by modifying your behaviour so you actively look for alternative ways to play the game.

Exhibit A: the IE games and rest-spamming.
Exhibit B: Arcanum and Harm spam.
Exhibit C: Pillars of Eternity at release and tank-and-spank.

Funny how so many people felt that Pillars of Eternity was tremendously improved when they adjusted things so it didn't reward rote gameplay anymore though. Exhibits A and B would have been similarly improved, had they been adjusted to disincentivise their respective degenerate strategies.
 

Prime Junta

Guest
I think they can be kind of interesting when enemies have them; they force the player to change their tactics (IE, the shadow teleport ability can be seen as a hard counter to the "tank and spank" strategy). On the other hand, I think players having access to simplistic hard counters against enemy attacks - stuff like "Enemy uses dominate, use priest spell that grants immunity to dominate" or "Enemy lich casts XYZ defensive spell, cast Pierce Magic to counter spell" (which the BG2 "MAGE DUEL!!!" fans seem to love) - are kind of stupid. They're about as tactical as a turn-based rock-paper-scissors competition.

Very high defences serve the same purpose. DR 60 is functionally almost identical to full immunity.
 

Delterius

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Sawyer already said that 'hard counters' are an integral part of PoE 3.0 and they weren't added earlier because they were afraid of confusing games journos and SA scrubs. Which was the whole point of the graze/hit system. People graze their way towards victory without needing to learn the game. That was a criticism of the system going back to the Sensuki/Roxor era.

There's no real reason to slightly reinvent the wheel when 'hard counters' already put us in a spot where things 'play very well'. And Sawyer always knew that. Shed off your Roguey memes, everyone.
 
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Parabalus

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No, because Josh severely overestimated Obsidian designers' and testers' ability to understand the system he was creating. He and a couple of others were the only people who could even get anywhere on Hard, much less PotD.

Can't fathom how anyone who has completed an IE game can play PoE on less than PoTD. It's the intended difficulty for RPG gamers, everything below is an insult.
 

Ulfhednar

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No, because Josh severely overestimated Obsidian designers' and testers' ability to understand the system he was creating. He and a couple of others were the only people who could even get anywhere on Hard, much less PotD.

Can't fathom how anyone who has completed an IE game can play PoE on less than PoTD. It's the intended difficulty for RPG gamers, everything below is an insult.

Watch the PoE 2 gameplay demo - it's a friendly-fire clusterfuck...

 
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Lurker King

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You precocious little fanboy

Delterius said:
Wow, that's exceptionally dumb of you. I'm impressed.

Oh, no. Some random people calling me a bunch of names. I think I will quit the internet forever and cry!

Sizzle said:
just because something is possible to do, does not mean you actually have to use it all the time.

You can talk all you want, but you can’t make the basic facts go away and the basic facts are these: if the rest system is integral to gameplay and the game allows you to abuse the rest system, then it is poorly designed! Blaming players that abuse the system is like including night vision devices in hide and seek and then complain that your game is wonderful, but some idiots are ruining the game with their gadgets.

That would be like saying the only right way to play Fallout 2 is to make a beeline straight for the Power Armor as soon as you get out of Arroyo. I mean, it's a game feature, it's doable - that must mean it's supposed to be played like that.

That’s metagaming. You need at least to know the ins and outs of the game. To rest in BG2 you need to press a button.

Or that you should tag Athletics as a major skill in Morrowind, jump in a stream and hold down the forward button until the skill is maxed out (in a day or two, real time).

Quoting another broken game to make BG2 look good is not necessarily the most convincing argument one can conceive. Just saying.

BG2's resting system is broken, but you are not compelled to abuse it.

You are compelled to abuse it because your spells have number of uses per rest limit and your characters moan like babies when they are tired after traveling, which is most of the time, really.

Delterius said:
The only one ignoring anything in here is you. All of the IE games spawn monsters when you rest in dangerous areas. It was clearly never intended for people to rest spam their way like scrubs.

And you can kill them like flies, because the game is so fucking broken. Otherwise, you wouldn’t be arguing that you need to avoid resting to make the game interesting in the first place, would you?

Delterius said:
Besides, what resource management is there when you have infinite resources? Because that's what save scumming and rest spamming leads to.

That’s precisely my point.

Delterius said:
If you ignore armor in Skyrim you take a bad Action game and make it harder. Not any better.

But the fact that you need to gimp yourself in order to make the game challenging is a proof that is poorly designed.
 

Riddler

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No, because Josh severely overestimated Obsidian designers' and testers' ability to understand the system he was creating. He and a couple of others were the only people who could even get anywhere on Hard, much less PotD.

Can't fathom how anyone who has completed an IE game can play PoE on less than PoTD. It's the intended difficulty for RPG gamers, everything below is an insult.

Watch the PoE 2 gameplay demo - it's a friendly-fire clusterfuck...



That is on story mode though
 

Sizzle

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You are compelled to abuse it because your spells have number of uses per rest limit

You can rest when you fire off all of them - like a player that's not a moron - or when you cast just one tiny spell. It's your own choice, the game isn't compelling you to do that, it's your own playstyle choices.

and your characters moan like babies when they are tired after traveling, which is most of the time, really.

You... listen to your NPCs :lol:

Did you also buy cheeses in Divinity: Original Sin - so you could have many friends? :lol:
 
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MotB solved the rest issue perfectly. Spam rest and soon you will run out of SE and forced to sacrifice xp to stay alive.

Want to rape all encounters with an Eldritch Knight/Sorcerer Gish with them Rank 9 spells and buffed up hits? Good luck leveling up any time soon.
:codexisfor:
:hearnoevil:
:gumpyhead:
:happytrollboy:
 

Sentinel

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MotB was incredibly annoying. It didn't solve shit. Plus there were some very easy to do "exploits" to just keep your hunger at 0 at all times.
 

Sizzle

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Feb 17, 2012
Messages
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It was a great idea (with a less-than-stellar execution), but there are exploits in just about any game.

Which is exactly my point - if a game is good enough, you don't have to resort to such tactics in order to make it a worthwhile experience.

BG2 is a great game. So is MoTB. As is Morrowind. You have the option to play them like a retard - resting after every combat encounter, grinding skills, etc. - or you can play them like someone who actually enjoys their gameplay.

Your choice.
 

Delterius

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But the fact that you need to gimp yourself in order to make the game challenging is a proof that is poorly designed.

Let's start this over. Do you think Baldur's Gate has adequate resource management if you don't rest scum?

If the issue was wether the IE games enforced rest restriction adequately then I'd agree with you. They don't and Pillars doest it better.

However what is being discussed are people who rest spam in both of these games. In Pillars case this would entail multiple trips back to town to buy more camp supplies. At least on the harder difficulty modes.

My proposal is that this is unnecessary in either of those games since dungeon and encounter design never puts that much pressure on your resources. If you use everything, spells and consummables, you won't need to rest every two battles. This is true all at once for Baldur's Gate, Icewind Dale and PoE 3.0.

This is in contrast with, say, Neverwinter Nights OCs. Where the amount of trash encounters is designed for rest spamming.

Its a subtle difference that, yes, does entail a houserule for the IE games because neither Black Isle nor BioWare had the balls to restrict resting in dangerous areas.

Your Skyrim analogy fails because Skyrim at its core is a bad game. It lacks all the interesting elements of both Action and RPG gameplay. The IE games however are good for their party combat. The house rule bolsters what's already there. Not wearing armor in Skyrim would just make you cast healing spells more often.
You are compelled to abuse it because your spells have number of uses per rest limit and your characters moan like babies when they are tired after traveling, which is most of the time, really.
They can travel for days nonstop before fatigue sets in. Also get good. Spells are extremely powerful in AD&D. You don't need whole spellbooks to win encounters.
 
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FreeKaner

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If the unlimited resting makes a good resource management worse what's the point of having it at all then? What's point of per rest abilities if you can just rest after every combat?

What Sawyer is doing for Deadfire makes sense on the whole, especially with extremely punishig wounds. It will work as long as difference between camping supplies are steep enough.

Have faith.
 

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