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Eternity Pillars of Eternity II: Deadfire Pre-Release Thread [BETA RELEASED, GO TO NEW THREAD]

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Perhaps someone should ask Sawyer whether these multiclasses will be represented in the game lore as distinct parts of it.? Not all of them require that, I doubt we need to some sort of lore justification for a fighter/cipher or rogue/cipher, it can be some random mercenary or assassin that specialised in close combat as well, it's rather self-explanatory. However some, especially ones relating to priest, would need in-universe justification.

Greetings

 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.fig.co/campaigns/deadfire?update=382#updates

Update #34 - From the Feed of the Director
POSTED: 06/02/2017
Greetings adventurers! We're doing something a little bit different with this update and wanted to show off some of what Josh has been sharing on his Instagram and Twitter feeds. So join Katrina as she shares with you some awesome new Pillars of Eternity II: Deadfire footage!












The team is pushing forward with some sweet E3 content at the moment, but we'll be back after E3 to share with you an epic new video!

Backer Surverys
For those who are at the $99 tier and above, you are now able to fill out your Backer Survey. If you go to the Eternity Backer Portal you'll notice that you have a message up near your login name at the top right of the screen.
https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignBodyImage%2Fimage%2Fdata%2Fe98a4651e41ec158%2F853866dee82cf0b1%2Fc79df549054c0bb1%2Fe194062514e1a729

Click on "Finish Incomplete Survey!" and you will be taken to the Surveys Tab of your Account Profile.
https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignBodyImage%2Fimage%2Fdata%2F90a86cf60250395c%2F7d998358e1965531%2F913e809b94234445%2F289dd895c61c5e4f

Click on the survey that you need to fill out and fill in the required information.
https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignBodyImage%2Fimage%2Fdata%2F2221553437511022%2F93cb0ef9b34a24a3%2Fd5acf75b0562a58d%2F042999272d04d144

As Katrina said in the video above, if you are in the higher reward tiers, emails will be sent out to you personally, so be on the look out! Also, if you liked this video and want to see more like it, let us know below and we'll gladly make more.
Until next time, adventurers!
Be sure to join the conversation and our community over on our forums.
 
Last edited by a moderator:

santino27

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My team has the sexiest and deadliest waifus you can recruit.
It was more YOUR reactions (potential dialogue options) that were driven by your class choice.

Of course. Your class choice (i.e. your area of expertise) should give you different options in certain situations. That's obvious. Some classes just can't be recognized at a first glance. You can usually tell a rogue from a fighter in a fight though, completely different fighting techniques, but that doesn't really matter, it's what you can do that matters. Anyway, I very much doubt they are going to go all out with your choices like AoD, or even Fallout, does. Some differences based on your choices would be nice, but I'm not holding my breath. I just have an issue when they starting naming shit as if it matters, fighter/druid is enough, there really is no reason to boggle down the lore with that, but when you start making up shit like Black Jacket, Nalpazca, Evoker and all manner of stuff I expect some kind of point to it.

Okay, so your objection is purely that they came up with random names for stuff and you feel that doing so bogs down the lore even if they never actually reference those names in dialogue (as appears to be confirmed by Josh)? Eh. If a label is never used in the actual game world, it doesn't feel to me like it bogs down the lore at all, but I think this is just a matter of opinion. Certainly, people like to come up with names already to describe their character builds; I see this as more in service to that and the meta-game discussion than anything that really impacts the lore at all.

Then again, I'm not sure what in-game lore justification there is already for someone being able to, for example, distinguish between a fighter and a rogue, given that visually both could look pretty much exactly the same.

Well, in many cases, you could tell at first glance by the equipment they were wearing. When you see a heavily armored foe, you usually rightly assumed that they were either a Fighter or a Paladin. I mean, sure, you can make a brigandine wearing Rogue, but even with all the different playstyle and character building options PoE gives you - this would be a pretty "wrong" way to play a rogue.

Besides that, you can also put in a lot of other visual clues that would indicate what class the character probably is - if he's a bare-chested, wild looking person, it's probably a Barbarian. Robe (and depending on what kind) - Priest, Monk or Wizard.

But this probably wouldn't work with every class (chanters and ciphers could prove difficult).

In D&D, I'd definitely agree with you. In POE, where armor choice isn't limited by class, I think it's much more difficult to see someone and recognize their class at a glance. There are numerous builds on the boards that subvert the norm to the extent that everyone is wearing robes, or traditionally light-armoured classes are going in the opposite direction. The distinction between the classes tends to be more visible in-combat than in situations where dialogue would be occurring.
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Where were they hiding this beauty all the time?

If you mean the gameplay clips they show, almost all of them were previously shown or at least hinted at via JES' instagram.

Oh, you meant Katrina. My mistake. :D
 

Quillon

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Dec 15, 2016
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New old companion portraits hmn...Pallegina's look nice, Aloth resembles Elrond, Eder's aged.
 

Lacrymas

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Pathfinder: Wrath
Eder looks like someone's aging uncle, now that you mention it. Aloth looks like he's on his way to becoming a stereotypically creepy graveyard caretaker.
 
Joined
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Delicious hd videos, Katrina rules Sawyer smells

The stockholm syndrome is in full swing this is gonna be the best the best the best the best the best the best the best the best the best gameof 2018
 

Prime Junta

Guest
The spells sound much more interesting than in P1. Keywords make counterspelling/mage duels possible, and I always liked touch spells held as attacks. The changes to armour mechanics sound reasonable too, they are a bit murky in P1.

Still :argh: about per-encounter spells though. Wish they had just focused on making the spells better instead of "fixing" a perfectly acceptable base system.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire

Rev

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Wow Lacrymas, I've never read so much positivity from you on anything that wasn't MCA-related. What's going on, are you feeling the balance now? :M
 

Iznaliu

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Wow Lacrymas, I've never read so much positivity from you on anything that wasn't MCA-related. What's going on, are you feeling the balance now? :M

The balance is always in everyone. You just need to unlock your potential.
 

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