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StarCraft: Remastered

Joined
Jan 7, 2012
Messages
14,153
The unit portraits look incongruous (most of them look TOO good for the game while still being at low FPS which feels weird) and the unit wireframes didn't really need to be changed. Protoss UI looks a bit too bright and harsh on the eyes. Gameplay looks good. I'll have to get used to how the Dragoon looks, but the Dragoon was such a weird unit to begin with that I don't think its their fault. I have to say I really like the look of the bases.

Also HOLY SHIT MASSIVE NERF TO ZERG WITH HOW EASY IT IS TO SEE THINGS UNDER DARK SWARM NOW WTF BLIZZARD STOP FAVORING FUCKING TERRAN AND PROTOSS.
 

AMG

Arbiter
Joined
Sep 15, 2012
Messages
374
terran portraits look wrong
aside from that it's as good as one can hope for
the 'hovering over ground' look isn't as apparent in motion
still not buying this shit though
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,889
Looks good, widescreen + matchmaking might make it a fun game for less competitive players like me as well.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,889
Doesn't look too bad! Where's the catch (come on, there's always one with those HD remasters)?

Release date when?
The catch is that beyond the graphics and ability to change key bindings everything stays the same. Bad pathfinding, limited unit selection, not being able to select more than one building and the rest. For some that is how it should be, for others it is not. The market will tell the real truth.
 

janior

Arcane
Vatnik
Joined
Nov 9, 2015
Messages
3,616
Location
Café del Mar
terran portraits look wrong
aside from that it's as good as one can hope for
the 'hovering over ground' look isn't as apparent in motion
still not buying this shit though
Here's the catch
unknown.png
They add special looking skins for each race if you preorder the game. That means some in-game cosmetic shop could be a thing let's hope it will not happen tho.
Oh and btw matchmaking will be not avaliable in free version of the game.
Oh the realse date is august 14.
 
Last edited:

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,108
So... protoss are into disco music.
Zerg likes... fire?
Terrans are goldiggers.

So damn ugly.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,889
terran portraits look wrong
aside from that it's as good as one can hope for
the 'hovering over ground' look isn't as apparent in motion
still not buying this shit though
Here's the catch
unknown.png
They add special looking skins for each race if you preorder the game. That means some in-game cosmetic shop could be a thing let's hope it will not happen tho.
Oh and btw matchmaking will be not avaliable in free version of the game.
Oh the realse date is august 14.
This was never mentioned before.. link to proof please.

EDIT: OK it seems on blizzard webpages on one place it says classic SC:BW will get matchmaking and on another place that it will not.
I will wait for this to clear up until I tell Blizzard they are greedy fuckers that said you will not need SC:R to get matchmaking.
 
Last edited:

janior

Arcane
Vatnik
Joined
Nov 9, 2015
Messages
3,616
Location
Café del Mar
just look up on starcraft.com, it clearly shows no matchmaking and no ladder for free version, i mean i kinda understand it because of the smurfs and hackers but yeah they fucking lied =D
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.pcgamer.com/starcraft-re...o-fans-thats-faithful-right-down-to-the-bugs/

StarCraft: Remastered is a love letter to fans that's faithful right down to the bugs
Above all, Remastered focuses on preserving a twenty-year-old experience for a devoted community of fans.

StarCraft: Remastered, the modern update to Blizzard’s 1998 RTS classic, is set to be released on August 14th. New features include 4K graphics, remastered audio and dialogue, and automated matchmaking—but the game’s design has otherwise remained almost aggressively unchanged. Recently, I got a chance to try out this definitive version of Brood War, and was shocked by how faithful it is.

A short exchange with senior producer Pete Stilwell gave me more insight into StarCraft: Remastered than several hours of actual play. I asked him if he was worried about StarCraft: Remastered’s ability to attract new players to StarCraft. He replied that the team would be content even if zero new players ended up playing.

Above all else, StarCraft: Remastered is for the people who loved the original and kept it alive for the past 19 years. Nearly every aspect of the game is in service to this idea.

SC:R’s graphics are a colossal improvement on StarCraft: Brood War (BW) in technical terms, with a vibrant, 4K world replacing the original's 640x480 limit. However, this upgrade is hard to notice due to Blizzard’s dogmatic approach to preserving the overall look of BW, even as it recreated all the art from scratch. The silhouettes, colors, and animations of the units have been meticulously reproduced, and the updated unit art is often indistinguishable from the original unless viewed next to its pixelated counterpart.

If SC:R’s graphics are a faithful homage, then the gameplay is a near-perfect copy. All of the anachronistic restrictions and quirks of the original have been kept intact, from the painfully low unit selection limit to the comically bad pathfinding AI on certain units. Commonly used bugs and exploits have also been left untouched, accepted now as an integral part of the game.

This commitment to preservation makes the addition of hotkey remapping—a completely trivial feature in any other game—one of SC:R’s most significant changes. Even here, Blizzard is obsessed with adhering to the spirit of the original. Production hotkeys, used to make units and buildings, differed in the various language versions of BW. Thus, rebinding them is considered to be within the spirit of the game, and is allowed in SC:R. On the other hand, hotkeys for unit groupings and camera positions were unchanged in all language releases of BW, and have therefore been placed off-limits.

Together, SC:R’s graphics and gameplay offer an experience that’s virtually indistinguishable from BW (a few input kinks for higher-level players remain to be worked out). I had trouble noticing the gorgeous HD graphics beyond the opening phases of a game. Once games started to heat up, the similarities to BW made it too easy for me to become immersed in the fast-paced play that I was so familiar with. During many of my games, I completely forgot that I was playing a different version of StarCraft.

Set in stone
It felt odd playing a game where maintaining the status quo was the primary goal, especially in the current gaming environment where it’s demanded that competitive multiplayer games constantly iterate and change. But as I wondered what a more modernized version of SC:R would be like, I understood that Blizzard had little choice but to make SC:R a historic preservation project.

Stilwell explained how early on in development Blizzard collected opinions from the community (focused on Korea, where BW is most popular) on what direction a potential update might go. From professional gamers to lower-level players who just refused to tire of BW, the message was clear: don’t touch the gameplay. Without any significant changes or intercession from Blizzard, Brood War had already sustained a hardcore fanbase and esports scene for nearly 20 years. Its immutability had long since become a core part of its identity.

While most of SC:R is devoted to keeping things the same, there are some significant changes that may have a greater effect than any theoretical change to balance. Ironically, these were features that I had no way to test or preview: automated matchmaking and a revamped competitive ladder.

Right now, Brood War is incredibly hard to approach for both new players and veterans trying to get back into the game. I remember visiting Korea a few years ago and going to a PC Bang (net cafe) with an old friend to relive the good ol’ days of playing 2v2 in middle school. Just to play some casual games, we had to go through the cumbersome process of configuring third-party programs, connecting to a private server, and repeatedly making game lobbies until opponents finally joined. My friend insisted it was the only way we could play a decent match.

Lowering the barrier to entry in the most direct sense—by letting people actually play the game without jumping through hoops—could be the single best thing that’s happened to StarCraft in over a decade. Without alienating its hardcore players, it makes StarCraft more accessible to newcomers who are intrigued by its long-standing reputation as both a brutally challenging game, and as the originator of modern esports.

There’s nothing that points to an imminent collapse for BW; it’s actually experiencing a mini-revival at the moment. Yet, it’s undeniable that the competitive Brood War scene has aged significantly, with most of the top players being progamers with nearly a decade of playing experience. Attracting new players is crucial for sustaining Brood War in the long term, and in a best-case scenario, even helping it grow.

Stilwell and head designer Matt Morris made it clear that SC:R was no one-shot project, and that the game would continue to be supported going forward. When I asked them about possibly making more aggressive changes catering to new players, they were cautiously open to the possibility, depending on feedback from the existing community.

The official announcement of SC:R last March was intriguing, in that the possibility of change opened the floodgates for all sorts of opinions from a previously stolid community. There were fans who wanted the game to soften up its brutal difficulty, those who wanted minor balance tweaks, and a contingent that looked at SC:R as a “do-over” for StarCraft 2. Right now, these are all minority voices. It will be interesting to see if two or twenty years down the line, those attitudes will change.

StarCraft: Remastered is the right game at the right time, arriving as a loving tribute to StarCraft: Brood War as it experiences a second renaissance in Korea. Tradition and modernity are often at odds, but Blizzard has balanced the two admirably. StarCraft: Remastered enshrines a masterpiece, while at the same time making it as accessible as ever to all those who want to make the pilgrimage.
 
Joined
Aug 10, 2012
Messages
5,871
High resolution sprites with 3 frames of animation look so desperately wrong.

Game didn't need a remake or a remaster. Fuck nuBlizzard.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Seems Blizz is ramping up the media for the release, since it's "already" in august. Gotta say, the gameplay vid does look nice, tho abit off at some points.

I think I read somewhere, that the gameplay vid going around is actually from an older build, which was confirmed by blizz korea. We'll see, though. Everything else looks on point.

Very hyped and 15 bucks aint that bad :)
 
Joined
Feb 19, 2005
Messages
4,567
Strap Yourselves In Codex+ Now Streaming!

Oh so here's the catch nobody has told me about. Atmosphere was always half the appeal of Starcraft for me, the first picture just oozes that alien inspired 80's/90's sci-fi feel, while the second pic...well let's just say they can keep that anime/league of legends trash art style for themselves.
So I guess they redid the mission briefings too?
 

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