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Pillars of Eternity console port by Paradox Arctic

Jezal_k23

Guest
Don't really care as long as PoE2 is not affected.

Mostly I just find it a risky move for them, as it's true that console gamers are not often interested in this kind of game. Will be fun to see how well this sells though.

Not to mention, honestly it will likely be absolutely awful to play this with a controller. I don't see how they can pull this off, but I'm curious to see how they do it.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
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Kinda seems like a bad sign when the announce trailer doesn't even show the console UI.
 

Sentinel

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Ommadawn
It always makes me laugh when people get extremely pissed off over shit like this. Just had a good one over that post.
You mean the same way when Codexians get pissed off over a news like this? Don't think Codexians are any better.
What? I know they aren't. That post is taken from the Codex, and I made a similar, albeit shorter, post in the exact same vein moments before.
Immediately after pressing "post reply" however I re-read my post and I laughed thinking "holy shit why am I so flustered over this shit". It's just funny.
 

Gremius

Augur
Joined
Apr 17, 2014
Messages
104
Why do you think Obsidians when were asked about making the game compatible with gamepad said "If Divinity: OS could make it, we can too. Nothing is impossible", and now they are butchering the (PoE2) gameplay and dumbing it down? Hell, even changes that are here acknowledged as good (slower battles, longer weapon range so it would be easier to command the party, etc.) sounds like made for consoles in mind. They see how Divinity: OS is doing well or Torment: ToN is awaited on consoles and probably want a piece of that cake too?

It all sounds more and more like Deadfire Coast Legends for me.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
What? I know they aren't. That post is taken from the Codex, and I made a similar, albeit shorter, post in the exact same vein moments before.
Immediately after pressing "post reply" however I re-read my post and I laughed thinking "holy shit why am I so flustered over this shit". It's just funny.
You're right, I shouldn't have been that frustrated myself at this idiotic decision by Paradox and Obsidian, after all if they want to spend their money on something that will probably fail it's their decision, but I didn't think they would port PoE after Sawyer spent months saying a RTwP game doesn't really work on consoles, etc.
Also, for all its faults, I liked PoE and I want the future games to be good as well. I don't want them to be dumbed down to appease the console audience (which maybe won't happen since the game will hardly sell much on consoles, but still there's a chance).
 

Sentinel

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What? I know they aren't. That post is taken from the Codex, and I made a similar, albeit shorter, post in the exact same vein moments before.
Immediately after pressing "post reply" however I re-read my post and I laughed thinking "holy shit why am I so flustered over this shit". It's just funny.
You're right, I shouldn't have been that frustrated myself at this idiotic decision by Paradox and Obsidian, after all if they want to spend their money on something that will probably fail it's their decision, but I didn't think they would port PoE after Sawyer spent months saying a RTwP game doesn't really work on consoles, etc.
Also, for all its faults, I liked PoE and I want the future games to be good as well. I don't want them to be dumbed down to appease the console audience (which maybe won't happen since the game will hardly sell much on consoles, but still there's a chance).
I totally understand the frustration, I feel it myself. It's just how I imagine these comments being said in a real life scenario, it gets a jolly laugh out of me. I'm not taking back anything I said previously.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Hell, even changes that are here acknowledged as good (slower battles, longer weapon range so it would be easier to command the party, etc.) sounds like made for consoles in mind.
Are you implying that we should hate the positive change in game mechanics just because they might have been caused by a console release (which were not, but let's say they were)? I say we should applaud the console release if it resulted in these improvements.
 

Chris Avelltwo

Scholar
Joined
Mar 3, 2017
Messages
678
The major difference between this and what inXile did with their games is that POE was made from the ground up to be for PC and nothing but PC; whereas the inXile games were designed from the start with consoles in mind, and all the compromises and cuts that come with that. Paradox might have to make cuts or alterations to shoe-horn POE into a workable console port, but it doesn't matter as far as the PC version is concerned because it is already finished and isn't going to be effected by this in any way.

The only thing I would be worried about is if somehow Obsidian decides to shove POE2 onto consoles, because that is still in development and that could have a negative influence on the game to make those sorts of compromises. I think Obsidian is smarter than to do that, but if Paradox is the publisher and breathing down their necks then they might put pressure on them to do that bullshit.

It is kinda ironic because Paradox used to be pro-PC and never wanted anything to do with consoles, but now they've made it big and sold out and no different than any other big publisher at this point. If you look on steam all the games Paradox publishes (including POE) are getting shitted on in recent reviews because of their DLC pricing policies. It sucks that Obsidian is getting hurt by these negative reviews over something they have no control over, but this is the downside of having Paradox as your publisher.
 
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Sentinel

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If Obsidian is the owner of the IP, I don't think Paradox has much say on what it gets released on. That is, of course, assuming Feargus wasn't retarded enough to sell the rights to the IP.
 

YES!

Hi, I'm Roqua
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The major difference between this and what inXile did with their games is that POE was made from the ground up to be for PC and nothing but PC; whereas the inXile games were designed from the start with consoles in made, and all the compromises and cuts that come with that. Paradox might have to make cuts or alterations to shoe-horn POE into a workable console port, but it doesn't matter as far as the PC version is concerned because it is already finished and isn't going to be effected by this in any way.

The only thing I would be worried about is if somehow Obsidian decides to shove POE2 onto consoles, because that is still in development and that could have a negative influence on the game to make those sorts of compromises. I think Obsidian is smarter than to do that, but if Paradox is the publisher and breathing down their necks then they might put pressure on them to do that bullshit.

It is kinda ironic because Paradox used to be pro-PC and never wanted anything to do with consoles, but now they've made it big and sold out and no different than any other big publisher at this point. If you look on steam all the games Paradox publishes (including POE) are getting shitted on in recent reviews because of their DLC pricing policies. It sucks that Obsidian is getting hurt by these negative reviews over something they have no control over, but this is the downside of having Paradox as your publisher.

I agree in spirit but would like to point out WL2 was made for the PC only, and it is clear when you play it. Also, with the console release (the DC version) was made to PC players first and actually improved the game and all weak points real rpg lovers had gripes about (lack of character development options, itemization/armor, and combat options). All were significantly improved upon. No console bullshit was added. Just fixes that console retards probably hated, like having to think and plan out a party.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.
 

Fry

Arcane
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Aug 29, 2013
Messages
1,922
Just proof that the Codex cares more about PoE than D:OS.

Not that it wasn't already obvious considering every RPG thread turns into a PoE debate. :D
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release and nobody except Roqua really gives a fuck. Now Obsidian let their publisher dump a third party console port on the market two and a half years after the game's release and people are biting their fingernails? Swen needs to teach the world his secret.

You just stated the difference. Larian openly worked on it for a year, it gives the impression of honesty so people believe them when they say that PC version is not effected. Paradox & Obsidian announced it the first time a little over a month before the release, it gives the impression of secrecy so people are wondering about POE2. Also there is all the usual Paradox DLC fuckery with POE and Tyrany that just adds to the mistrust.
 

pomenitul

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Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release with a full-sized team and nobody except Roqua really gives a fuck. Now Obsidian are letting their publisher dump a third party console port on the market two and a half years after their game's release and people are biting their fingernails? Swen needs to teach the world his secret.

Are you seriously surprised? This is one of the most predictable Codex threads I've ever read. All the main ingredients are here: Obsidian, PoE, consoles. Solely trannies are missing.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,425
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Weird thread. Larian spend an entire year personally developing a console Enhanced Edition for D:OS after its release and nobody except Roqua really gives a fuck. Now Obsidian let their publisher dump a third party console port on the market two and a half years after the game's release and people are biting their fingernails? Swen needs to teach the world his secret.

You just stated the difference. Larian openly worked on it for a year, it gives the impression of honesty so people believe them when they say that PC version is not effected. Paradox & Obsidian announced it the first time a little over a month before the release, it gives the impression of secrecy so people are wondering about POE2. Also there is all the usual Paradox DLC fuckery with POE and Tyrany that just adds to the mistrust.

Heh I see your point there. But the other way to look at it is that this doesn't seem to be a very high effort product (the trailer doesn't even have console footage wtf) so it might be a stretch to interpret it as evidence of some secret future multiplatform development strategy.
 

Sizzle

Arcane
Joined
Feb 17, 2012
Messages
2,471
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
 

drae

Augur
Joined
Aug 9, 2013
Messages
179
That's an interesting point, but the other way to look at it is that this doesn't seem to be a very high effort product (the trailer doesn't even have console footage wtf) so tying it to some secret future console development strategy might be wrong.

You're wrong, Infinitron, it's not an interesting point. Some dude with an agenda bullshits out some retardicity to justify their hypocrisy and we're all supposed to go "oh, valid viewpoint."

It's a valid viewpoint only if you're retarded
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
The most probable conclusion to all of this will be that Paradox will realize - after selling a few thousand copies at most - that there isn't a console market for this type of game.
Hopefully it won't sell even that much.
About 300-400k copies were sold on ps4 and xone versions combined for D:OS, a more successful game (it's at 1.3 million copies on Steam alone now, so probably around 1.5 total with GOG), and that was two years ago. Many console users who tried that probably realised that they don't like this genre at all, which is part of the reason why T:ToN console sales were "negligible", to quote Fargo himself.

By the way, I don't get Paradox. Some months ago they were bitching that there is no audience anymore for "classic RPGs" and now they're pushing for a console port of PoE? I mean, WTF? How clueless you have to be to act like this?
 

Chris Avelltwo

Scholar
Joined
Mar 3, 2017
Messages
678
Also there is all the usual Paradox DLC fuckery with POE and Tyrany that just adds to the mistrust.

That's just how Paradox is. They do the same thing with their own in-house games, so it isn't anything personal. The problem may be that Paradox is so new to the role of being a bigtime publisher that they haven't quite figured out the boundaries of what is acceptable, and what is crossing a line that will provoke a backlash like they are now experiencing. It is something they might figure out in time. Increasing prices of already released products in certain countries to compensate for the different values of currency is not something I'm aware of any other publisher doing, so Paradox might just simply not understand that this is a no-no.
 

drae

Augur
Joined
Aug 9, 2013
Messages
179
Increasing prices of already released products in certain countries to compensate for the different values of currency is not something I'm aware of any other publisher doing, so Paradox might just simply not understand that this is a no-no.

[silly] What did you expect? Paradox is a Swedish company, Sweden is socialist, and socialism has never, ever had a clue how to deal with Globalisation [/silly]
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
947
If you look on steam all the games Paradox publishes (including POE) are getting shitted on in recent reviews because of their DLC pricing policies.
Not their DLC pricing policy, some weird and unexplicable recent move which increased the price of their games by 100% in some regions.
 

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