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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Rivmusique

Arcane
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Joined
Mar 14, 2011
Messages
3,489
Location
Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
Animancy Cat?

362f5b619b378c0ac25ccd31eca5a331531d725f7a2b8fe667076b8030ec5ee9.jpg

Blackcat.png
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Cats don't bother anyone.

I'd like dogs a lot more if I wasn't surrounded by neighbors who let their fucking useless little yap rats bark at 5 in the morning.
 

veevoir

Klytus, I'm bored
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Jan 15, 2015
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1,797
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Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
Cats don't bother anyone.

I'd like dogs a lot more if I wasn't surrounded by neighbors who let their fucking useless little yap rats bark at 5 in the morning.
Yap rats are not real dogs.

Yeah, what else, oh - "and terrorists are not real muslims".

Fuck dogs. Especially small dogs. At least cats are smart enough to be self-serving bastards enslaving people, instead of noisy slaves like dogs are.

EDIT: I see that dog lovers, just like their beloved little slaves, know how to do one thing - leave shit lying around. Even under my post.
 
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Maculo

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Jul 30, 2013
Messages
2,533
Strap Yourselves In Pathfinder: Wrath
The recent Josh post on injuries looks promising, although I hope they include more ways to receive injuries. Specifically, on PotD, I think it would be a nice touch for certain enemy abilities to cause wounds. That could make positioning and engagement more thoughtful.

As for camping, I am not sure food is a good solution to fix wounds. Personally, I think introducing a new supply type,potions, and use of empower charges could be better. This way you have multiple ways to cure a wound, but the sacrifice is between money, reagents, or empower charges.
 
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Alex

Arcane
Joined
Jun 14, 2007
Messages
8,750
Location
São Paulo - Brasil
Oh hey, this thread looks pretty big. Maybe I should take a look. Maybe they decided to fix some of the things...

(...snip)

Still extremely butthurt about loss of Vancian casting.

Man, it is amazing how bad obsidian can be at this. I didn't even know the first game had that and they are taking it away in the sequel.

By the way, dogs are greater than cats, of course.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,214
Josh said:
Avalerion posted:
I think they said they'll try make traps more environmental rather than just pink blobs on the floor this time around.
Yeah, trap triggers are either 3D tripwires/bear traps/pressure plates or they are highlighted in the 2D paintover. If you're not paying attention, you can definitely still trip over them, but if you're looking for them, there's always something different about where the trigger is.

Also, enemies can now trigger traps, so pulling someone into a trap can be an effective tactic.
https://forums.somethingawful.com/s...rid=0&perpage=40&pagenumber=206#post473698665
 

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