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Stellaris - Paradox new sci-fi grand strategy game

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,182
I just had NASTY bug which made my main species meta species. Now it's impossible to set it as main species.
That's supposed to have been fixed.
I started that game when still on old version, and didn't know about that bug. Otherwise I'd select HELL NO.
There's so many bugs right now the game is unplayable, IA never declare war , and the war into heaven event if started cannot end. Also countless of other minor bugs , ethics not working etc...
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,643
The version I played AI declared war on me regularly, preferably two empires from both sides.
 
Joined
Mar 3, 2010
Messages
8,862
Location
Italy
i just started a game and a specie has been wiped away before i developed ftl engines.
now i need two things:
1) a mod which lets ground troops fight back on sieging ships
2) to find which of my unupdated mods is causing this systematic crash and how to fix it
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Let me make it "not fun" again for you:

Your 86 battleships managed to overpower that mighty force of 8 battleships and a mish-mash of cruisers and escorts? How was this miracle achieved?
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Conducting a guerrilla war in this game is absolutely miserable. Baby-sitting 3+ fleets to make sure they don't get squished, making sure they are in the right spot in a system, keeping an eye out for nearby larger fleets. It's micromanagement and gamespeed hell.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,946
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That was meant at the feature, not your perception of it.
It sounds like a "who thought that would be fun?!" kind of thing.

(he's asking why I WTF-rated his last post. I think)
 

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
Do you guys have an ongoing game?

The Israeli Galactic Community seeks entrance into new stellar markets
xfpVns5.jpg


Long time ago, the jews were persecuted by goyim humans on a planet called earth. Though superior in every way, they were overwhelmed by sheer numbers of the goyim biomass. In a desperate attempt to preserve the Jewish species, Benzion Rothschild, the grand prophet of Adonai secretly build an escape capsule filled with Jewish biomatter, codenamed project Zion.

Project Zion was a machine, that harnessed the full power of the Jewish genome and accelerated the evolution of Jews. Sent out into space, they covered their tracks with a web of intelligence agencies, bribery, assassination and political manipulation. The ultimate destination to their new homeworld was unknown to everyone except those onboard, to preserve the secrets - agents remaining on earth committed suicide if they knew, to prevent information being stolen.

Ages have passed, while the goyim developed interstellar space travel, the hyper evolved Jews have already caught up to the same level of technological advancement in a shorter space of time with nothing but their escape pod to start with.

Not repeating the mistakes of mercy in the past, the Jews eliminated every living thing on their planet except those bound in perpetual servitude (plants and animals). Now they seek revenge against the goyim infidels, with new technology gifted by Adonai himself, nothing can stop us from reclaiming our holy land and exterminating those who sought our destruction through the eons.
 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,007
Divinity: Original Sin Divinity: Original Sin 2
At Paradox Con this past weekend, we chatted with Stellaris game director Martin Anward about his plans for the future of his epic sci-fi strategy game, which just had its first birthday. On his list: new features and a few tweaks in warfare and diplomacy, but probably not a "super-deep economic system".

Stellaris keeps getting better, and it was already on our list of the [URL='https://www.pcgamesn.com/15-great-strategy-games-you-really-should-play-or-else']best strategy games on PC
.




Anward names war and diplomacy as the two big systems he wants to improve and expand, in no particular order. “We have a lot of interesting ideas for both areas, like Doomsday weapons - which is a challenge in itself - and deeper federations. We have to have a galactic community, where you can join or leave the galactic UN, depending on how things work out.”

Besides adding features, Anward says “there are some things that we’re not entirely happy with” that he would like to tweak, “like how wars play out.”

Asked if he sees any clear limits on the ways in which the game could expand, any features or systems that are “not Stellaris”, Anward replies: “Absolutely. You know, there are people asking if [they can have] a super deep economic system like Victoria, but that’s not Stellaris - that’s Victoria. A little more depth? Sure, in an interesting way. I’d like a little more mechanics. We could have a proper trade system. But, no. That level of depth is wrong.”
[/URL]
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
The deep economic system is the least of the problems. They can fix the combat system and the AI and leave the economic system be simple
 
Joined
Mar 3, 2010
Messages
8,862
Location
Italy
before utopia i played with a mod which randomly gave new leaders (back when influence was a scarce resource) but i can't find it anymore, it must have been removed from workshop or i should have deleted it by mistake.
would you happen to remember its name? even if it hasn't been updated yet, at least knowing its name i can look for similars.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,598
It turns out you can communicate with the Prethoryn during their end-game Scourge event, if you specc towards Psychic using the proper Ascension Perks in Utopia.



8a4fee5aa71f4fdbbbdbb9d3b09ddfe0.png





These "Hunters" could be a hint for an even more powerful future end-end-game event.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,237
Location
Space Hell
AI rebellion is being overhauled, no longer a revolt it seems and no longer could be stopped by caving in to giving sinful mechanical abominations citizen rights
DAqtPU4WsAEEBep
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,237
Location
Space Hell
DD: AI rebellion is no more
Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
index.php


The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
index.php


Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
index.php


Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
So they turned the AI crisis into a carbon copy of the other crisis. Lame. Having an internal uprising is a much better idea than just another massive fleet spawn somewhere. If the execution is lacking they should focus on that instead of making it pretty much the same as what is already in place.
 

Isiloon

Arcane
Patron
Joined
Sep 25, 2015
Messages
1,670
They could make the AI crisis hit everyone's science or something, machines have been infiltrated and infected with viruses - science is harder.
 

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