Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 14,982
Realism doesn't help with intuition because it always breaks at some point, you're just changing it from one thing to another, like in your Morrowind example. If the game didn't have a day/night cycle to begin with, you'd never make the assumption that your targets are going to leave the tavern, just like you don't make the assumption you can burn the tavern down or poison their food because there's no destructible terrain or requirement to eat. You know what else would make sense, fighting them in the doorway of the tavern so they have to fight one at a time. Oops, building entrances are magical warp gates and people phase through each other.
Real world intuition isn't worth shit. Anyone actually interested in video games has just as much if not more 'game intuition' anyways, like expecting powerful enemies to carry valuable loot and expecting the guards to be irrationally powerful. The various tricks you can pull with the spell/item/potion crafting systems were one of the highlights of the game, not the fact that it got dark outside sometimes or being able to get better at swimming with 'practice'.
Real world intuition isn't worth shit. Anyone actually interested in video games has just as much if not more 'game intuition' anyways, like expecting powerful enemies to carry valuable loot and expecting the guards to be irrationally powerful. The various tricks you can pull with the spell/item/potion crafting systems were one of the highlights of the game, not the fact that it got dark outside sometimes or being able to get better at swimming with 'practice'.