Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,548
The cult Halo developers don't want to be associated with shitty PC gaymes like Myth so they pretend it never existed and it's not even available on digital distribution sites.
Oh, they only removed anything remotely interesting/satisfying from the strategy layer.
And don't forget the satellite which tells AI the position of players army hiding in ambush. And bealining from the other side of map while ignoring more pressing threats.Oh, they only removed anything remotely interesting/satisfying from the strategy layer. All the bad stuff like agent spam or AI cheating the movement point system worse than in HoMM are in and worse than ever.
Do you feel like you are? The strategic layer has been hammered into a complete irrelevance and source of constant annoyance with cheating AI attacking and sacking defenseless settlements. Tactical layer is greatly simplified, but still pretty satisfying, if you don't mind abusing the shit out of the horrible AI.Am I missing something?
I think it's reasonable to build walls on settlements to protect them, even if hit and run tactics from movement from fog can be quite annoying.Do you feel like you are? The strategic layer has been hammered into a complete irrelevance and source of constant annoyance with cheating AI attacking and sacking defenseless settlements. Tactical layer is greatly simplified, but still pretty satisfying, if you don't mind abusing the shit out of the horrible AI.Am I missing something?
Yes. the strategic layer kind of require you to build walls in every single settlement as the AI always ignore them for the joy of burning one without. As I wrote earlier in the thread, in my first games I pretty much never had any siege defense battles at all since the AI simply didn't even try to take something with a wall. Except against another AI, I guess they wanted to autoresolve those battles.
Overall i do have plentty of grievancies about the strategy layers which I expressed here. first and foremost being how you have to bend backwards to get to those big battles except in some cases.
I don't remember much of interest on the strategy layer. I hated the change in RTW, as it made their weak point mOh, they only removed anything remotely interesting/satisfying from the strategy layer. All the bad stuff like agent spam or AI cheating the movement point system worse than in HoMM are in and worse than ever.
The only problem with walls is that they don't make that big a difference when you play the battle compared to their deterenceI mean I think it's reasonable to have to build walls on settlements to protect them from raiding parties.
The only thing they've added to the tactical layer is even more micromanagement for ADHD kids with four hands and twenty fingers to GG EZ REKT their opponents in five-minute battles. The trend was already worrying enough in Rome 2 / Attila with all the meme buff buttons but now that they've added wizards and heroes with half a dozen spells, abilities and items each any semblance of tactics has vanished to be replaced by frantic clicking and spamming lore of life spells on your tankiest units until they out-kill the opponent.I had hoped that with their decision to streamline the strategy layer they would actually add to the tactical layer
I mean I think it's reasonable to have to build walls on settlements to protect them from raiding parties.
We called these big DLCs ‘Campaign Packs’ in the past, with Call of the Beastmen and Realm of the Wood Elves, but we’re heard the feedback that players would prefer larger rosters instead of the mini campaigns that came with these.
So the biggest change we’ll be making with the first large DLC for Warhammer II is to swap out the mini campaign for two more additional Legendary Lords, for a total of 4 playable Lords in the pack. These four will each have their own factions, unique start positions, quests-chains, epic gear, benefits and playstyle… the whole nine yards. They’ll be playable in both the Eye of the Vortex campaign and the forthcoming combined campaign map, if you also own Warhammer 1. So twice as many play-through opportunities than before. We’ll be watching closely to see if players think this is a good trade.