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Screenshot thread

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
Well then, here you have more pics. The most perceptive of you might have noticed that there were spoilers in some of them, but for for the three people that care, they likely finished Dark Fear already.

Dark Fear (cont.)

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Dead State, a zombie-game that mostly disappoints. Also, fuck that new "anti-sneaking" trick by the AI, especially when the zombies are set in a way that wasn't corrected with that 'fix. Or how most locked doors have insanely high "security" ratings to open them without keys. Or how research was locked in a painfully obvious way to cockblock you until you got a good scientist or increased your relevant stats itself. Or how everyone was an asshole except for a few survivors, who of course are killed off-screen for no reason because FUCK YOU (amusingly enough the military are the good guys for once). Or the shitty, repetitive music. Or...
Bleh.

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Yep, it surely it can't be as bad as your game, Brian.


Alien shooter 2. Not many screenshots, but that's because I forgot due how intense the action usually was. Anyway, enjoy:

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Bonus levels were shitty and poorly designed.

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What that Postal wannabe game wanted to be.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,957
I've considered checking Sproggiwood out. How are you liking it? Really don't like that mobile game UI though.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,220
Location
Bjørgvin
After three years of the struggle the villiant band of Orcs, Ogres and Half-Trolls complete their quest. The Emperor of Natuk is dead!

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But who will be emperor now?
Thanks to badly implemented in-game screen capping, and IrfanView not being able to handle the screen capping properly the following caps look worse than in-game.

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In the end neither brain nor brawn won out. Instead it was the runt of the litter, Sniveling Snaga the Scout, who had preserved his strength in the battle, who sat back and watched the others duke it out and put a crossbow bolt in the brain of the last one standing.

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Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,251
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I've considered checking Sproggiwood out. How are you liking it? Really don't like that mobile game UI though.

It's nice enough for light distraction for few hours.
Might suffer from "best loadout"-itis; I've played 3 levels in a row with same gear.

Some of those mobile UI elements can be turned off.

Bought it mainly (from Steam summer sale) to throw some money to devs so they could keep improving Caves of Qud.
 

Walden

Savant
Joined
Mar 23, 2016
Messages
289
Playing too many games at the same time.

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I know man, I just..

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My backlog is fuckin

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At least I've just finished this.
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,215
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy

:love:

You are going to have SO MUCH FUN with this one, just checking out the small details.

Like the VGA fuse aboard the Eureka. (Save before messing with the fuses!)
Having WD-40 kick your ass in several different ways.
Obviously there's a spoof on Kirk in the game, but can you spot the Picard spoof?
It took me YEARS to realize the joke behind the "Kiz Urasgubi" planet.
 

A horse of course

Guest
Assassin's Creed IV: Black Flag (mild spoilers)

Oof. If you haven't played this one, you've probably, at the very least, heard people praise the pirate sections but criticize the actual Assassin's Creed-style gameplay. This is all true, but unfortunately you can't reliably separate the two and just focus on the piratical portions of the game, as many aspects of the ship-to-ship combat - special missions, unlockables and upgrades - are locked behind the condition of completing story missions. So we're talking many hours of janky platforming, half-baked stealth and interminable tail/eavesdrop missions before, during and after the actually enjoyable parts of the game. For a game that's something like 20-30hrs long even without focusing too much on side activities, that's a lot of crap to wade through.

But yes, as in ACIII and Rogue, the arcade ship combat is still great fun, and the sense of achievement you get from starting off preying upon schooners and gunboats, until you're finally powerful enough to take on Men O'War and the Legendary Ship Battles (the latter being genuinely very tough), is immense. It's just a shame this is mixed in with the AC game's horrible handling of multi-faction combat (enjoy being repeatedly struck by undefendable blows because the game couldn't detect whether an NPC was aiming at you or a crewmate) and awkward relationship with any surface more complicated than a blank rock face (masts and rigging are a nightmare to navigate at high speeds). Other side content - taking forts, stealing from supply warehouses, searching sunken wrecks, and harpooning - is a pleasant change of pace but these activities lack the depth to remain worthwhile beyond their initial novelty value. And the less said about the usual collectible-hunting and viewpoint sync-ing the better.

I wasn't as awed by the story and characters as others seem to have been. There are strands of story threads that just start to get interesting, only for the game yank you back to another unfinished plot point about some other side character from two hours ago, randomly jump forward in time five years, or decide this would be a good time for another cinematic walking trip in their super-meta Abstergo Entertainment. It seems as we're meant to get a sense of the Age of Piracy's highs and eventual low as all the major players are taken out and their "Pirate Republic" collapses, but none of this is reflected in the game world. You can sail up and down the map taking over Forts, sinking Ships of the Line and assaulting treature convoys, but the only feedback you get from this is your wanted level (which is wiped out by boarding any random ship and using the "Lower Wanted Level" option). It reminded me of the Pirates! remake from 2004, which had the colonial powers and pirates conquering or raiding rival settlements, and featured a reputation system for the different European factions - all this stuff was mostly ephemeral, but it did contribute to the sense of your actions having some weight to them, rather than just a checklist for Uplay points.

The DLC is barely worth mentioning - the Aveline missions are about 30m-1hr long linear climbing/fighting sequences, whilst Freedom Cry is a mini-expansion with a new map area and activities based around liberating plantations and slave ships rather than plundering. It also featured some new music tracks that get irritating quite fast and do not mesh well with the other sound effects (I found out later that it was done by Olivier Deriviere, who's usually pretty good). The new islands were quite pretty but featured too many gentle banks and sloping surfaces, which the game's combat system can't interact with very well. About 4-5hrs long depending on how much side-content you can be bothered with.

I was using TXAA for AA, which looks quite good in motion but unfortunately degrades the quality of still images.

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Freedom Cry DLC and Aveline Missions

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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
HENSHIN!

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I was testing some games in Dolphin and got hooked on Viewtiful Joe. The muscle memory is still there, even after more than 10 years.

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