HoboForEternity
sunset tequila
also other opinion (mine mostly) that hasn't been stated is in videogame context, you don't really need much complex story or motivation. they can be cartoonishly mustache twirling evil but the developer and writer have to make him as competent as they can (like what MCA thinks) and make the player hate and afraid of them as much as possible.
this probably work for videogames exceptionally well because it is interactive, and the tension from the fact that you will have to face and defeat this complete monster some time in the game is already a good interactive storytelling already.
this probably work for videogames exceptionally well because it is interactive, and the tension from the fact that you will have to face and defeat this complete monster some time in the game is already a good interactive storytelling already.